Height

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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TheDarkMask
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Height

Post by TheDarkMask »

hey,

Question---> How can I see the height of the model for the star wars battlefront 2 units? :clone:


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Thunder
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Re: Height

Post by Thunder »

well here is one way
Step 1. Make your Model
Step 2. use RepSharpshooters Mesh Importer to import a Player Model
Step 3. Move The Player Model to the object then scale the object the the hieght of the model
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Re: Height

Post by Caleb1117 »

A player unit is about 2 cubes (on the xsi grid) tall, aka, two meters.
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Re: Height

Post by wazmol »

how ever you can change your cubes per meter if you like, so lets hope you havent, otherwise we didnt really help,

plus not to JM but the new updated rules states that:
No signatures / Personalized Text
In addition, personalized text isn't allowed either. Personalized text is defined as the way you format your text every time. For example, if you post with the same color of blue and use italics every time then that's considered personalized text. Please don't do that.
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Re: Height

Post by EGG_GUTS »

Wow he had both :P
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Re: Height

Post by wazmol »

OFF-TOPIC:

Oh yes i just realised that EGG-GUTS.

Naughty Naughty.

However i would like to know whether you have sorted out this problem of yours with the height of the player model thing?
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Re: Height

Post by TheDarkMask »

okay thank you I try it later

thanks

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Re: Height

Post by Teancum »

-TheDarkMask is still considered a sig. You don't need it man, we know who you are.
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Re: Height

Post by TheDarkMask »

Lol okay Teancum
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