The Battlefront 3 Mod [PROJECT CANELED 6/11/2013]

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What planets would you like to see in BF3?

Abregado-rae
14
6%
Alderaan
29
13%
Bothawui
18
8%
Cato Neimoidia
44
19%
Corellia
23
10%
Ilum
16
7%
Nal Hutta
17
8%
Ryloth
28
12%
Saleucami
22
10%
Thyferra
15
7%
 
Total votes: 226
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Marvel4
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Re: [WIP] The Battlefront 3 Mod

Post by Marvel4 »

ARCTroopaNate wrote:@ THEWULFMAN. You stole my mod name! XD. I was making a Star Wars Battlefront 3 mod too. You cameup with the name before though. XD. Need a new mod name now.
No offence, I think Battlefront 3 is a very stupid name for a mod...
...but: I really like what I saw so far, THEWULFMAN. But please change the name. :P
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Re: [WIP] The Battlefront 3 Mod

Post by THEWULFMAN »

Marvel4 wrote:
ARCTroopaNate wrote:@ THEWULFMAN. You stole my mod name! XD. I was making a Star Wars Battlefront 3 mod too. You cameup with the name before though. XD. Need a new mod name now.
No offence, I think Battlefront 3 is a very stupid name for a mod...
...but: I really like what I saw so far, THEWULFMAN. But please change the name. :P

Allow me to make something clear. This is my mod. If I choose the name, I obviously wanted it to be called that. If I change it, I will be doing something I don't want to do.

I don't make mods to please other people, I make them for myself. If you like the mod, great. If you don't, clear off. I'm not going to change something I did, which I obviously did intentionally, to please someone else. If you have an idea I like, I will add it. If not, I won't. I'm tired of making mods and getting loads of requests to do things I don't want.

Also, to anyone thinking I am not doing enough, wait till I announce everything I am doing before making that assumption, thank you.
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Re: [WIP] The Battlefront 3 Mod

Post by RevanSithLord »

You're doing a great job on the mod and I personally have no problem with the name. It is your mod and you have the right to call it whatever you please. And from what I've seen so far, I am looking forward to any updates and especially the final product. Since this is your interpretation of what Battlefront 3 should've looked like, I am eager to see where this mod is going to go. Keep up the fantastic work, Wulf! As I try and say to many other people: Don't change the mod for anyone but yourself. Modding, imo, is a hobby to show off one's creativity for the games they love and nothing more, and should remain to be considered as such by everyone here. Again, good luck on the mod and may the force be with you!
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Re: [WIP] The Battlefront 3 Mod

Post by DarthEste01 »

i assume you won't make lumiya's lightwhip,that would be really difficult :P
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Re: [WIP] The Battlefront 3 Mod

Post by THEWULFMAN »

DarthEste01 wrote:i assume you won't make lumiya's lightwhip,that would be really difficult :P

If it can be done, it will be done. So we'll see. Whips are in theory possible. But unless FragMe! tested it out sometime, it has never been done.

We could always make the whip part of her model (or an addon), but then she wouldn't be able to switch weapons.
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Re: [WIP] The Battlefront 3 Mod

Post by Jendo7 »

I like this idea a lot, having loved the vanilla game but alway's thought it was lacking. I'll be following this for sure.
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Re: [WIP] The Battlefront 3 Mod

Post by DarthEste01 »

THEWULFMAN wrote:If it can be done, it will be done. So we'll see. Whips are in theory possible. But unless FragMe! tested it out sometime, it has never been done.
well,it was not a suggestion,jus a question,but if you want to take the challenge,then it's very GOOOOOD.(as palpatine would say)
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Re: [WIP] The Battlefront 3 Mod

Post by MrCrayon »

And while I am being unreasonably suggestive (wait, no, not like that) I was thinking you could...I don't know...Recreate some renegade squadron maps...

:)
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Re: [WIP] The Battlefront 3 Mod

Post by SpartanA259 »

This sounds like it will be fun cant wait to see the final product :)
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Re: [WIP] The Battlefront 3 Mod

Post by Teancum »

MrCrayon wrote:And while I am being unreasonably suggestive (wait, no, not like that) I was thinking you could...I don't know...Recreate some renegade squadron maps...

