Legend Of Zelda: Hyrule Field Released!!!
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Penguin
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Squirrel7Hunter
wow, this map looks awsome, dl now , I will definately have to play this online. I dont know much about zelda but the units look awsome! especially that chrome lookin one.
Edit: wow, this map IS awsome!! I like how u even have the sound and music effects. how did u get those in? its also really hard to beat the 2 chrome lookin guys great job vyse, and those who helped him!
Edit: wow, this map IS awsome!! I like how u even have the sound and music effects. how did u get those in? its also really hard to beat the 2 chrome lookin guys great job vyse, and those who helped him!
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Hebes24
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Hebes24
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*MAP SPOILER* - whoever wants to find the dungeon themselves do not read!
On the map there is something that looks like a door. head for it. It will look like there is nothing there, but if you go on a certain part of the grass you will fall through!!!:o there are many passageways. look around and you will find the (many) boss(es).
On the map there is something that looks like a door. head for it. It will look like there is nothing there, but if you go on a certain part of the grass you will fall through!!!:o there are many passageways. look around and you will find the (many) boss(es).
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Moving_Target
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- EraOfDesann
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Astute
- Rebel Colonel

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Excellent map, just got done playing it.
Pros:
-The addition of secrets that mimic places in LoZ
-The Elevators and such were nice, How exactly did you get those working?
-Loz Zelda music was a nice touch
Cons:
-The map is a bit large, though I know it's hyrule field, the battle kinda lost it's epic quality with all the running
The only bug I noticed was that the imperial/rebel music would play over the zelda music.
One suggestion I have is making it event based(like in the campaigns), but still allowing multiplayer. Then you could script entire storylines for people to play with a group(one team or two teams competing to finish first). Sure, it would go from an fps to more of an rpg, but It would be a nice break after fighting on Yavin to go and kill a couple spiders in hyrule.
Pros:
-The addition of secrets that mimic places in LoZ
-The Elevators and such were nice, How exactly did you get those working?
-Loz Zelda music was a nice touch
Cons:
-The map is a bit large, though I know it's hyrule field, the battle kinda lost it's epic quality with all the running
The only bug I noticed was that the imperial/rebel music would play over the zelda music.
One suggestion I have is making it event based(like in the campaigns), but still allowing multiplayer. Then you could script entire storylines for people to play with a group(one team or two teams competing to finish first). Sure, it would go from an fps to more of an rpg, but It would be a nice break after fighting on Yavin to go and kill a couple spiders in hyrule.
- EraOfDesann
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RAymo
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EmperorDonkey
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pYRo
The archers are very fun to play around with. It was enjoyable seeing an at-st walking around with arrows stuck in it's head
. However, I thought that the arrows had a little too much arch in them, and there needs to be an escape route in the bosses' lair so you're not trapped in there. Also, the map crashed on me when i scrolled the mouse scroller thing as i was playing as the imperial archer. Dont know it it happens w/ the rebel archer. Overall, I think that this is the best custom map made for SWBFII. Well done, Vyse.
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EmperorDonkey
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archer01
Hey guys, are people still having the odd crash problem with the map? I ran the map in debug mode (ie the mod tools exe) and looked at the error report. Several memory pools are not large enough, one being "soilderanimation" which (if I recall correctly) caused lockups/crashes for me in the past when it wasn't large enough. I don't know for sure, but adjusting them may help a bit.
Thanks again Vyse for including the sword animation. Now if you'll excuse me, I've got some Hyrule mosters to defeat!
Thanks again Vyse for including the sword animation. Now if you'll excuse me, I've got some Hyrule mosters to defeat!
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Vyse
- General

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Thank you Arcehr01, The map would definetly not of been as good without your animation!
Glad everyone likes it!
Oh, and I had tried increasing the soldier animation thingy and it only freeze up.
Favorite Moment so far was watching 5 users online walk into a hidden pit under the floor and killing them all! I just stood and watched I couldn't stop laughing!!
Glad everyone likes it!
Oh, and I had tried increasing the soldier animation thingy and it only freeze up.
Favorite Moment so far was watching 5 users online walk into a hidden pit under the floor and killing them all! I just stood and watched I couldn't stop laughing!!
