The Last Breach [update #14] New grass + texture improvement

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

Moderator: Moderators

Post Reply
User avatar
yuke5
Field Commander
Field Commander
Posts: 945
Joined: Wed Jun 29, 2011 10:42 pm
Games I'm Playing :: SWBF2 TF2 RC KOTOR
xbox live or psn: My steam is yuke5.
Location: Vermont

Re: The Last Breach [small update #4]

Post by yuke5 »

Wow. This looks like a wonderful, authentic WWI experience. I can hardly tell it's SWBFII.
AQT
Gametoast Staff
Gametoast Staff
Posts: 4910
Joined: Sat Nov 03, 2007 4:55 pm
Location: SoCal, USA

Re: The Last Breach [small update #4]

Post by AQT »

^It's WWII. :wink:

The truck looks great up close. :)
User avatar
agentsmith38
Command Sergeant Major
Command Sergeant Major
Posts: 283
Joined: Thu May 27, 2010 9:47 am
Projects :: The Final Push Future - Omaha Beach
Games I'm Playing :: ArmA 2 OA
xbox live or psn: No gamertag set
Location: In the Trenches, getting ready to go over the top..

Re: The Last Breach [small update #4]

Post by agentsmith38 »

Thanks guys. Yeah, it's WWII. It was supposed to be WWI, but then I thought that I could add more content if it was set in WWII. The location would've been easier to design too I guess.
[Padawan]Helkaan
Sith
Sith
Posts: 1444
Joined: Mon Aug 16, 2010 3:01 pm
Projects :: Dunno. Maybe making something
Games I'm Playing :: Some.

Re: The Last Breach [small update #4]

Post by [Padawan]Helkaan »

Awesome work here 38. In facts that doesn't looks like SWBF2. Reminds me of these huge standalone mods made with the HL engines.
Just one very little thing, IMO that truck still looks too clean. I was thinking about a more mud texture instead of a damaged texture. Something like this:
Hidden/Spoiler:
clean:
Image
mud:
Image
And applied on a SWBF2 model:
Hidden/Spoiler:
Image
Image
I should skin a sandtrooper these days
You see, if you examine ingame the truck with more attention you could see nice details.
Last edited by [Padawan]Helkaan on Fri Jun 15, 2012 4:35 pm, edited 1 time in total.
Marth8880
Resistance Leader
Posts: 5042
Joined: Tue Feb 09, 2010 8:43 pm
Projects :: DI2 + Psychosis
Games I'm Playing :: Silent Hill 2
xbox live or psn: Marth8880
Location: Edinburgh, UK
Contact:

Re: The Last Breach [small update #4]

Post by Marth8880 »

Ooo, I can only dream of the wonders that a normal map would do for that texture. :o
User avatar
lucasfart
Sith
Sith
Posts: 1440
Joined: Tue Feb 24, 2009 5:32 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Australia

Re: The Last Breach [small update #4]

Post by lucasfart »

Wow! I completely missed this thread as I was away for a while, but it looks amazing! Nice job with the scenery, weapons, units and vehicles. They all look really good. :thumbs:

I would have to agree with the others when they say it still looks a bit clean, but that is a nice truck you have there. Is there any chance of making a variation of it with a mounted turret? That would be cool. :)

I really like the look of your units, but for some reason the eyes really creep me out. They look realistic and all, it's just that they have this really deep stare. Maybe that's just me though. :P

I really can't wait to try this map. Keep it up! :thumbs:
AcaelusThorne
Corporal
Corporal
Posts: 153
Joined: Tue Apr 26, 2011 3:30 am
Projects :: Republic Commando Side Mod
Games I'm Playing :: SWBII
xbox live or psn: No gamertag set

Re: The Last Breach [small update #4]

Post by AcaelusThorne »

Helkaan pointed out what I wanted to say quite well. (very nice darkie btw :wink: )
If you think about how these trucks need to drive through those "roads" (if you can call them like that) you can imagine how they look after only one day. Same to the sandsack barriers. They get moved about through the dirt or get dirty from earth flying out of bombcraters.
Don´t get me wrong your textures look great but for a real WWII feeling you should make your wonderfull textures muddy and dirty because that is what war is like.

