New force power creation

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New force power creation

Post by Commander_Poecky »

How to create a new force power?
I searched for tuts but couldnt find one...

edit: i think a weapon creation tut does the trick too, but im not sure
Last edited by Commander_Poecky on Sun Aug 24, 2008 6:38 am, edited 2 times in total.
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Re: New force power creation

Post by Teancum »

What sort of power are you trying to do?
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Re: New force power creation

Post by woner11 »

Q: Okay, ingame a force power is a ____
A: Weapon!

Q: So how do I create a new force power?
A: Create a new weapon!

Q: How do I do that?
A: Taking a force power similar to what you want and changing the stats!

Q: How do I make it look different?
A: By changing the effect!

Q: How should I go about doing that?
A: By playing around with it!

I think that sums it up pretty well.
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Re: New force power creation

Post by PhantoM »

woner11 wrote:Q: Okay, ingame a force power is a ____
A: Weapon!

Q: So how do I create a new force power?
A: Create a new weapon!

Q: How do I do that?
A: Taking a force power similar to what you want and changing the stats!

Q: How do I make it look different?
A: By changing the effect!

Q: How should I go about doing that?
A: By playing around with it!

I think that sums it up pretty well.
:funny2: I'm sorry, but the simplicity of that made me laugh.
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Re: New force power creation

Post by MandeRek »

PhantoM wrote:
woner11 wrote:Q: Okay, ingame a force power is a ____
A: Weapon!

Q: So how do I create a new force power?
A: Create a new weapon!

Q: How do I do that?
A: Taking a force power similar to what you want and changing the stats!

Q: How do I make it look different?
A: By changing the effect!

Q: How should I go about doing that?
A: By playing around with it!

I think that sums it up pretty well.
:funny2: I'm sorry, but the simplicity of that made me laugh.
Laugh or not, I'm getting simply frustrated by people who seem lazy to me.. Look at assets, change things, experience a bit.. That's the fun thing about modding! I can't understand people just asking how to do this and this, and finally just copy pasting a file, with no understanding of it at all.. :|
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Re: New force power creation

Post by woner11 »

That's why I said things the way I did in m previous post.
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Re: New force power creation

Post by Commander_Poecky »

Laugh or not, I'm getting simply frustrated by people who seem lazy to me.. Look at assets, change things, experience a bit.. That's the fun thing about modding! I can't understand people just asking how to do this and this, and finally just copy pasting a file, with no understanding of it at all..
PhantoM wrote:
woner11 wrote:Q: Okay, ingame a force power is a ____
A: Weapon!

Q: So how do I create a new force power?
A: Create a new weapon!

Q: How do I do that?
A: Taking a force power similar to what you want and changing the stats!

Q: How do I make it look different?
A: By changing the effect!

Q: How should I go about doing that?
A: By playing around with it!

I think that sums it up pretty well.
:funny2: I'm sorry, but the simplicity of that made me laugh.
Laugh or not, I'm getting simply frustrated by people who seem lazy to me.. Look at assets, change things, experience a bit.. That's the fun thing about modding! I can't understand people just asking how to do this and this, and finally just copy pasting a file, with no understanding of it at all.. :|

hey! im just asking for a little help...
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Re: New force power creation

Post by MandeRek »

Help on what? On what part are you stuck? I can also ask how do i make a reskin, and how do i make a model.. It's basicly the same. Experiment with odfs, and if you are confused or need help let us know what on that specific point ;)
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Re: New force power creation

Post by Commander_Poecky »

@teancum
i wanna make a force heal with the effect of a sonic blaster, but it has to be blue in stead of green

@manderek
ok maybe my first post was a little too shallow, ill specify my question: in the odf of force lighting stands healthdrain = "..." (or something like that)
if i wanna make force heal. do i have to replace healthdrain(or something like that) with healthrecovery or what?
and how to edit effects, i wanna make the sonic blasts light blue u know

@woner
dude i dont even know what i have to do before im able to change effects
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Re: New force power creation

Post by elfie »

Commander_Poecky wrote:@teancum
i wanna make a force heal with the effect of a sonic blaster, but it has to be blue in stead of green

@manderek
ok maybe my first post was a little too shallow, ill specify my question: in the odf of force lighting stands healthdrain = "..." (or something like that)
if i wanna make force heal. do i have to replace healthdrain(or something like that) with healthrecovery or what?
and how to edit effects, i wanna make the sonic blasts light blue u know

@woner
dude i dont even know what i have to do before im able to change effects
-To create a new effect or edit one use Particle Editor. To change the weapon effect change the line on Effect = "". Look through the common/effects folder to get an idea on what the effects are called.

-No you don't change that. You go to assets/sides/all copy all_weap_inf_buff_health and all_weap_inf_buff_health_ord and put them in your side folder and assign them to the units you are editing

-If you want it blue instead of green you need to use particle editor and edit the effects colors.
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Re: New force power creation

Post by MandeRek »

Okay, now this is more clear. A force heal could mean a buff effect. Take a buff odf, the regenerate one, and make Effect = "custom" Then take the sonic blaster fx file, and see if it has a texture. The texture can be reskinned, meaning color. No texture means new effect, see the Particle Editor tuts in the FAQ.

This is basicly what to do, more descriptive can be found in other topics, use search man ;)
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Re: New force power creation

Post by woner11 »

Or open the tga file with gimp. If you don't have gimp :google:

Instead of doing what elfie said, I beleive this would work. Go into force lightning or even force push or pull. Assuming you're using force push or pull change the effect and get rid of the "//" infront of the effect line. Then set the damage to negative in the ord file. Change the push factor to whatever you want. Reskin the tga of the effect which you should copy along with the effect you choose into this side's effect folder. Wala you be done. :runaway:
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Re: New force power creation

Post by Commander_Poecky »

i dont want it to be a buff,
u know, in bfxtreme shaak ti has a green force lightning as heal, thats my inspiration

@ woner
u know, thats the help i was looking for :D
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Re: New force power creation

Post by woner11 »

That's pretty much what ShaakTi has, just different effect. Oh, also set it so it can't effect the enemy, by changing 1 to 0, or vice versa and make sure it affects friends (same thing, but you may not have to change).
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Re: New force power creation

Post by Commander_Poecky »

Oh, also set it so it can't effect the enemy, by changing 1 to 0, or vice versa and make sure it affects friends (same thing, but you may not have to change).
That's pretty much what ShaakTi has, just different effect. Oh, also set it so it can't effect the enemy, by changing 1 to 0, or vice versa and make sure it affects friends (same thing, but you may not have to change).
ya, i already saw that in the odfs
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Re: New force power creation

Post by Commander_Poecky »

well, i tried to load the sonic blaster effects into PE, but it crashed...
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Re: New force power creation

Post by woner11 »

Just open the tga with gimp and then edit it. Also the effect should work in PE, just make sure you installed it correctly.
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Re: New force power creation

Post by Commander_Poecky »

i didnt see any tga, only "geonosian blastballs" but those are only white and black spots
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Re: New force power creation

Post by tsurugi13 »

You could give the healthdrain line a negative value. Not sure but it should work.
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Re: New force power creation

Post by Commander_Poecky »

dude thanks for help but did u read the rest of the topic?

allready knew that u know
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