Fatal cannot open mission.lvl

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Javen
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Fatal cannot open mission.lvl

Post by Javen »

Alright so I made a map, but when ever I open it it says : FATAL CAN NOT OPEN mission.lvl.
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Re: Fatal cannot open mission.lvl

Post by DarthD.U.C.K. »

do you get any errors in the mungelog?
can you please post the lua you edited?
also, please generate a bfront2log by running your map with the bf2_modtools.exe, more info about that cna be found in the everythingyouneedthread.
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Re: Fatal cannot open mission.lvl

Post by yuke5 »

^Besides everything Darth D.U.C.K. posted, did you modify the addme.script in any way?
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Re: Fatal cannot open mission.lvl

Post by Marth8880 »

How quickly does your map munge?
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Re: Fatal cannot open mission.lvl

Post by DarthXeon »

if your on windows vista or 7 get "vistamungefix"
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Re: Fatal cannot open mission.lvl

Post by Javen »

I cant use modtools.exe, it says insert disc 1.
I get 2 errors, it munges pretty quick
.
I moved the addme script to were it looked like it should go based on looking at other maps.

I got vistamungefix" but i dont know what to do with the files that it opens to when i unzip it.

Im new at this, how do i see what lua code I moded?
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Re: Fatal cannot open mission.lvl

Post by Unlucky13 »

Javen wrote:I cant use modtools.exe, it says insert disc 1.
Try this one, it's for the DVD version
Javen wrote:I got vistamungefix" but i dont know what to do with the files that it opens to when i unzip it.
Frisbeetarian wrote:Extract the vistamungefix folder into your C:\BF2_ModTools directory.
Run the vistamungefix.bat located in the vistamungefix folder.
Javen wrote:Im new at this, how do i see what lua code I moded?
It's in C:\BF2_ModTools\data_***\Common\scripts\***, but if you didn't know that then you probably didn't mess with it.


Did you ever get your map to work?
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Re: Fatal cannot open mission.lvl

Post by Marth8880 »

Also, I would recommend reading Fierfek's Mapping and Modding Tutorial.
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Re: Fatal cannot open mission.lvl

Post by DarthXeon »

when you do all of that it will work now just study hard and try to make some cool stuff
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Re: Fatal cannot open mission.lvl

Post by Javen »

I tried the vistamungefix, i didn't work.
that download link for the mod tools dosent have that binkw32.dll and i cant get into the directory to add it, so it dosent work. would it help if maybe i use a screen camera so you guys could see what in talking about?
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Re: Fatal cannot open mission.lvl

Post by Unlucky13 »

1. Make sure the folder "vistamungefix" is in BF2_modtools folder and you ran vistamungefix.bat
2. The BF2_modtools.exe has to be in Gamedata to work

If you didn't do anything to the map then the problem is most likely the munge process(which the vistafix corrects).
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Re: Fatal cannot open mission.lvl

Post by Javen »

Unlucky13 wrote:1. Make sure the folder "vistamungefix" is in BF2_modtools folder and you ran vistamungefix.bat
2. The BF2_modtools.exe has to be in Gamedata to work

If you didn't do anything to the map then the problem is most likely the munge process(which the vistafix corrects).
yea, the vistamungefix dosent work.

and thanks with BF2_modtools.exe it says cannot open MISSION/VCMc_con.lvl
VCM is my map
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Re: Fatal cannot open mission.lvl

Post by Unlucky13 »

Ok, now post the BFront2.log that was made in your Gamadata folder.
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Re: Fatal cannot open mission.lvl

Post by Javen »

no log was made
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Re: Fatal cannot open mission.lvl

Post by Marth8880 »

You ran BF2_modtools.exe, correct?
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Re: Fatal cannot open mission.lvl

Post by Javen »

Marth8880 wrote:You ran BF2_modtools.exe, correct?
correct
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Re: Fatal cannot open mission.lvl

Post by Tears2Roses »

Then you should have an error log there. If not, go to C:\Users\username\AppData\Local\VirtualStore\Program Files\LucasArts\Star Wars Battlefront II\GameData and it shoot be there. Replace username with the name you use to log onto the computer. So when windows starts up if you click Bob to logon then its C:\users\bob\etc. Its not called "THIS IS THE ERROR LOG!" Its call BFront2.txt. Open that, and post it here.
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Re: Fatal cannot open mission.lvl

