Regarding blaster laser effects - how do I get them to look like this:
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(Pic from Xavious's Ultimate Battlefront: The Clone Wars.) I have seen the above effect in a few mods, and it's more realistic which I really like. I feel like the stock blue is stupidly bland, and also nothing like in the movies.
I assumed making the change was as easy as substituting the new_small_blue TGA (which I got from the RC source files) for com_sfx_laser_blue and playing with the weapon odf values to get the length, but that didn't work out to my satisfaction. It it even more simple? More complicated? I've tried a several things and from what I can tell this effect isn't achievable just by changing colors, although I could be wrong. If somebody could point me in the right direction that would be awesome
Thanks GT
Last edited by Oceans14 on Tue May 26, 2015 11:18 pm, edited 2 times in total.
what I've always done was to use the blue lightsaber texture. Or you could edit the stock one to have more contrast and be more opaque. You will also have to change the glow colors in the odf to a similar color, I just color pick from the .tga and use those values. The length (and shape) is controlled in the odf, it just might be less apparent with a different texture.
Here are some laser textures that I like to use. They come from the assets of a BF1 common.lvl mod. Credit Sleepkiller for them: https://www.mediafire.com/?4ltdqrqj909qrl3
I use an effect like this, but it's probably not what you're looking for. You could probably try an effect with a brilliant core but a weaker glow, and then use the glowlength and laserglowcolor for the other bits, but I'm not sure what you're going for. Unfortunately, the general shape seems not to be something that can be changed (you might be able to do something with a trail effect and the spark render type or whatever in the particleeditor, if you can replace the entire bolt with a trail effect, but I've been too lazy to try this out).
Interesting. I wasn't doing anything with the color values in the weapon odf. Are those 4 values using the RGB alpha or CMYK color model? I ask because I played with the values and didn't see any major color changes ingame.
@commanderawesome - Thanks for the link. I used Sleepkiller's blue laser and got this:
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Definitely an improvement, I just need to work on the contrast so the bolt pops out a little more vividly as well as get rid of that faint purple halo around the outside.
Oceans14 wrote:Interesting. I wasn't doing anything with the color values in the weapon odf. Are those 4 values using the RGB alpha or CMYK color model? I ask because I played with the values and didn't see any major color changes ingame.
@commanderawesome - Thanks for the link. I used Sleepkiller's blue laser and got this:
Hidden/Spoiler:
Definitely an improvement, I just need to work on the contrast so the bolt pops out a little more vividly as well as get rid of that faint purple halo around the outside.
Sweeeet. Those values did the trick. It also helped to look at the ingame result with the full SWBF2 game and not with bf2_modtools. That little screen isn't good for trying to get a color right.
Now to apply this effect to the rest of my side's weapons A big thank you to everyone who gave me advice with this.