Sure, I got them in-game alright, and my player collides with them fine, but whenever i fire a bullet at the walls, i can't see the sparks or impact effects.
I'm almost sure it comes from shrinking the collision model down the Mav mentions here:
Code: Select all
If it doesn't have colision though, apparently, all you need to do is make a duplicate of the object, size it down a little bit, and invert polygons by going to modify on the side bar, clicking poly.mesh, and choosing invert polygons 2/3 the way from the bottom.I know its a little thing, but I'm a perfectionist, and I don't settle right with "little" things like this.
Also, if anyone knows an easier (and better, and faster) way to makeing interiors one polygon thick without hex-editing (I'm also using MeshEx) it would be very welcome.




