Tifon III: Atoll
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Blueline
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FOOLIS
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Darth_Z13
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Re: RE: Tifon III: Atoll
*Joins him* :Q____JackSkratch wrote:*drools uncontrollibly*
- Epena
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RE: Re: RE: Tifon III: Atoll
You can use a terrain cutter to cut terrain, save the map, then reopen ZE, remove the terrain cutter, but you'll still have a terrain hole. From there you can put whatever you want int he hole. Unfortunately, it only works for one save before you need to do it again, so for the many tests and releases you'll probably need to re-cut the terrain several times. Hope that helps. ^_^
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Protector_Pulch
RE: Re: RE: Tifon III: Atoll
Another proof of the theory that "there's no bug, there's only a feature".
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Penguin
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RE: Re: RE: Tifon III: Atoll
Theres a cheep way around this. Make damage attributes(sp?) in the .odf, The good thing about this is you can kill and engine effect if it gets enough damage.as a hover vehicle, I can't attach the thrust effects.
Heres an example from my Swoop Bike,
Code: Select all
DamageStartPercent = 100.0 //Starts on 100% health
DamageStopPercent = 0.0 //stops on 0% health
DamageEffect = "com_sfx_exhaust_xwing" //effect name
DamageEffectScale = "1.8"
DamageInheritVelocity = 1.00
DamageAttachPoint = "hp_engine_1"
DamageStartPercent = 100.0 //starts on 100% health
DamageStopPercent = 30.0 //stops on 30% as if the engine was to damaged to work
DamageEffect = "com_sfx_exhaust_xwing"
DamageEffectScale = "1.8"
DamageInheritVelocity = 1.00
DamageAttachPoint = "hp_engine_2"
DamageStartPercent = 30.0 //smoke starts on 30% from the dead engine
DamageStopPercent = 0.0 //ends on 0%
DamageEffect = "com_sfx_vehiclesmoke"
DamageEffectScale = 1.4
DamageInheritVelocity = 1.75
DamageAttachPoint = "hp_engine_2"- Maveritchell
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