PS.: Looking forward to play as a engineer than :P
User avatar
Cerfon Rournes
Master Bounty Hunter
Master Bounty Hunter
Posts: 1558
Joined: Thu Jul 08, 2010 5:53 pm
Projects :: WIP. I will reveal what it is later on..
Games I'm Playing :: SWBF2-SWRC
xbox live or psn: No gamertag set
Location: New York, USA
Contact:

Re: The Last Breach [small update #4]

Post by Cerfon Rournes »

I absolutely love the map's new look. Great work 38. :yes:
User avatar
yuke5
Field Commander
Field Commander
Posts: 945
Joined: Wed Jun 29, 2011 10:42 pm
Games I'm Playing :: SWBF2 TF2 RC KOTOR
xbox live or psn: My steam is yuke5.
Location: Vermont

Re: The Last Breach [small update #4]

Post by yuke5 »

Whoops! :oops: I had just read "All Quiet on the Western Front", so I guess it was just in my head. That and all the trenches. Sorry about being a penguin.
Hidden/Spoiler:
Map looks AWESOME though!
Marth8880
Resistance Leader
Posts: 5042
Joined: Tue Feb 09, 2010 8:43 pm
Projects :: DI2 + Psychosis
Games I'm Playing :: Silent Hill 2
xbox live or psn: Marth8880
Location: Edinburgh, UK
Contact:

Re: The Last Breach [small update #4]

Post by Marth8880 »

Heh, All Quiet on the Western Front is a fantastic book. :o
AcaelusThorne
Corporal
Corporal
Posts: 153
Joined: Tue Apr 26, 2011 3:30 am
Projects :: Republic Commando Side Mod
Games I'm Playing :: SWBII
xbox live or psn: No gamertag set

Re: The Last Breach [small update #4]

Post by AcaelusThorne »

Yeah I read it too and when I think back to it I think 38 is right when saying he can add more content if it is WWII because the main thing they where doing in WWI was waiting and shooting from trenches and then suddenly they ran over and stabed some people with their bayonets and stayed in the next row of trenches which the enemy just had left. They had better tactics and a larger assortment of weapons in WWII.
User avatar
agentsmith38
Command Sergeant Major
Command Sergeant Major
Posts: 283
Joined: Thu May 27, 2010 9:47 am
Projects :: The Final Push Future - Omaha Beach
Games I'm Playing :: ArmA 2 OA
xbox live or psn: No gamertag set
Location: In the Trenches, getting ready to go over the top..

Re: The Last Breach [small update #4]

Post by agentsmith38 »

Thank you for your feedback guys. I sent the dirty texture to Wulf for further dirtying, and the result was good. So, yeah, credits to Wulf for dirtying it up!
Hidden/Spoiler:
Image
Image
I made some UV improvements to the British model, added specular + normal map to the rifle, and helmet. I think it's looking alright, there's still some model tweaking I need to do on it. And the Nazi side will also go through some improvements.
Hidden/Spoiler:
Image
Image
Image
User avatar
lucasfart
Sith
Sith
Posts: 1440
Joined: Tue Feb 24, 2009 5:32 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Australia

Re: The Last Breach [small update #4]

Post by lucasfart »

Really like that new dirt texture. Nice work Wulf. :thumbs:

And the spec/normal maps on the gun make it look a lot better! They really add detail and make it look a lot less like a paint texture. Keep up the nice updates. :thumbs:
User avatar
agentsmith38
Command Sergeant Major
Command Sergeant Major
Posts: 283
Joined: Thu May 27, 2010 9:47 am
Projects :: The Final Push Future - Omaha Beach
Games I'm Playing :: ArmA 2 OA
xbox live or psn: No gamertag set
Location: In the Trenches, getting ready to go over the top..

Re: The Last Breach [small update #6]

Post by agentsmith38 »

Hello everyone! :D

Small update, I've made a new walking animation for the infantry on both sides. Most units will have this. I plan on improving anims on the British Lieutenant too, at some point.

http://www.xfire.com/video/584379/

Also don't worry about where the video has taken place, I have some plans to make it look better.

And an idle stance:

http://www.xfire.com/video/583888/

Will most likely be improved.
User avatar
Fiodis
Master of the Force
Master of the Force
Posts: 4145
Joined: Wed Nov 12, 2008 9:27 pm
Projects :: Rannoch + Tientia + Tools Programming

Re: The Last Breach [small update #6]

Post by Fiodis »

"Where's the Brit? I thought this was a video showing off an idle stan - WOAH."

