sound problem - Sounds *Still* Not working!

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elfie
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sound problem - Sounds *Still* Not working!

Post by elfie »

Well I followed the tutorial on how to add custom sound effects The one that wasn't made by Vyse, and I munged and ingame there were no sounds for the weapons, I followed the tutorial exactly also. I got these munge log errors as well as when It was munging it said "File Not Found".
Here is a pic of the sound folder just so you can see if any of the files were placed incorrectly:
Image
Mungelog:
Hidden/Spoiler:
soundflmunge.exe : Error : Unable to open file ..\gcw\streams\PlayerCommands_vo\AI1COM474.wav - while munging C:\BF2\data_WAR\Sound\global\all_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\gcw\streams\PlayerCommands_vo\AI1COM474.wav, format may be invalid - while munging C:\BF2\data_WAR\Sound\global\all_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2\data_WAR\Sound\global\all_unit_vo_quick.stm - while munging C:\BF2\data_WAR\Sound\global\all_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\AOCOM0069.wav - while munging C:\BF2\data_WAR\Sound\global\all_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\AOCOM0069.wav, format may be invalid - while munging C:\BF2\data_WAR\Sound\global\all_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2\data_WAR\Sound\global\all_unit_vo_slow.stm - while munging C:\BF2\data_WAR\Sound\global\all_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\PlayerCommands_vo\CI1COM527.wav - while munging C:\BF2\data_WAR\Sound\global\cis_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\PlayerCommands_vo\CI1COM527.wav, format may be invalid - while munging C:\BF2\data_WAR\Sound\global\cis_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2\data_WAR\Sound\global\cis_unit_vo_quick.stm - while munging C:\BF2\data_WAR\Sound\global\cis_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\COCOM0076.wav - while munging C:\BF2\data_WAR\Sound\global\cis_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\COCOM0076.wav, format may be invalid - while munging C:\BF2\data_WAR\Sound\global\cis_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2\data_WAR\Sound\global\cis_unit_vo_slow.stm - while munging C:\BF2\data_WAR\Sound\global\cis_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\cor\streams\Objective_VO\ROCOR0006.wav - while munging C:\BF2\data_WAR\Sound\global\cor_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\cor\streams\Objective_VO\ROCOR0006.wav, format may be invalid - while munging C:\BF2\data_WAR\Sound\global\cor_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2\data_WAR\Sound\global\cor_objective_vo_slow.stm - while munging C:\BF2\data_WAR\Sound\global\cor_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\mxCISCor01_Act01_lp.wav - while munging C:\BF2\data_WAR\Sound\global\cw_music.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\mxCISCor01_Act01_lp.wav, format may be invalid - while munging C:\BF2\data_WAR\Sound\global\cw_music.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2\data_WAR\Sound\global\cw_music.stm - while munging C:\BF2\data_WAR\Sound\global\cw_music.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\dea\streams\Objective_VO\IODEA0010.wav - while munging C:\BF2\data_WAR\Sound\global\dea_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\dea\streams\Objective_VO\IODEA0010.wav, format may be invalid - while munging C:\BF2\data_WAR\Sound\global\dea_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2\data_WAR\Sound\global\dea_objective_vo_slow.stm - while munging C:\BF2\data_WAR\Sound\global\dea_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\desert_battlechatter_vo\jawa_01.wav - while munging C:\BF2\data_WAR\Sound\global\des_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\desert_battlechatter_vo\jawa_01.wav, format may be invalid - while munging C:\BF2\data_WAR\Sound\global\des_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2\data_WAR\Sound\global\des_unit_vo_slow.stm - while munging C:\BF2\data_WAR\Sound\global\des_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\fel\streams\Objective_VO\ROFEL0005.wav - while munging C:\BF2\data_WAR\Sound\global\fel_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\fel\streams\Objective_VO\ROFEL0005.wav, format may be invalid - while munging C:\BF2\data_WAR\Sound\global\fel_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2\data_WAR\Sound\global\fel_objective_vo_slow.stm - while munging C:\BF2\data_WAR\Sound\global\fel_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\gamorian_guard_battlechatter_vo\gamoreanGuard_01.wav - while munging C:\BF2\data_WAR\Sound\global\gam_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\gamorian_guard_battlechatter_vo\gamoreanGuard_01.wav, format may be invalid - while munging C:\BF2\data_WAR\Sound\global\gam_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2\data_WAR\Sound\global\gam_unit_vo_slow.stm - while munging C:\BF2\data_WAR\Sound\global\gam_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\gcw\streams\mxAllDag01_Amb01_lp.wav - while munging C:\BF2\data_WAR\Sound\global\gcw_music.stm
