skiffs

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ryukaji
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skiffs

Post by ryukaji »

ive been trying, but just cant seem to get a skiff working. I have it showing up but you cant enter it and its making me mad
anyone know how to get them working?
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Re: skiffs

Post by elfie »

they do work. Just place them as an object in ZE or download the skiff in the conversion pack.
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Re: skiffs

Post by ryukaji »

wheres the pack?
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Re: skiffs

Post by Commander_Cody771 »

The assets or the the actual conversion?
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Re: skiffs

Post by MandeRek »

Not to be rude, but i think a bit of searching would have found assets and full version, though he only needs the vehicle assets. To bring it ingame, follow the documents from BF2_ModTools\documentation and make sure the vehicle is in the map's sides, so in the lua a dc:SIDE, which would be simple since it needs to be added anyway (it's not in the assets, well, some parts are, but not a real vehicle)
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Re: skiffs

Post by ryukaji »

The assets, cant see them anywhere

I got them working but with one little problem...
the skiff sinks into the ground halfway so it looks kinda weird and when you move it tilts way to the side so it looks like it almost gonna flip.

Heres the odf, what should I change to make it higher, and ive tried changing SetAltitude but that doesn't change anything.
Hidden/Spoiler:
[GameObjectClass]

ClassLabel = "hover"
GeometryName = "all_hover_skiff.msh"

[Properties]
WaterEffect = "waterwake_lg"

GeometryName = "all_hover_skiff"
FirstPerson = "com\repgunnr;com_1st_gunner"
ExplosionName = "all_hover_skiff_exp"

FLYERSECTION = "BODY"
VehicleType = "light"

PilotPosition = "hp_pilot"
PilotAnimation = "man_minigun"

AnimationName = "tat_hover_skiff"
FinAnimation = "tat_skiff_9pose"

MapTexture = "combatspeeder_icon"
HealthTexture = "HUD_tat_skiff_icon"
MapScale = 1.5

CollisionScale = 30.0


MaxHealth = 2000.0
HealthType = "vehicle"
//HitLocation = "p_crithit 0"

SetAltitude = 1.8
GravityScale = 2.0
LiftSpring = 2.0
LiftDamp = 3.0

Acceleration = 3.0
Deceleration = 3.0
Traction = 50.0
ForwardSpeed = 7.0
ReverseSpeed = 5.4
StrafeSpeed = 0.5

AddSpringBody = "-0.9 1.0 -3.2 2.2"
BodySpringLength = 0.8
AddSpringBody = "0.9 1.0 -3.2 2.2"
BodySpringLength = 0.8

AddSpringBody = "0.0 1.2 -0.1 2.3"
BodySpringLength = 0.8
BodyOmegaXSpringFactor = -2

VelocitySpring = 4
VelocityDamp = 2
OmegaXSpring = 4.0
OmegaXDamp = 2.0
OmegaZSpring = 3.5
OmegaZDamp = 1.8

\\\\\\ ---------COLLISION -----------\\\\\\\

SoldierCollision = "CollisionMesh"

OrdnanceCollision = "CollisionMesh"

VehicleCollision = "p_vehiclesphere1"
VehicleCollision = "p_vehiclesphere2"

SpinRate = 1.2
TurnRate = 1.2
TurnFilter = 5.0
PitchRate = 0.5
StrafeRollAngle = 0.01
ThrustPitchAngle = 0.002
BankAngle = -0.01
BankFilter = 5//low is slow - How quickly the bank returns to level
LevelSpring = 5.0//low is slow - the force the restores level
LevelDamp = 3.0//low is slow - the force that reduces the momentum of the rotation

PCPitchRate = 10.0
PCSpinRate = 10.0
PCTurnRate = 15.0


EyePointOffset = "0.0 3.0 2.0"
TrackCenter = "0.0 1.0 -2.0"
TrackOffset = "0.0 1.0 8.0"
TiltValue = "0.0"

PitchLimits = "-25 25"
YawLimits = "-90 90"


FLYERSECTION = "TURRET1"

FirstPerson = "all\repgunnr;rep_1st_gunner"

EyePointOffset = "0.0 1.0 2.0"
TrackOffset = "0.0 0.0 6.0"
TiltValue = "15.0"

PitchRate = 1.2
PitchFilter = 2.75
TurnRate = 1.3
TurnFilter = 2.75
PCTurnRate = 20.0



FirePointName = "hp_firel"
YawLimits = "40.0 130.0"
PitchLimits = "-15.0 15.0"

//MaxTurnSpeed = "0.85"
//MaxPitchSpeed = "0.75"

EyePointOffset = "0.0 0.3 0.0"
TrackOffset = "0.0 0.2 3.5"
TiltValue = "10"

PilotPosition = "hp_activel"
Pilot9Pose = "minigun_9pose" //"standing" "man_gun" "ride" "drive"

WeaponName = "com_weap_bldg_gunturret"
WeaponAmmo = "1" //"2"

TurretNodeName = "gunl"

FireSound = "com_weap_turret_fire"
ReloadSound = "all_weap_inf_reload_med"
TurretYawSound = "turret_whir_yaw_lp"
TurretYawSoundPitch = "0.7"
TurretPitchSound = "turret_whir_pitch_lp"
TurretPitchSoundPitch = "0.7"
TurretAmbientSound = ""
TurretActivateSound = "vehicle_equip"
TurretDeactivateSound = ""
TurretStartSound = "turret_whir_start"
TurretStopSound = "turret_whir_end"

