In my opinion in a part of your first post you implicity said "the first game was very influenced from the times imposted by the publisher (21th sept = DVD Trilogy gone out). This is like "a bigger part of what the developers wanted to insert in the game but hadn't the time for do it".
However is only my opinion, and like you said, opinions are like Diet Dr. Pepper....
But i hope that one, ONLY ONE of these suggestions will be followed:
- Check the server browser for publish it without any bug.
I remember that in the first week of swb there were a lot of players. But after some day a lot of them disappeared (before the release 1.0a).
Why?
Probably for the game, probably for the cdkey block, but i think a lot for the server browser problem, was very frustrating its use, quite all the times crashed and the entering in a server was a lottery.
Lucasarts make the same error with the more recent SW: Republic Commando, and this is one of motivation (only one eh...) why atm swrc is played online by 20 (30?) players at time.
I hope that swb devs (or anyone that decide for them) will not make another time this error, and will release the linux server files (with the help of the multiplayer test?) too.
The postrelease life of a game is visible on how many players play it online, especially for a multiplayer oriented game series like battlefront (1, 2...3?...).
But for be played online a game need to be hosted by server companies.
The major part of them use linux based machines (for their lower costs) and the releasing of linux server files will be an "invite" for them to support this game after the release.
And without this support the new game will not have a lot more success of the predecessor.