BanduMods: Invisible Hand

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Droideka88

Post by Droideka88 »

DarthDeathRow wrote:Lol. Well the Droidekas were used for the security on-board.. It would be nice to have more than 4
As long as they're realistically toned. We shall start with the hyped shield. :lol:

In this map particulary, you should limit the droidekas as well as the others like the Clone Engineers, SBDs, and Engineer Droids.

They're lethal in close range.
Last edited by Droideka88 on Wed Jun 21, 2006 10:27 pm, edited 1 time in total.
RDST

Post by RDST »

Droideka88 wrote:
DarthDeathRow wrote:Lol. Well the Droidekas were used for the security on-board.. It would be nice to have more than 4
As long as they're realistically toned. We shall start with the hyped shield. :lol:

In this map particulary, you should limit the droidekas as well as the others like the Clone Engineers, SBDs, and Engineer Droids.

They're lethal.
Why limit units? Look at stock maps like Tantive or Death Star or any indoors map. They work out fine with not limits (except of the usuals).

Also, I don't see what the big deal is with "the droidekas have to be realistic".
Droideka88

Post by Droideka88 »

RDST wrote:
Droideka88 wrote:
DarthDeathRow wrote:Lol. Well the Droidekas were used for the security on-board.. It would be nice to have more than 4
As long as they're realistically toned. We shall start with the hyped shield. :lol:

In this map particulary, you should limit the droidekas as well as the others like the Clone Engineers, SBDs, and Engineer Droids.

They're lethal.
Why limit units? Look at stock maps like Tantive or Death Star or any indoors map. They work out fine with not limits (except of the usuals).

Also, I don't see what the big deal is with "the droidekas have to be realistic".
I believe in this map particulary, Bandu intends to make just hallways and possibly a hanger arena. (I think)

With Engineers, their shotguns fire between close to medium range.

As said before, I can see droidekas be severely limited. But if that happens, should'nt Jet Troopers be severely limited as well. Theirs Jets aren't too useful in these narrow maps.
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Post by JabbaLovesLava »

Droideka88, don't bring your reasoning to every map you are interested in >_> We all know what you want and how you feel, there's no need to keep on telling us...
Droideka88

Post by Droideka88 »

JabbaLovesLava wrote:Droideka88, don't bring your reasoning to every map you are interested in >_> We all know what you want and how you feel, there's no need to keep on telling us...
It's not every in single map Jabba I suggest/recommend. :wink:

I'll stop here for the annoyance of me is turning high. PM for Droideka/gameplay balance suggestions Bandu. 8)
Lord-Bandu

Post by Lord-Bandu »

lol , ok ;)
Protector_Pulch

Post by Protector_Pulch »

DarthDeathRow wrote:It would be awesome to have a space battle outside too, but that would be incredibly hard
Depends on how many details the space battle should have - Bandu could simply make the ship shake from time to time like the T4, and have the dome filled with fighters - or he could include some windows have AI-fighters spawning outside.

I'd prefer the simple method for this map should focus on indoor combat, and noone should be tempted to look for the way outside.
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Post by jangoisbaddest »

I agree. Just a plain old dome with fighters zooming around will suffice, and maybe some random lasers flying around with another dome - just want effect, that's all.
^Destroyer^

Post by ^Destroyer^ »

Heres a suggestion: If your gonna make a space battle it would actually be easy, put a republic venator outside, and let some bots spawn there. For the cis, let the vulture droids spawn ontop of the confederation ship like in the movie, then make a cp for cis to make em spawn ontop their confederation ship. Close the gates of te confederation ship so nothing can go out or in. Then you will have a space battle and a battle in the ship itself.

^Destroyer^
CovertSniper

Post by CovertSniper »

Please, more screens! I can't get enough of it! :D
AlPhA29

Post by AlPhA29 »

Heres a suggestion: If your gonna make a space battle it would actually be easy, put a republic venator outside, and let some bots spawn there. For the cis, let the vulture droids spawn ontop of the confederation ship like in the movie, then make a cp for cis to make em spawn ontop their confederation ship. Close the gates of te confederation ship so nothing can go out or in. Then you will have a space battle and a battle in the ship itself.

^Destroyer^
Does that mean you can't dogfight outside the ship unless u play as CIS??
delta_602

Post by delta_602 »

no i think he means that ONLY the bots will spawn at that cp because it wouldnt be fair if your troops are killed while your searching for the last squad of droids.
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Post by Teancum »

CovertSniper wrote:Please, more screens! I can't get enough of it! :D
Having played the demo of this map I can tell you what you see is what there is. There's nothing more to see at the moment.
delta_602

Post by delta_602 »

demo? is there a demo of this map teancum?
didnt know or i didnt watch the front page of this topic
Tohron

Post by Tohron »

^Destroyer^ wrote:Heres a suggestion: If your gonna make a space battle it would actually be easy, put a republic venator outside, and let some bots spawn there. For the cis, let the vulture droids spawn ontop of the confederation ship like in the movie, then make a cp for cis to make em spawn ontop their confederation ship. Close the gates of te confederation ship so nothing can go out or in. Then you will have a space battle and a battle in the ship itself.

^Destroyer^
Since it would probably be undesirable to spawn pilots outside, the vulture droids could be self-piloted using that trick x-wingguy found.
delta_602

Post by delta_602 »

yeah then it would be more realistic to the movie. A DROID THATS FLYING A VULTURE DROID ? not realistic but its balanced.
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Post by jangoisbaddest »

Yeah, you could just have fighters spawn on a looping timer outside the ship with pilot type as self. That's not a bad idea at all!
RDST

Post by RDST »

Droideka88 wrote:
RDST wrote:
Droideka88 wrote:
DarthDeathRow wrote:Lol. Well the Droidekas were used for the security on-board.. It would be nice to have more than 4
As long as they're realistically toned. We shall start with the hyped shield. :lol:

In this map particulary, you should limit the droidekas as well as the others like the Clone Engineers, SBDs, and Engineer Droids.

They're lethal.
Why limit units? Look at stock maps like Tantive or Death Star or any indoors map. They work out fine with not limits (except of the usuals).

Also, I don't see what the big deal is with "the droidekas have to be realistic".
I believe in this map particulary, Bandu intends to make just hallways and possibly a hanger arena. (I think)

With Engineers, their shotguns fire between close to medium range.

As said before, I can see droidekas be severely limited. But if that happens, should'nt Jet Troopers be severely limited as well. Theirs Jets aren't too useful in these narrow maps.
The Eng. might have a shotgun but look at Tantive, the map is basically hallways too (granted there is a little more cover).

If the Jets aren't useful then why limit them?

Also, I'm not try to flame your reasoning, just questioning it.
-RDST
Lord-Bandu

Post by Lord-Bandu »

I have no plans for a space battle. I want everything to be of high quality and lag-free. A space battle would undoubtably take its toll. Id also have to model a new Invisible exterior and make sure everything lines up with the interior . In an ideal world , where i have loads of free time I could do it , but unfortunatly i dont.


I am now modelling the Bridge , so for the time-being heres another pic of the wip hallway...

Image
delta_602

Post by delta_602 »

BEAUTY OF A HALLWAY BANDU.
offtopic: is that defender of your ready or are you still working on it
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