Afghanistan: Village [Alpha PMs sent out]

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What Species/Gender whatever would you prefer for the Separatist Captain?

Poll ended at Thu Apr 05, 2012 9:07 pm

Tusken Raider
1
6%
Trandoshan
0
No votes
Human (Specify)
2
12%
Gungan
2
12%
Weequay
1
6%
Aqualish
6
35%
Imperial Naval Officer
2
12%
Duros
1
6%
Mandalorian
2
12%
Other (Specify)
0
No votes
 
Total votes: 17
THEWULFMAN
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Re: Afghanistan: Village [Sides Update #2]

Post by THEWULFMAN »

kinetosimpetus wrote:
Hidden/Spoiler:
[quote="Marth8880"]
You're right; it's just that I'm used to using "exponentially" as an onomatopoeia.
\ˌä-nə-ˌmä-tə-ˈpē-ə, -ˌma-\
noun
1 : the naming of a thing or action by a vocal imitation of the sound associated with it (as buzz, hiss)
2 : the use of words whose sound suggests the sense

Do you mean hyperbole?[/hide][/quote]


Yeah... I was going to say something to Marth but he went to bed before I came online. :P Wow.. what a... Bosh'tet.

Ontopic: I'd like to see a little more effort put into this map/mod. All I see right now is a slightly modified Mos Eisley. I'd like to see you push yourself a little harder. Forgo the "asphalt" terrain for something else. It doesn't fit at all. For one thing,
Hidden/Spoiler:
ImageImageImage
They don't have asphalt roads in Afghanistan villages. In cities? Sure, but not villages.
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Re: Afghanistan: Village [Sides Update #2]

Post by ARCTroopaNate »

Yes, the map does need alot of work. I'm leaving for vacation because of Spring Break next week and right now my primary concern is to finish up the units for CW and GCW before I leave. Once I get back I'll be able to devote my full attention to the map itself. Thanks for the pics WULF!
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Re: Afghanistan: Village [Sides Update #2]

Post by Marth8880 »

kinetosimpetus wrote:
Marth8880 wrote: You're right; it's just that I'm used to using "exponentially" as an onomatopoeia.
\ˌä-nə-ˌmä-tə-ˈpē-ə, -ˌma-\
noun
1 : the naming of a thing or action by a vocal imitation of the sound associated with it (as buzz, hiss)
2 : the use of words whose sound suggests the sense

Do you mean hyperbole?
Argh, dang it... Yes, that's what I meant; I was tired, and the first word that came to my head was "onomatopoeia". :?
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Re: Afghanistan: Village [Sides Update #2]

Post by ARCTroopaNate »

There's a new poll for this map about the Separatist Officer. I'm not sure what species I should make him/her. Please vote for no more than two.

Sides Update #4


Officer

Clone Commander, Separatist Infantry Captain, Rebel Commander, Stormtrooper Commander
[12 Points to Unlock]
Hidden/Spoiler:
Image
Image
Image
Image
[More Health, Less Speed, Regular Stamina, Scanning]
Blaster Rifle
Heavy Blaster Pistol
-Orbital Strike Recon Droid
-Hand-Held Mortar
-Rally (Defense Buff)
-Anti-Armor Grenades
(Defending Team has more Health)
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Re: Afghanistan: Village [Sides Update #4]

Post by Cerfon Rournes »

I think the Separatist Officer is fine as is. Also, I'm liking the Rebel Commander. :thumbs:
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Re: Afghanistan: Village [Sides Update #4]

Post by ARCTroopaNate »

Thanks, the Rebel Commander is a reskinned Militia Sabetour with Kinetos's A280 Blaster Rifle. I'm currently uploading a video to youtube for my Separatist hero. I'll be finishing up the GCW and CW sides tonight or tomorrow.

EDIT
Sides Update #5


Commando

Clone ARC Trooper, Elite Battle Droid, Imperial Commando, SpecForce Commando
[15 Points to Unlock]
Hidden/Spoiler:
Image
Image
Image
Image
[Way, Way More Health, Less Speed, More Stamina]
Repeating Blaster
Grenade Launcher
Heavy Blaster Pistol
-Thermal Detonators
-Melee Attack
-Smoke Grenades
(Defending Team has more Speed)

Sides Update #6


Anakin Skywalker
Hidden/Spoiler:
Image
Stock (+Force Push, +Force Pull)

Ghez Hokan
Hidden/Spoiler:
Image
Video: http://www.youtube.com/watch?v=5mD0zPyx ... e=youtu.be
Stock Jango Fett (Way +Health, Way +Speed, +Stamina)
Verpine Shatter Gun
Lightsaber
-EMP Grenades

