HEX Editor is out of date with it so i can´t use it, and i only have GMax to work with those.
So
And for more information the .mdl files need .mdx files.
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Yes, but not directly.Labj wrote:I was wondering if a .mdl file could be transfered to a .msh
Are you trying to get KotOR models into SWBF2?Labj wrote:And for more information the .mdl files need .mdx files.


It wouldn't be appropriate for me to list the steps for getting this done since it's frowned upon here, but you can do whatever you want on your own machine as long as you don't try to release anything containing those assets here on Gametoast even though some things managed to slip by in the past.Labj wrote:And how can be done ?