FLYERSECTION = "TURRET2"

FirstPerson = "all\repgunnr;rep_1st_gunner"

EyePointOffset = "0.0 1.0 2.0"
TrackOffset = "0.0 0.0 6.0"
TiltValue = "15.0"


FirePointName = "hp_fire"
YawLimits = "-40.0 40.0"
PitchLimits = "-15.0 15.0"

PitchRate = 0.8
PitchFilter = 2.75
TurnRate = 1.3
TurnFilter = 2.75
PCTurnRate = 20.0


//MaxTurnSpeed = "0.85"
//MaxPitchSpeed = "0.75"

EyePointOffset = "0.0 0.3 0.0"
TrackOffset = "0.0 0.2 3.5"
TiltValue = "10"

PilotPosition = "hp_active"
Pilot9Pose = "minigun_9pose" //"standing" "man_gun" "ride" "drive"

WeaponName = "com_weap_bldg_gunturret"
WeaponAmmo = "1" //"2"

TurretNodeName = "gun"

FireSound = "com_weap_turret_fire"
ReloadSound = "all_weap_inf_reload_med"
TurretYawSound = "turret_whir_yaw_lp"
TurretYawSoundPitch = "0.7"
TurretPitchSound = "turret_whir_pitch_lp"
TurretPitchSoundPitch = "0.7"
TurretAmbientSound = "droid_fx7_hum"
TurretActivateSound = "vehicle_equip"
TurretDeactivateSound = ""
TurretStartSound = "turret_whir_start"
TurretStopSound = "turret_whir_end"

FLYERSECTION = "TURRET3"

FirstPerson = "all\repgunnr;rep_1st_gunner"

EyePointOffset = "0.0 1.0 2.0"
TrackOffset = "0.0 0.0 6.0"
TiltValue = "15.0"

PitchRate = 0.8
PitchFilter = 2.75
TurnRate = 1.3
TurnFilter = 2.75
PCTurnRate = 20.0

FirePointName = "hp_firer"
YawLimits = "-130.0 -40.0 "
PitchLimits = "-15.0 15.0"

//MaxTurnSpeed = "0.85"
//MaxPitchSpeed = "0.75"

EyePointOffset = "0.0 0.3 0.0"
TrackOffset = "0.0 0.2 3.5"
TiltValue = "10"

PilotPosition = "hp_activer"
Pilot9Pose = "minigun_9pose" //"standing" "man_gun" "ride" "drive"

WeaponName = "com_weap_bldg_gunturret"
WeaponAmmo = "1" //"2"

TurretNodeName = "gunr"

FireSound = "com_weap_turret_fire"
ReloadSound = "all_weap_inf_reload_med"
TurretYawSound = "turret_whir_yaw_lp"
TurretYawSoundPitch = "0.7"
TurretPitchSound = "turret_whir_pitch_lp"
TurretPitchSoundPitch = "0.7"
TurretAmbientSound = "droid_fx7_hum"
TurretActivateSound = "vehicle_equip"
TurretDeactivateSound = ""
TurretStartSound = "turret_whir_start"
TurretStopSound = "turret_whir_end"

CHUNKSECTION = "CHUNK1"
ChunkGeometryName = "skiff_chunk1"
ChunkNodeName = ""
ChunkTerrainCollisions = "3"
ChunkTerrainEffect = "dirtspray"
ChunkPhysics = "FULL"
ChunkOmega = "2.0 2.0 1.5"
ChunkBounciness = 0.45
ChunkStickiness = 0.25
ChunkSpeed = "7.0"
ChunkUpFactor = "1.50"
ChunkTrailEffect = "mediumsmoketrail"

ChunkSmokeEffect = "smokeplume"
ChunkSmokeNodeName = "hp_smoke1"


CHUNKSECTION = "CHUNK2"
ChunkGeometryName = "skiff_chunk2"
ChunkNodeName = ""
ChunkTerrainCollisions = "7"
ChunkTerrainEffect = "dirtspray"
ChunkPhysics = "FULL"
ChunkOmega = "2.0 2.5 2.0"
ChunkBounciness = 0.45
ChunkStickiness = 0.25
ChunkSpeed = "8.0"
ChunkUpFactor = "3.00"
ChunkTrailEffect = "mediumsmoketrail"

CHUNKSECTION = "CHUNK3"
ChunkGeometryName = "skiff_chunk3"
ChunkNodeName = ""
ChunkTerrainCollisions = "5"
ChunkTerrainEffect = "dirtspray"
ChunkTrailEffect = "mediumsmoketrail"
ChunkPhysics = "FULL"
ChunkOmega = "2.0 2.0 1.5"
ChunkBounciness = 0.45
ChunkStickiness = 0.25
ChunkSpeed = "12.0"

EngineSound = "all_hover_skiff_engine_parameterized"
TurnOnSound = ""
TurningOffSound = ""
TurnOffSound = ""
TurnOffTime = ""
HurtSound = ""
DeathSound = "imp_weap_ord_exp_lg"
VehicleCollisionSound ="com_veh_collision_lg"
Music = ""
ImpMusic = ""
AllMusic = ""
MusicSpeed = ""
MusicDelay = ""
GroundedSound = ""
GroundedHeight = ""
BoostSound = ""
FoleyFXGroup = "metal_foley"
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