Tie Mauler
Moderator: Moderators
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RC-1290
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$iniSTar
http://ca.msnusers.com/Paladinsigs/shoe ... hotoID=184
http://ca.msnusers.com/Paladinsigs/shoe ... hotoID=183
Here's Shep's Mauler , this didnt take long , the thing is he has no idea how to import these models to the game, so I 'd suggest working together because this sort of thing is like a hobby in development for him, he's eager to learn and help someone out.
PM me if you need contact info.
http://ca.msnusers.com/Paladinsigs/shoe ... hotoID=183
Here's Shep's Mauler , this didnt take long , the thing is he has no idea how to import these models to the game, so I 'd suggest working together because this sort of thing is like a hobby in development for him, he's eager to learn and help someone out.
PM me if you need contact info.
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Rekubot
- Jedi

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RC-1290, your mauler looks great, easily better than my own, but to be honest I'd much rather use the one that I've made myself, and have you concentrate on your own project
. I hope you understand, and that I haven't unintentionally wasted your time. (You can still make it of course, but unless you can export it to MSH fully textured and workable I'd still rather use my own. Looks great though.)
@$iniSTar: Now that is awesome, I can tell that your friend has been working on this for some time (or he's just an extremely experienced modeller, either way
). It totally blows mine out of the water. Unfortunately I get the feeling that the model's very high poly, and won't be supported by BFII. You'd be better off asking one of the more experienced modellers about these sort of technical things.
Thanks for all the support guys, I'll have a better textured version up soon.
@$iniSTar: Now that is awesome, I can tell that your friend has been working on this for some time (or he's just an extremely experienced modeller, either way
Thanks for all the support guys, I'll have a better textured version up soon.
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DooFi
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Rekubot
- Jedi

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The cubes are already removed. There are actually blocks on the tracks in EAW but half an hour ago I realised they look stupid. Know that I'm not actually going for accuracy though (as much as I love it), because this is my first proper model (and certainly the most advanced) and I want to try and keep things simple. Every beginner has to start somewhere
.
Edit: Here's some updated pics. I'm still not very happy with the textures but I am getting there at least
.
Back:

Front:

Side:

General view:

Edit: Here's some updated pics. I'm still not very happy with the textures but I am getting there at least
Back:
Front:
Side:
General view:
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Laser_shot
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Rekubot
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Moving_Target
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Ipodzanyman
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Rekubot
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Thanks guys. I read in a tutorial somewhere that if you're making a model that has weapons you have to freeze all transforms. This makes all the hardpoints have their co-ordinates changed to 0. Then you're supposed to go into BConstructor and put all the co-ordinates back in. Since that was a BF1 tutorial though, I'm not sure if you still have to do that. Would that be a waste of time or do I still have to do it?
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maxloef
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Ipodzanyman
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Rekubot
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Rekubot
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RC-1290
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Rekubot
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