Paths and Foliage

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Fiodis
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Paths and Foliage

Post by Fiodis »

I have two questions that I am sure can be answered. The first is, how do you add AI paths? The second is, how do you add foliage? All I know is that you need ZE.
YaNkFaN
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Re: Paths and Foliage

Post by YaNkFaN »

foliage is found in the .prp file go into the world you want i believe every outside world has a foliage file or at least most do and find that file copy it into data_abc/worlds/abc/world1 and rename it abc.prp. Open it up and see how many layers there are there should be this above the layer

Layer(0)...Layer(1)...etc the most foliage layers you can have is 4 now you need to get the actual foliage object now you need to look through the .prp for where it tells you the actual object go back into the world you got the .prp find this and paste it into the respective folder...

now go into zeroeditor and click foliage and just sorta color where you want the foliage and you can change the layer too


lastly ai paths are under planning just click and draw a hub then connect the hubs with connections...
obiboba3po
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Re: Paths and Foliage

Post by obiboba3po »

YaNkFaN wrote:foliage is found in the .prp file go into the world you want i believe every outside world has a foliage file or at least most do and find that file copy it into data_abc/worlds/abc/world1 and rename it abc.prp. Open it up and see how many layers there are there should be this above the layer

Layer(0)...Layer(1)...etc the most foliage layers you can have is 4 now you need to get the actual foliage object now you need to look through the .prp for where it tells you the actual object go back into the world you got the .prp find this and paste it into the respective folder...

now go into zeroeditor and click foliage and just sorta color where you want the foliage and you can change the layer too


lastly ai paths are under planning just click and draw a hub then connect the hubs with connections...
yea foliage is easy like that :yes:
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Teancum
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Re: Paths and Foliage

Post by Teancum »

*sigh*

This is all covered in the documentation.
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