WIP - Dantooine
Moderator: Moderators
- Gogie
- Modeling Master

- Posts: 708
- Joined: Fri Mar 31, 2006 11:02 pm
- Projects :: Tinkering away with LEGO
- Location: alberta, canada
I was actually just kidding about the avatar thingy lolDarth_Maul wrote:Better?Gogie wrote:[off-topic]: Why does a guy with the name Darth_Maul have an avatar with Darth Vader?
Hopefully. The new units will have new skins for sure.Gogie wrote:[on-topic]: Are you going to be making new skins for the rebel unit aswell?
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{Hunter}.Rik-Jinn
WOW Awesome Darth Maul you got there like on Tatooine
If you wish you can use my Qui-Gon Jinn on the other side as hero, but only if you want too. I agree with Razgriz, if you have photoshop don't try to use Brush all the time it will make the skin look kinda paintish you should try other tools as well
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Protector_Pulch
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Xavious
- Sith Master

- Posts: 2783
- Joined: Mon Jun 12, 2006 3:46 pm
- plasmoidmonkey
- 2nd Lieutenant

- Posts: 418
- Joined: Wed Sep 13, 2006 6:47 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: I pay no heed to the limits of space-time.
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Xavious
- Sith Master

- Posts: 2783
- Joined: Mon Jun 12, 2006 3:46 pm
I apologize again for my lack of updating. I've been busy with school, and my Utapau map I am making for the GT map pack. Anyways, I have sharpened up the skins a bit, and I am working on adding a objective mode. If all goes well, there will be two seperate objective modes, one for each era. I'll get some new screenshots up as soon as I get my game reinstalled. (It was having problems.)
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Protector_Pulch
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Xavious
- Sith Master

- Posts: 2783
- Joined: Mon Jun 12, 2006 3:46 pm
Sure. I'll do that then.
I don't think it will be much longer before I release version 1.0. (or a public beta, whatever) First, I've got to finish up a couple units, add a couple more customized combos, and make a few minor changes to the map and gameplay, send out a beta to the testers in {RA}, and fix any bugs they find.
EDIT: I've got a character ingame with two backwards held lightsabers and a really sweet combo. (Still working on the dash attack) I'll get pics up soon and a video. (Maybe). Hooded Darth Maul also has a new combo. More in progress.
I don't think it will be much longer before I release version 1.0. (or a public beta, whatever) First, I've got to finish up a couple units, add a couple more customized combos, and make a few minor changes to the map and gameplay, send out a beta to the testers in {RA}, and fix any bugs they find.
EDIT: I've got a character ingame with two backwards held lightsabers and a really sweet combo. (Still working on the dash attack) I'll get pics up soon and a video. (Maybe). Hooded Darth Maul also has a new combo. More in progress.
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Xavious
- Sith Master

- Posts: 2783
- Joined: Mon Jun 12, 2006 3:46 pm
Need some input here....
1. Should I make new skins for the Stormtroopers?
2. Should I keep the modes as they are? Or take out something? Or how about some cross era battles?
3. Who should the GCW heroes be? How about the Rebel with the vibroblade for Rebel hero? (with a reskin, of course)
By the way, here's a picture: (already posted in Glamour Shots)

1. Should I make new skins for the Stormtroopers?
2. Should I keep the modes as they are? Or take out something? Or how about some cross era battles?
3. Who should the GCW heroes be? How about the Rebel with the vibroblade for Rebel hero? (with a reskin, of course)
By the way, here's a picture: (already posted in Glamour Shots)
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yoyam
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yoyam
Whipped this up in about an hour, just a little semi circular fort. The tex is only a pre tex so dont judge it on that i know it doesnt go with your lake setting. Im planning on adding a buncha entrances and ramps and stuff.
Keep in mind this is a pre-model i can still change pretty much everything about this if you dont like it. I just made this for fun so if you dont want it no worries


Keep in mind this is a pre-model i can still change pretty much everything about this if you dont like it. I just made this for fun so if you dont want it no worries


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Protector_Pulch
Same scale as all the other models? 2 squares make the height of a trooper, right?
So, then I like the idea of the tunnel right in the fort, and the texture isn't bad either.
On the other hand, I'd like to suggest two little changes: some loopholes, and some texture variety, achieved by changing the texture on the "outer" side.
So, then I like the idea of the tunnel right in the fort, and the texture isn't bad either.
On the other hand, I'd like to suggest two little changes: some loopholes, and some texture variety, achieved by changing the texture on the "outer" side.
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yoyam
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Xavious
- Sith Master

- Posts: 2783
- Joined: Mon Jun 12, 2006 3:46 pm
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yoyam
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yoyam