But they look nice. :P Kind of funny how they swing their rifle so high when they walk, though.
THEWULFMAN
Space Ranger
Posts: 5557
Joined: Tue Aug 17, 2010 3:30 pm
Projects :: Evolved 2
Location: Columbus, Ohio
Contact:

Re: The Last Breach [update #7] - new walking anim and stuff

Post by THEWULFMAN »

That's a really good walking animation. Sure it could be better, but isn't it like, the first generic walking animation any community member has made? Well, maybe FragMe! or someone made one without my knowledge.
User avatar
Fiodis
Master of the Force
Master of the Force
Posts: 4145
Joined: Wed Nov 12, 2008 9:27 pm
Projects :: Rannoch + Tientia + Tools Programming

Re: The Last Breach [update #7] - new walking anim and stuff

Post by Fiodis »

THEWULFMAN wrote:Sure it could be better, but isn't it like, the first generic walking animation any community member has made?
Tha doesn't necessarily mean we can't give it the same constructive criticism we'd give the 50th custom walking animation we see. After looking it over again a few more times, I still think the rifle's swung a big too high. I actually kind of like the way the stock animations handle it.
User avatar
agentsmith38
Command Sergeant Major
Command Sergeant Major
Posts: 283
Joined: Thu May 27, 2010 9:47 am
Projects :: The Final Push Future - Omaha Beach
Games I'm Playing :: ArmA 2 OA
xbox live or psn: No gamertag set
Location: In the Trenches, getting ready to go over the top..

Re: The Last Breach [update #7] - new walking anim and stuff

Post by agentsmith38 »

Thanks for the feedback, I lowered how high he swung his rifle. I agree that it didn't look right. I guess I just wanted to change it to make it feel different. I did some looking around on how soldiers walked, and then even played on Company of Heroes to see how their soldiers walked. I think I captured it pretty well, even better with the tweaks I made to it now I suppose. They look a bit more alert now, which suits the difficulty. I guess the stock anim was made for the stock sides, it didn't look exactly right, I dunno maybe it's just me. But hey, here's something new, and I like mine better! Image

EDIT:

Update:

- New windmill
- Map barriers are up
- Bases are less empty
- Trees have been improved
-

The map is almost done, I've been making the map as poly-efficient as possible. The map is somewhat big, you've got something going on everywhere. At one place there could be a big fight, then at another, there'd be a small squad from both sides fighting it out to take a CP. Or maybe even a Flak Cannon defending a spot. It's all pretty dynamic, and should be very re-playable. Don't worry about long walks though. There will be jeep/Sidecar spawns at certain CP's to avoid this from happening.

Picture of a Sidecar:
Hidden/Spoiler:
Image
But anyway, here's some pictures of the new updates.
Hidden/Spoiler:
Image
Image
Image
Image
Image
Image
Image
Image
Image
User avatar
Fiodis
Master of the Force
Master of the Force
Posts: 4145
Joined: Wed Nov 12, 2008 9:27 pm
Projects :: Rannoch + Tientia + Tools Programming

Re: The Last Breach [update #7] - new walking anim and stuff

Post by Fiodis »

The spaces still seem too open for a map where you can die from two hits. Maybe some really large boulders strewn about would work? Real forests also have a great deal more trees, but I'd say those there are about as dense as it's sensible to have them in BF2.

It's the open spaces between the woods that throw the feel of the place off. What look are you going for? There's not enough houses for a forestside village, there's too many open spaces for a villageside forest, and the large gap between the different arms of the forest doesn't bring to mind anything. Imho, you could put down some more houses to flesh that out. Houses are good. They could be just as many polys as a tree and take up a lot more space.
Hidden/Spoiler:
I'm sorry if I'm sounding somewhat harsh today. It's just that I've finally figured out what it was that was bothering me about the setting ever since the beta, and I can't think of a better way to say it.

So the entire post isn't negative, I love the windmills! :D Do I spy an interior?
Webster27
Rebel Warrant Officer
Rebel Warrant Officer
Posts: 312
Joined: Tue Nov 08, 2011 11:14 am
Projects :: The Republic Commando Mod
Games I'm Playing :: SWBF2 Minecraft
xbox live or psn: No gamertag set
Location: Germany

Re: The Last Breach [update #7] - new walking anim and stuff

Post by Webster27 »

Very good job, it doesn't look like Battlefront at all ! (In a good way) :D
Post Reply