Weird edges after welding (squiggly lines) [Solved]

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

Moderator: Moderators

Post Reply
fiddler_on_the_roof
1st Lieutenant
1st Lieutenant
Posts: 460
Joined: Wed Nov 12, 2008 5:28 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Weird edges after welding (squiggly lines) [Solved]

Post by fiddler_on_the_roof »

After importing a unit and welding to .001 and removing extra SV, the edges are squiggly and messed up...
Hidden/Spoiler:
[quote="FragMe"]Because a picture says a thousand words[/quote]Image
If i try to move a point, the line moves a bit as well, still retaining a curved shape. is there a way to fix this?
Last edited by fiddler_on_the_roof on Fri Jul 23, 2010 4:34 pm, edited 1 time in total.
FragMe!
Gametoast Staff
Gametoast Staff
Posts: 2244
Joined: Sat May 13, 2006 12:34 am
Projects :: Not sure keep changing my mind.
Games I'm Playing :: F1 and SWBF
xbox live or psn: No gamertag set
Location: Origin name GT_FragMe
Contact:

Re: After weld edges weird(AKA squiggly lines in XSI)

Post by FragMe! »

try this
Import it again, then quadrangulate (actually makes it easier to work on afterwards too.)
Then do a filter points with 0.001
Then remove the SV. or try to remove the SV first then filter points



BTW not sure what program you are using to do the conversion to get it into xsi but I know with 3D Unwrap if you save it as an obj the parts stay separate but you don't get bones, and if you save it as a .xsi you get bones but all the mesh parts are all smooched together.
fiddler_on_the_roof
1st Lieutenant
1st Lieutenant
Posts: 460
Joined: Wed Nov 12, 2008 5:28 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Re: After weld edges weird(AKA squiggly lines in XSI)

Post by fiddler_on_the_roof »

ok, thanks

i use Rep's meshtool 4

ok i got it. it fixed the curved lines when i enveloped the model
Post Reply