Commander Praji
Hidden/Spoiler:
Image
Stock Han Solo (+T-21, +Rage, -Speed, -Stamina, -Rally)

Han Solo
Hidden/Spoiler:
Image
Stock (+Auto-Turret, +Haywire Charge, +Speed, +Stamina, -Rally)
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Re: Afghanistan: Village [Sides Update #6]

Post by Cerfon Rournes »

Doesn't Praji usually wear black?
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Re: Afghanistan: Village [Sides Update #6]

Post by RevanSithLord »

Loving the update, Nate!
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Re: Afghanistan: Village [Sides Update #6]

Post by MawDrallin »

That's neat, having Nahdonnis Praji as a hero, I don't think that's ever been done.
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Re: Afghanistan: Village [Sides Update #6]

Post by ARCTroopaNate »

I think it was done once, in Rends Mos Esiley map. About Praji, I'll make him wear black when I get back from vacation. Right before I left I added in Archers Hero support script, there are now AI heroes in Conquest and CTF, but I'm gonna leave the Deathmatch heroes as they are.
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Re: Afghanistan: Village [Sides Update #6]

Post by THEWULFMAN »

MawDrallin wrote:That's neat, having Nahdonnis Praji as a hero, I don't think that's ever been done.

Been done before, Rend's Mos Eisley Spaceport. Even the assets were released, and yes the links work I checked.


Edit: Dangit, got ninja'd by ARCTroopaNate.
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Re: Afghanistan: Village [Sides Update #6]

Post by Cerfon Rournes »

ARCTroopaNate wrote:I think it was done once, in Rends Mos Esiley map. About Praji, I'll make him wear black when I get back from vacation. Right before I left I added in Archers Hero support script, there are now AI heroes in Conquest and CTF, but I'm gonna leave the Deathmatch heroes as they are.
Cool. I really like the look of the Clone ARC Trooper by the way.
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Re: Afghanistan: Village [Sides Update #6]

Post by ARCTroopaNate »

Yep, I got the Aqualish CIS Captain from Rends side, though I made Praji myself by editing the stock Solo hero. Yeah, he has a Z-6 as well. Red Ep3 Clone Trooper with an Imperial Rocket Pack, a cape, DC-17 Holsters, and an ARC Trooper Pauldron.
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Re: Afghanistan: Village [Sides Update #6]

Post by MawDrallin »

THEWULFMAN wrote:
MawDrallin wrote:That's neat, having Nahdonnis Praji as a hero, I don't think that's ever been done.

Been done before, Rend's Mos Eisley Spaceport. Even the assets were released, and yes the links work I checked.


Edit: Dangit, got ninja'd by ARCTroopaNate.
I wouldn't know, I never downloaded that map. Although I'm definately contemplating it now.
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Re: Afghanistan: Village [Sides Update #6]

Post by ARCTroopaNate »

The poll is finished, I'll stick with the Aqualish. I'm coming home from vacation on Saturday, I'll have two full days to work before going back to school.
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Re: Afghanistan: Village [Sides Update #6]

Post by willinator »

I am looking forward to the possible potential for this map. And, on the earlier subject of smoke grenades, there is a way to do it without regions, which I believe was mentioned in another thread. You could use the "fake grenade" method, then spawn an invisible, friendly entity the size of the smoke, then through LUA kill the entity off after the amount of time the smoke leaves. By making the entity friendly to both teams, neither team's AI would shoot at it.
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Re: Afghanistan: Village [Sides Update #6]

Post by ARCTroopaNate »

Hmmm. That's so crazy that just might work!
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Re: Afghanistan: Village [Sides Update #6]

Post by drivetraiи »

Greetings. I really like the Modern Era feel for the mod. :D Wondering if there's going to be any major map changes or texture changes, seeing as its the Mod Eisly default...?
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Re: Afghanistan: Village [Sides Update #6]

Post by ARCTroopaNate »

Hey Alex! (Drivetrain) I'm glad you finally joined Gametoast! There have been and will be changes to the map. I've messed with the boundaries and the random skies. I'm going to add vehicles and turrets and replace some Command posts with new ones, like the Taliban training camp and the NATO Compound.
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Re: Afghanistan: Village [Sides Update #6]

Post by willinator »

I'm all for using an Aqualish, since they are not often used, but you might consider using this model, as it is more battle-ready than Rends' one.

EDIT: 5th one down
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