.mdl to .msh files

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Labj
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.mdl to .msh files

Post by Labj »

I was wondering if a .mdl file could be transfered to a .msh because i have Windows 7 and the
HEX Editor is out of date with it so i can´t use it, and i only have GMax to work with those.

So :cpu: :cpu: :cpu: again.

And for more information the .mdl files need .mdx files.
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AceMastermind
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Re: .mdl to .msh files

Post by AceMastermind »

Labj wrote:I was wondering if a .mdl file could be transfered to a .msh
Yes, but not directly.
Labj wrote:And for more information the .mdl files need .mdx files.
Are you trying to get KotOR models into SWBF2? :)
Labj
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Re: .mdl to .msh files

Post by Labj »

No, no, i just want the exterior not the whole thing
And the mdx files i never knew why they were there
I need the exterior section of a low resolution like the BFII ones to get them working and any way taking a modle from KotOR is ilegal :yes:
And how can be done ?
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AceMastermind
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Re: .mdl to .msh files

Post by AceMastermind »

Labj wrote:And how can be done ?
It wouldn't be appropriate for me to list the steps for getting this done since it's frowned upon here, but you can do whatever you want on your own machine as long as you don't try to release anything containing those assets here on Gametoast even though some things managed to slip by in the past.

All I will say is :google:
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