Anor City - v1.2 RESURRECTED and RELEASED
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Darkwedge
- squipple
- 1st Lieutenant

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The AT-TE and AT-AT bugs may be due to that building not having the proper collision detection. I noticed there's a couple instances of that building in the map and on every one you can walk (or drive) through the back wall. When you load your map in ZE be sure to check that 'build accurate object collision' box. Unless this object has a collision mesh built-in, then I think you can edit the odf and just remove its collision definition and ZE will build one based on the actual geometry.
The other thing that it might be is that the building's back wall may only be one plane. The collision will be created on the side that the normals are facing.
Kinda like if you've ever wall hacked..you can shoot out, but they can't shoot in because the normals are facing outward and their bullets hit the collision. If this is the case (and it might be because I think with that building, the back side is never seen in the shipped map) then there's no way of really fixing it besides remodeling it. You can get creative, and maybe put two of those back-to back or put another wall there to cover the back side...or just replace it with a different building
@moberemk - yeah, wouldn't that be cool? Too bad the AI only navigate in 2D. Makes for very difficult multilayered combat
The other thing that it might be is that the building's back wall may only be one plane. The collision will be created on the side that the normals are facing.
Kinda like if you've ever wall hacked..you can shoot out, but they can't shoot in because the normals are facing outward and their bullets hit the collision. If this is the case (and it might be because I think with that building, the back side is never seen in the shipped map) then there's no way of really fixing it besides remodeling it. You can get creative, and maybe put two of those back-to back or put another wall there to cover the back side...or just replace it with a different building
@moberemk - yeah, wouldn't that be cool? Too bad the AI only navigate in 2D. Makes for very difficult multilayered combat
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Captain_Mazda
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TheTao
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mnl1121
its not really pandemics fault. those buildings were never supposed to be out in the open. theres supposed to be a wall on that side of the building. pandemic couldve made them so they can be faced everyway though. that would be much better.Captain_Mazda wrote:@squipple: Unfortunately, this is the way that you find out which objects that have been made by Pandemic are horrible and need to be fixed. I will fix it though, this stuff happens in this game all too often.
@SWShellhound: Look at the first post in this thread please
EDIT: oh and yeah u really need to change the flying height level. i can't even land on most buildings with boba.
- squipple
- 1st Lieutenant

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Captain_Mazda
No, I'm keeping it that way. Boba can get up to balconies nicely, but I'll be lowering the height even more so that people don't get any wallhack ideas. My maps are to be as bug-free and noob-proof as possible.mnl1121 wrote:EDIT: oh and yeah u really need to change the flying height level. i can't even land on most buildings with boba.
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lord.of.the.sith.lords
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stealth#a$$a$in{bf2}
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SWShellhound
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Leviathan
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SWShellhound
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plokoon761
- Master Sergeant

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Leviathan
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CaptainMazda