:)
Off-topic: Renegade Squadron had terrible maps with lots of choke points and boring layouts IMO.

/offtopic

I have to say that now that I know this is more a "If Pandemic had done it in 2006" mod I'll be watching it.
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Re: [WIP] The Battlefront 3 Mod

Post by DarthEste01 »

THEWULFMAN wrote:We could always make the whip part of her model (or an addon), but then she wouldn't be able to switch weapons.
but if you add her lightwhip then she would be in her pre-sith dark jedi time,so she would not need another weapon,like the normal lightsaber heroes.
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Re: [WIP] The Battlefront 3 Mod

Post by THEWULFMAN »

MrCrayon wrote:Recreate some renegade squadron maps...
Why don't you wait and see what we have in the works. :wink: We have some things planned based off of the two spin-off games.
Teancum wrote:I have to say that now that I know this is more a "If Pandemic had done it in 2006" mod I'll be watching it.
Good to know. :)
DarthEste01 wrote:but if you add her lightwhip then she would be in her pre-sith dark jedi time,so she would not need another weapon,like the normal lightsaber heroes.
Well, we'll see.
______________

A small update:
New Thermal Exp fx, and a new concussion effect for the Imperial Repeater Rifle secondary fire.
Video

Sorry for the lag, it's the literal best I can do. Sorry for the lack of sound. Yes, the Imperial Repeater Rifle has all the accurate sounds.
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Re: [WIP] The Battlefront 3 Mod [Updated 8/20/2011]

Post by SpartanA259 »

Cool new effects good job. :thumbs:
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Re: [WIP] The Battlefront 3 Mod [Updated 8/20/2011]

Post by Marvel4 »

Really nice effects! I suggest you use Fraps, it doesn't lag that much. :wink:
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Re: [WIP] The Battlefront 3 Mod [Updated 8/20/2011]

Post by THEWULFMAN »

Marvel4 wrote:Really nice effects! I suggest you use Fraps, it doesn't lag that much. :wink:
Well I'm too lazy to upload to Youtube. When Marth comes back he can take screenshots and videos a lot easier.
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Re: [WIP] The Battlefront 3 Mod [Updated 8/20/2011]

Post by CalvaryCptMike »

@ArcTroopaNate, You don't have to change the name of your mod, there's nothing with there being two SWBF3 Mods out there.

Nice FX Wulf!
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Re: [WIP] The Battlefront 3 Mod [Updated 8/20/2011]

Post by ARCTroopaNate »

Good point.
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Re: [WIP] The Battlefront 3 Mod

Post by MrCrayon »

Teancum wrote:
MrCrayon wrote:And while I am being unreasonably suggestive (wait, no, not like that) I was thinking you could...I don't know...Recreate some renegade squadron maps...

:)
Off-topic: Renegade Squadron had terrible maps with lots of choke points and boring layouts IMO.

/offtopic

I have to say that now that I know this is more a "If Pandemic had done it in 2006" mod I'll be watching it.
Boz Pity was a fairly good map. And lets not forget Ord Mantell.Those maps would look good in a mod like this (in my opinion of course)

Still though. I am anxious to see what you have in mind for spin offs (please no more force unleashed XD )
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Re: [WIP] The Battlefront 3 Mod

Post by THEWULFMAN »

MrCrayon wrote:(please no more force unleashed XD )


Oh don't worry, I will have nothing from,
-The Force Unleashed
-The Force Unleashed II
-The 2008 Clone Wars Series

I have a whole separate mod for TCW stuff, so I don't feel the need to spread it around.


I will be taking inpspiration from,
-The Jedi Knight Series
-Any Battlefront Spinoff game
-Force Commander
-Republic Commando
-The Rogue Squadron Series
Last edited by THEWULFMAN on Mon Aug 22, 2011 11:48 pm, edited 1 time in total.
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Re: [WIP] The Battlefront 3 Mod [Updated 8/20/2011]

Post by DarthEste01 »

THEWULFMAN wrote:-Any Battlefront Spinoff game
then,could you make the cloud city map from elite squadron,it was very cool,not the land-space thing,just the land part.
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