As the title says, when I try to import the stock Acclamator converted to obj with 3D object converter (which always worked) XSI 5.1 crashes/freezes.
Funny thing is one time it freezes, one time it imports a cube, gives a message that it can't allocate bytes of contiguous memory and that it will become unstable from now on.
After that: Runtime error and crash.
Does anybody else have this problem, or is this just me?
More important, does anybody know what could be wrong?
(XSI always worked fine and never crashed before)
XSI crashes when importing Acclamator [Solved]
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Darth_Spiderpig
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XSI crashes when importing Acclamator [Solved]
Last edited by Darth_Spiderpig on Sun Oct 31, 2010 9:18 am, edited 1 time in total.
- DarthD.U.C.K.
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Re: XSI crashes when importing Acclamator
did you try to convert the msh with mshtool?
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Darth_Spiderpig
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Re: XSI crashes when importing Acclamator
Yes, it didn't crash, but I can't seperate the single parts from each other since it's all one mesh (lowrez, highrez, misplaced engines....all one mesh) 
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Re: XSI crashes when importing Acclamator
repsharpshooter and acemastermind explained how to do that somewhere:
first you select the model, then under modify polymesh->weld boundary points/edges, select "all points" and set the distance/tolarance to 0,001. now all disconnected edges are connected again. now you you have two options:
1st: you select one plygon of the lowrez/whtever, right click and click "grow selection" until the transforms on the right dont change anymore when you select it, then you can either delete this part of the model or extract it with right click, extract polygons (delete)
2nd: you press "u", then click on the button in the upper right which alyway displays the currec selectionmode and choose "polygon island" then you click on one of the models in the object and can extract or delete it.
the button:
first you select the model, then under modify polymesh->weld boundary points/edges, select "all points" and set the distance/tolarance to 0,001. now all disconnected edges are connected again. now you you have two options:
1st: you select one plygon of the lowrez/whtever, right click and click "grow selection" until the transforms on the right dont change anymore when you select it, then you can either delete this part of the model or extract it with right click, extract polygons (delete)
2nd: you press "u", then click on the button in the upper right which alyway displays the currec selectionmode and choose "polygon island" then you click on one of the models in the object and can extract or delete it.
the button:
Hidden/Spoiler:
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Darth_Spiderpig
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Re: XSI crashes when importing Acclamator [SOLVED]
Thanks D.U.C.K., that solved my problem.
This time Ace was faster sending a working obj, but if I will ever have this problem, I will use this method.
This time Ace was faster sending a working obj, but if I will ever have this problem, I will use this method.
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Re: XSI crashes when importing Acclamator [SOLVED]
If you don't want to mess with Blender here's another way to get the assets into XSI:
.msh > SWBFViewer > .wrl > AccuTrans 3D > .obj > XSI
SWBFViewer will strip away all but the main geometry saving you time from separating parts.
AccuTrans 3D can import wrl files exported from SWBFViewer and export them with UVs intact.
The obj from AccuTrans 3D imports in Mod Tool or full versions and there is no need to reassign any textures, just switch the viewport display mode to Textured or Textured Decal to see the textured object. The obj, mtl and texture files should be in the same location during import into XSI.
The AccuTrans 3D website can be a bit misleading from what i've read on other forums. Their website says that this program is not free, but it is a full featured trial with no set time limit and therefore has no real trial period so it works fine even after 30 days. I guess you could consider it trustware since they hope you'll pay for it after 30 days, if you like using it.
.msh > SWBFViewer > .wrl > AccuTrans 3D > .obj > XSI
SWBFViewer will strip away all but the main geometry saving you time from separating parts.
AccuTrans 3D can import wrl files exported from SWBFViewer and export them with UVs intact.
The obj from AccuTrans 3D imports in Mod Tool or full versions and there is no need to reassign any textures, just switch the viewport display mode to Textured or Textured Decal to see the textured object. The obj, mtl and texture files should be in the same location during import into XSI.
The AccuTrans 3D website can be a bit misleading from what i've read on other forums. Their website says that this program is not free, but it is a full featured trial with no set time limit and therefore has no real trial period so it works fine even after 30 days. I guess you could consider it trustware since they hope you'll pay for it after 30 days, if you like using it.