soundflmunge.exe : Error : Unable to open file ..\gcw\streams\mxAllDag01_Amb01_lp.wav, format may be invalid - while munging C:\BF2\data_WAR\Sound\global\gcw_music.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2\data_WAR\Sound\global\gcw_music.stm - while munging C:\BF2\data_WAR\Sound\global\gcw_music.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\geo\streams\Objective_VO\ROGEO0011.wav - while munging C:\BF2\data_WAR\Sound\global\geo_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\geo\streams\Objective_VO\ROGEO0011.wav, format may be invalid - while munging C:\BF2\data_WAR\Sound\global\geo_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2\data_WAR\Sound\global\geo_objective_vo_slow.stm - while munging C:\BF2\data_WAR\Sound\global\geo_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\ui_objComplete_1.wav - while munging C:\BF2\data_WAR\Sound\global\global_vo_quick.stm
soundflmunge.exe : Error : Unable to open file streams\ui_objComplete_1.wav, format may be invalid - while munging C:\BF2\data_WAR\Sound\global\global_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2\data_WAR\Sound\global\global_vo_quick.stm - while munging C:\BF2\data_WAR\Sound\global\global_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\global\effects\crtr_wookiee_chatter_01.wav - while munging C:\BF2\data_WAR\Sound\global\global_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\global\effects\crtr_wookiee_chatter_01.wav, format may be invalid - while munging C:\BF2\data_WAR\Sound\global\global_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2\data_WAR\Sound\global\global_vo_slow.stm - while munging C:\BF2\data_WAR\Sound\global\global_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\gungan_battlechatter_vo\GI1COM007.wav - while munging C:\BF2\data_WAR\Sound\global\gun_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\gungan_battlechatter_vo\GI1COM007.wav, format may be invalid - while munging C:\BF2\data_WAR\Sound\global\gun_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2\data_WAR\Sound\global\gun_unit_vo_slow.stm - while munging C:\BF2\data_WAR\Sound\global\gun_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\hot\streams\Objective_VO\CVHOT0004.wav - while munging C:\BF2\data_WAR\Sound\global\hot_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\hot\streams\Objective_VO\CVHOT0004.wav, format may be invalid - while munging C:\BF2\data_WAR\Sound\global\hot_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2\data_WAR\Sound\global\hot_objective_vo_slow.stm - while munging C:\BF2\data_WAR\Sound\global\hot_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\gcw\streams\PlayerCommands_vo\II1COM751.wav - while munging C:\BF2\data_WAR\Sound\global\imp_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\gcw\streams\PlayerCommands_vo\II1COM751.wav, format may be invalid - while munging C:\BF2\data_WAR\Sound\global\imp_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2\data_WAR\Sound\global\imp_unit_vo_quick.stm - while munging C:\BF2\data_WAR\Sound\global\imp_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\IOCOM0078.wav - while munging C:\BF2\data_WAR\Sound\global\imp_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\IOCOM0078.wav, format may be invalid - while munging C:\BF2\data_WAR\Sound\global\imp_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2\data_WAR\Sound\global\imp_unit_vo_slow.stm - while munging C:\BF2\data_WAR\Sound\global\imp_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\kam\streams\Objective_VO\IOKAM0002.wav - while munging C:\BF2\data_WAR\Sound\global\kam_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\kam\streams\Objective_VO\IOKAM0002.wav, format may be invalid - while munging C:\BF2\data_WAR\Sound\global\kam_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2\data_WAR\Sound\global\kam_objective_vo_slow.stm - while munging C:\BF2\data_WAR\Sound\global\kam_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\kas\streams\Objective_VO\ROKAS0001.wav - while munging C:\BF2\data_WAR\Sound\global\KAS_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\kas\streams\Objective_VO\ROKAS0001.wav, format may be invalid - while munging C:\BF2\data_WAR\Sound\global\KAS_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2\data_WAR\Sound\global\KAS_objective_vo_slow.stm - while munging C:\BF2\data_WAR\Sound\global\KAS_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\mus\streams\Objective_VO\IOMUS0001.wav - while munging C:\BF2\data_WAR\Sound\global\mus_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\mus\streams\Objective_VO\IOMUS0001.wav, format may be invalid - while munging C:\BF2\data_WAR\Sound\global\mus_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2\data_WAR\Sound\global\mus_objective_vo_slow.stm - while munging C:\BF2\data_WAR\Sound\global\mus_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\myg\streams\Objective_VO\ROMYG0001.wav - while munging C:\BF2\data_WAR\Sound\global\myg_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\myg\streams\Objective_VO\ROMYG0001.wav, format may be invalid - while munging C:\BF2\data_WAR\Sound\global\myg_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2\data_WAR\Sound\global\myg_objective_vo_slow.stm - while