Post by Javen »

THIS?:

Opened logfile BFront2.log 2011-12-04 2213
shell_interface: Entered
shell_interface: Reading in custom strings
ifs_era_handler - Entered
ifs_era_handler - Exited
custom_GetSPMissionList()
custom_GetMPMissionList()
custom_EraButtonList(): Building era button table
custom_EraButtonList(): Finished building era button table Known eras buttons: 28
custom_GetGMapEras(): Building era table
custom_GetGMapEras(): Finished building era table Known eras: 28
custom_GetGMapModes(): Building game mode table
custom_GetGMapModes(): Finished building game mode table Known Modes: 38
custom_GetMPGameModeList(): Building game mode list table
custom_GetMPGameModeList(): Finished building game mode list table List Length: 39
custom_SetMovieLocation()
custom_AddEraBoxes()
custom_SetMovieLocation()
custom_AddEraBoxes()
ingame stream movies\crawl.mvs
shell_interface: Opening movie: movies\shell.mvs
shell_interface: Leaving
Found side\rvs.lvl. Adding BRO's extra KotOR missions
Cannot find ..\..\addon\BDT\data\_LVL_PC\SIDE\dark.lvl. Skipping BRO's extra Dark Times missions
prev = none iLastPage = nil
prev = texture iLastPage = 1
prev = texture iLastPage = 2
prev = texture iLastPage = 3
ifs_legal.Exit

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\GameMovie.cpp(399)
Unable to find open movie segment shell_main

ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadProfile
ifs_saveop_DoOps LoadProfile
ifs_missionselect_pcMulti_fnSetMapPreview(): Defaulting index to 1
Checkbox for check_era7 clicked
this.CurButton = check_era7
cur_button = nil
this.CurButton = nil
cur_button = nil
this.CurButton = check_mode1
cur_button = nil
custom_AddMapNew()
custom_printTable(): table: 05456EA4
The key, value is: era_c 1
The key, value is: era_g 1
The key, value is: mode_con_c 1
The key is mapluafile, the formated value is: VCM<A>_<B>
The key, value is: mode_con_g 1
The key, value is: bSelected 1
The key, value is: isModLevel 1
custom_printTable(): Returning
custom_printTable(): table: 050966CC
The key, value is: key mode_con
The key, value is: subst con
The key, value is: showstr modename.name.con
The key, value is: descstr modename.description.con
The key, value is: icon mode_icon_con
custom_printTable(): Returning
gMapEras.key = era_g Era = era_g subst = g
Adding map: VCMg_con idx: 1
Adding map: VCMg_con idx: 2
this.CurButton = _map_add
cur_button = nil
this.CurButton = Launch
cur_button = nil

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(1019)
Unable to find level chunk in MISSION.lvl


Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LuaHelper.cpp(112)
OpenScript(VCMg_con): script (b2e38d0d) not found

Message Severity: 5
C:\Battlefront2\main\Battlefront2\Source\GameState.cpp(1283)
Could not open MISSION\VCMg_con.lvl
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Re: Fatal cannot open mission.lvl

Post by Webster27 »

Javen wrote: Message Severity: 5
C:\Battlefront2\main\Battlefront2\Source\GameState.cpp(1283)
Could not open MISSION\VCMg_con.lvl
Have a look at your CGW lua and look for mistakes, maybe you have got something wrong, then munge and try again.(Note, this may not help you, but that is waht I would do, i´m not that experianced so :P )
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Re: Fatal cannot open mission.lvl

Post by Javen »

Webster27 wrote:
Javen wrote: Message Severity: 5
C:\Battlefront2\main\Battlefront2\Source\GameState.cpp(1283)
Could not open MISSION\VCMg_con.lvl
Have a look at your CGW lua and look for mistakes, maybe you have got something wrong, then munge and try again.(Note, this may not help you, but that is waht I would do, i´m not that experianced so :P )

I could but i wouldnt know a mistake if I saw one there lol
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