How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.
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Jawa_Killer
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by Jawa_Killer » Fri May 12, 2006 8:50 am
we have disapeared? we are almost finish with the map........so why should we post every new ploygon we have added........
Epena
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by Epena » Fri May 12, 2006 3:38 pm
No, I meant the rules dissapeared.
Vyse
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by Vyse » Fri May 12, 2006 6:48 pm
Jawa_Killer wrote: we have disapeared? we are almost finish with the map........so why should we post every new ploygon we have added........
lol
RevanSithLord
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by RevanSithLord » Sat May 13, 2006 3:12 pm
lol
Jawa_Killer
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by Jawa_Killer » Sat May 13, 2006 6:07 pm
lol
Qdin
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by Qdin » Sat May 13, 2006 6:21 pm
I see a pattern here...
so how's today's Polygon?
Jawa_Killer
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by Jawa_Killer » Sun May 14, 2006 1:38 pm
RєÅpér
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by RєÅpér » Sun May 14, 2006 2:50 pm
omfg looks sweeet
Vyse
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by Vyse » Sun May 14, 2006 2:57 pm
WoW Great job!
How did you get the wheels to turn? Does it react good when it goes over bumps.
Awesome!
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by Qdin » Sun May 14, 2006 3:25 pm
now THAT is nicey!
yoda_does_yoga
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by yoda_does_yoga » Sun May 14, 2006 3:26 pm
ummm... Why's it going backwards?
Lol!! I thought you said it wasn't going to be drivable?
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by Syth » Sun May 14, 2006 4:00 pm
ummm... Why's it going backwards?
The juggernaut has 2 cotpits. Since turning around would take a day or 2 due to its design, its made for to pilots. So no backwards, 2 forwards (get it)
But I doubt they have goten that ability worked out though (I hope they plan to look into that though
), they are just probaly just having "that side" be the front, for now.
Its definitely coming along, looks awsome so far!
Lollilo
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by Lollilo » Sun May 14, 2006 4:06 pm
the video looks very good, but i think the juggernaut is to fast because it´s so tall.......
Good Work!
Jawa_Killer
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by Jawa_Killer » Sun May 14, 2006 4:52 pm
1. watch ep3 the juggernaut is driving that like!
2. it is not driveable....its an animation but you still can enter!
3. fast? look episode 3
Gabriël
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by Gabriël » Sun May 14, 2006 6:15 pm
This would probably be the best map ever... i am gonna download this when its done for sure..!!
That Juggernaut is sweet..!!
any idea how many swampspeeders and at-rt wakers going to be in the map..??
jangoisbaddest
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by jangoisbaddest » Mon May 15, 2006 1:10 am
That is quite the achievement. I my hat is off to you and your team, Jawa_Killer. Can't wait to see that thing in action when u release!
Tuskenjedi
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by Tuskenjedi » Mon May 15, 2006 8:14 pm
Gabriel, this is not a map, this is the topic for the juggernaut. You understand?
kudos_eb
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by kudos_eb » Tue May 16, 2006 10:14 am
dude, map or not, really.... who cares?
looks amazing either way, and i believe jawakiller said IT IS going to be released on a map.
Tuskenjedi
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by Tuskenjedi » Tue May 16, 2006 2:44 pm
it's going to be released on a map, but the topic is about the tank, not the map. Anyways is it's mobility controlled by AI, or does it move by itself? I know you said people cant drive it, but I wasn't sure whether that meant AI couldn't either....
Jawa_Killer
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by Jawa_Killer » Tue May 16, 2006 2:59 pm
no this is an animation made by Zero Editor. But you can enter the vehicle........while driving or when it stands.......so you can dedice between some weapons