munging C:\BF2\data_WAR\Sound\global\myg_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\nab\streams\Objective_VO\IONAB0013.wav - while munging C:\BF2\data_WAR\Sound\global\nab_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\nab\streams\Objective_VO\IONAB0013.wav, format may be invalid - while munging C:\BF2\data_WAR\Sound\global\nab_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2\data_WAR\Sound\global\nab_objective_vo_slow.stm - while munging C:\BF2\data_WAR\Sound\global\nab_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\pol\streams\Objective_VO\IOPOL0001.wav - while munging C:\BF2\data_WAR\Sound\global\pol_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\pol\streams\Objective_VO\IOPOL0001.wav, format may be invalid - while munging C:\BF2\data_WAR\Sound\global\pol_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2\data_WAR\Sound\global\pol_objective_vo_slow.stm - while munging C:\BF2\data_WAR\Sound\global\pol_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\PlayerCommands_vo\RI1COM628.wav - while munging C:\BF2\data_WAR\Sound\global\rep_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\PlayerCommands_vo\RI1COM628.wav, format may be invalid - while munging C:\BF2\data_WAR\Sound\global\rep_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2\data_WAR\Sound\global\rep_unit_vo_quick.stm - while munging C:\BF2\data_WAR\Sound\global\rep_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\ROCOM0066.wav - while munging C:\BF2\data_WAR\Sound\global\rep_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\ROCOM0066.wav, format may be invalid - while munging C:\BF2\data_WAR\Sound\global\rep_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2\data_WAR\Sound\global\rep_unit_vo_slow.stm - while munging C:\BF2\data_WAR\Sound\global\rep_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\spa\streams\Objective_VO\IOSB50028.wav - while munging C:\BF2\data_WAR\Sound\global\spa1_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\spa\streams\Objective_VO\IOSB50028.wav, format may be invalid - while munging C:\BF2\data_WAR\Sound\global\spa1_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2\data_WAR\Sound\global\spa1_objective_vo_slow.stm - while munging C:\BF2\data_WAR\Sound\global\spa1_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\tan\streams\Objective_VO\IOTAN0001.wav - while munging C:\BF2\data_WAR\Sound\global\tan_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\tan\streams\Objective_VO\IOTAN0001.wav, format may be invalid - while munging C:\BF2\data_WAR\Sound\global\tan_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2\data_WAR\Sound\global\tan_objective_vo_slow.stm - while munging C:\BF2\data_WAR\Sound\global\tan_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\uta\streams\Objective_VO\ROUTA0020.wav - while munging C:\BF2\data_WAR\Sound\global\uta_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\uta\streams\Objective_VO\ROUTA0020.wav, format may be invalid - while munging C:\BF2\data_WAR\Sound\global\uta_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2\data_WAR\Sound\global\uta_objective_vo_slow.stm - while munging C:\BF2\data_WAR\Sound\global\uta_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\wookiee_battlechatter_vo\crtr_wookiee_babyCry_01.wav - while munging C:\BF2\data_WAR\Sound\global\wok_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\wookiee_battlechatter_vo\crtr_wookiee_babyCry_01.wav, format may be invalid - while munging C:\BF2\data_WAR\Sound\global\wok_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2\data_WAR\Sound\global\wok_unit_vo_slow.stm - while munging C:\BF2\data_WAR\Sound\global\wok_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\wookiee_battlechatter_vo\crtr_wookiee_die_07.wav - while munging C:\BF2\data_WAR\Sound\global\wok_vo_quick.stm
soundflmunge.exe : Error : Unable to open file streams\wookiee_battlechatter_vo\crtr_wookiee_die_07.wav, format may be invalid - while munging C:\BF2\data_WAR\Sound\global\wok_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2\data_WAR\Sound\global\wok_vo_quick.stm - while munging C:\BF2\data_WAR\Sound\global\wok_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\yav\streams\Objective_VO\IOYAV0008.wav - while munging C:\BF2\data_WAR\Sound\global\yav_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\yav\streams\Objective_VO\IOYAV0008.wav, format may be invalid - while munging C:\BF2\data_WAR\Sound\global\yav_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2\data_WAR\Sound\global\yav_objective_vo_slow.stm - while munging C:\BF2\data_WAR\Sound\global\yav_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file C:\BF2\data_WAR\Sound\shell\effects\whooshl3.wav - while munging C:\BF2\data_WAR\Sound\shell\shell.sfx
soundflmunge.exe : Error : Unable to open file C:\BF2\data_WAR\Sound\shell\effects\whooshl3.wav, format may be invalid - while munging C:\BF2\data_WAR\Sound\shell\shell.sfx
soundflmunge.exe : Error : Unable to read file list C:\BF2\data_WAR\Sound\shell\shell.sfx - while munging C:\BF2\data_WAR\Sound\shell\shell.sfx
Last edited by elfie on Thu Jul 24, 2008 12:34 pm, edited 1 time in total.
Aman/Pinguin
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Re: sound problem

