Local Sides Problem [Solved]

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[RDH]Zerted
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Re: Local Sides Problem

Post by [RDH]Zerted »

Fierfek wrote:Man, and this thread is only a couple of hours old. Maybe we set some kind of record.....
No, GT went much faster when SWBF2 was new.
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Re: Local Sides Problem

Post by Fierfek »

[RDH]Zerted wrote:
Fierfek wrote:Man, and this thread is only a couple of hours old. Maybe we set some kind of record.....
No, GT went much faster when SWBF2 was new.
That isn't surprising, as this was completely new to everyone back then.
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Re: Local Sides Problem

Post by [RDH]Zerted »

This is the error you need to fix:
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(829)
Unable to find level chunk jed_inf_jedi in data\_lvl_pc\SIDE\\jed.lvl

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(1019)
Unable to find level chunk in SIDE\\jed.lvl
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Re: Local Sides Problem

Post by Fierfek »

[RDH]Zerted wrote:This is the error you need to fix:
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(829)
Unable to find level chunk jed_inf_jedi in data\_lvl_pc\SIDE\\jed.lvl

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(1019)
Unable to find level chunk in SIDE\\jed.lvl
I used to have that problem. I fixed it by pasting the side in question into my side folder. That's why I suggested it.
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Re: Local Sides Problem

Post by Par3210 »

but i did paste my side?!
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Re: Local Sides Problem

Post by Fierfek »

Par3210 wrote:but i did paste my side?!
Have you done what Zerted said (getting rid of the extra /)?
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Re: Local Sides Problem

Post by Frisbeetarian »

That's a poor way to go about fixing a problem, as it adds too much to the size of the side.
Par3210 wrote:but i did paste my side?!
Why? That could be your problem. Check Gamedata\DATA\_LVL_PC\SIDE to make sure that jed.lvl is there and remove anything from your world's side folder.
Fierfek wrote:
Par3210 wrote:but i did paste my side?!
Have you done what Zerted said (getting rid of the extra /)?
That shouldn't matter.

@ Par3210 again
I'm assuming that your path is tied to your CP correctly. If so, then your ZE work looks fine.
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Re: Local Sides Problem

Post by Par3210 »

Why? That could be your problem. Check Gamedata\DATA\_LVL_PC\SIDE to make sure that jed.lvl is there and remove anything from your world's side folder.
OK, jed.lvl is there. I'll try removing it but I doubt it will do any good.
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Re: Local Sides Problem

Post by Frisbeetarian »

No No No, you don't understand. I said if it's in your world's side folder, then remove it. Leave it by all means in your game's side folder.
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Re: Local Sides Problem

Post by Par3210 »

i removed it tested it but no good.
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Re: Local Sides Problem

Post by Fierfek »

Par3210 wrote:i removed it tested it but no good.
Sorry, but can you please post your error log again?
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Re: Local Sides Problem

Post by Frisbeetarian »

I can help you if you listen to me, and I understand if you misunderstand me, but under no circumstances should you ever remove anything that was installed with the game from your game's side folder (that is Gamedata\DATA\_LVL_PC\SIDE).

If there's no change from your last error log, it could be that you need to clean or manual clean. I'd at the very least delete your map from the addon folder before you munge again.
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Re: Local Sides Problem

Post by Fierfek »

Frisbeetarian wrote:If there's no change from your last error log, it could be that you need to clean or manual clean. I'd at the very least delete your map from the addon folder before you munge again.
Yeah, you should do a manual clean. That has fixed some of my sides problems before.

*Off Topic* 73 posts?! Man, this topic is getting LONG. :runaway:
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Re: Local Sides Problem

Post by Frisbeetarian »

You shouldn't just give up. If you try to get something working, and can't, even if you decide not to use it in the future, it's good to still fix the problem for experience.

The idea of a topic being to long is ludicrous. The only problem occurs when people feel the need to point out how long it is and derail the topic. So long as no one does that (or should I say as long as they stop doing it), it shouldn't be a problem.
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Re: Local Sides Problem

Post by Fierfek »

Par3210 wrote:nah it's ok dudes. This topic is far too long anyway. I propose for a admin to lock. I'll just get rid of my jedi side and just have the jawas.
Thanks to everyone who helped me!
Don't give up. Like Fris said, even if you won't use them, you should still figure out how. We would rather help you than you give up. And the topic isn't too long. I wasn't trying to say that - just remarking on the number of posts, which means more people want to help, which is a good thing.

@ Fris - I wasn't trying to say anything bad about the topic. Sorry if it came across that way.
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Re: Local Sides Problem

Post by FragMe! »

Once again the names got you. Have a look in the jed.req file for valid names of jedi units that you can call for in the lua.

Also even though the readdata things worked with //// you really should just use //
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Re: Local Sides Problem

Post by Fierfek »

FragMe! wrote:Once again the names got you. Have a look in the jed.req file for valid names of jedi units that you can call for in the lua.
Woah, look, there is no such unit as jed_inf_jedi. The first in the req is jed_knight_01. Par, you need to change that.
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Re: Local Sides Problem

Post by Frisbeetarian »

It's not in jed.req in the assets, but when I checked the munged .lvl file itself, I found it in there.

EDIT: Nevermind, you're right. I just found the reference to the mesh, that's all.

@Par3210
It looks like these are your choices:

Code: Select all

        "jed_knight_01"
        "jed_knight_02"
        "jed_knight_03"
        "jed_knight_04"
        "jed_master_01"
        "jed_master_02"
        "jed_master_03"
        "jed_sith_01"
        "jed_runner"
Last edited by Frisbeetarian on Mon Jul 13, 2009 3:54 pm, edited 1 time in total.
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Re: Local Sides Problem

Post by FragMe! »

That is just the name of the msh file it uses for all the jedi and for the sith it uses jed_inf_sith.msh :D
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Re: Local Sides Problem

Post by Par3210 »

:shock:

I... I...DANGIT! I'll test a new unit to see if it works! Well done 4 the discovery everyone!
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