Post by Aman/Pinguin »

Did you do for this a "Sound only" munge? So did you check only the followings?
  • Sound
  • Audio Streams
  • Sound only
if you didn't, go to BF2_ModTools\data_modID\_BUILD\Sound\worlds
and delete the folder WAR
Then clean and munge:
  • Sound
  • Audio Streams
  • Sound only
Also, you're loading 2 sound lvl's in your .lua, correct?
User avatar
elfie
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Re: sound problem

Post by elfie »

Aman/Pinguin wrote:Did you do for this a "Sound only" munge? So did you check only the followings?
  • Sound
  • Audio Streams
  • Sound only
if you didn't, go to BF2_ModTools\data_modID\_BUILD\Sound\worlds
and delete the folder WAR
Then clean and munge:
  • Sound
  • Audio Streams
  • Sound only
Also, you're loading 2 sound lvl's in your .lua, correct?
There is no worlds folder in BF2_ModTools\data_modID\_BUILD\Sound\worlds, there is only a cw, gcw, and , global folder. I think that might be part of the problem. Also, the tutorial I read didn't mention loading any sound files in the lua.
Aman/Pinguin
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Re: sound problem

Post by Aman/Pinguin »

elfie wrote:Also, the tutorial I read didn't mention loading any sound files in the lua.
Uhm...

Code: Select all

    ReadDataFile("dc:sound\\PTC.lvl;PTCcw")
ô_O

Oh btw, may I see the tutorial you used, please?

I think I'm going to translate this VERY detailed Tut soon. :funny2:
NullCommando
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Re: sound problem

Post by NullCommando »

Read Vyse's AND Majin's Tutorials... You need to know how to add shipped sounds in order to add custom sounds.
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elfie
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Re: sound problem

Post by elfie »

Sure Here: http://www.gametoast.com/forums/viewtop ... =27&t=6166
And also, I am not sure if I edited the soundmungedir.bat and munge.bat files corectly, so should I just Replace them with the ones from the BF1 Modtools?
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Re: sound problem

Post by Aman/Pinguin »

User avatar
elfie
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Re: sound problem

Post by elfie »

Wow! Thanks Aman/Pinguin! Maybe now it will work! :D
EDIT: No still doesn't work. At least I have a sound lvl file, war.lvl located in the sound folder next to global.lvl. It is only 116kb which is smaller than I excpected. What am I doing wrong this time?
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Re: sound problem

Post by Aman/Pinguin »

elfie wrote:Wow! Thanks Aman/Pinguin! Maybe now it will work! :D
EDIT: No still doesn't work. At least I have a sound lvl file, war.lvl located in the sound folder next to global.lvl. It is only 116kb which is smaller than I excpected. What am I doing wrong this time?
Weird, you have that ReadDataFile Line in your lua right?

ReadDataFile("dc:sound\\PTC.lvl;PTCcw")

Any log information?
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Re: sound problem

Post by elfie »

Aman/Pinguin wrote:
elfie wrote:Wow! Thanks Aman/Pinguin! Maybe now it will work! :D
EDIT: No still doesn't work. At least I have a sound lvl file, war.lvl located in the sound folder next to global.lvl. It is only 116kb which is smaller than I excpected. What am I doing wrong this time?
Weird, you have that ReadDataFile Line in your lua right?

ReadDataFile("dc:sound\\PTC.lvl;PTCcw")

Any log information?
Yeah, here is my lua:

Code: Select all

   --local ATT = 1
    --local DEF = 2

    --SetAttackingTeam(ATT)


    SetMaxFlyHeight(8000)
    SetMaxPlayerFlyHeight(8000)
    SetGroundFlyerMap(1);
    
    ReadDataFile("dc:sound\\WAR.lvl;WARcw")
    ReadDataFile("sound\\kam.lvl;kam1cw")
    ReadDataFile("dc:SIDE\\all.lvl",
                    "all_inf_rifleman_jungle",
                    "all_inf_rifleman_desert",
                    "all_inf_rifleman_urban",
                    "all_inf_engineer",
                    "all_inf_robot",
                    "all_inf_robot_assault",
                    "all_inf_sergeant")

                    
    ReadDataFile("dc:SIDE\\all.lvl",
                    "all_inf_terrorist",
                    "all_inf_terrorist2",
                    "all_inf_terrorist3",
                    "all_inf_terrorist4",
                    "all_inf_robot",
                    "all_inf_robot_assault",
                    "all_inf_terrorist_commander")
No errors at all. I will check my BF2 log if it will help at all.
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Re: sound problem - Sounds *Still* Not working!

Post by Aman/Pinguin »

I'm really confused...do you have Xfire? Would be quicker fixing it then.
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Re: sound problem - Sounds *Still* Not working!

Post by elfie »

Yeah I just downloaded it a second ago. It is elfie911 since elfie was already taken. I am really confused about this also. I did everything right, yet it still wont work. :?
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