yeah i know hex edit kamas, you have xfire or msn messenger??StarkillerMarek wrote:I read RepSharpshooters hex editing cloth tutorial, but every time I try it my map crashes.
Could somebody please make a easier to understand tutorial for a numbskull like me?
I would really appreciate it.
All-Purpose Request Thread (Take 3)
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Deviss
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Re: All-Purpose Request Thread (Take 3)
- StarkillerMarek
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Re: All-Purpose Request Thread (Take 3)
No I don't. Sorry.DEVISS-REX wrote:yeah i know hex edit kamas, you have xfire or msn messenger??StarkillerMarek wrote:I read RepSharpshooters hex editing cloth tutorial, but every time I try it my map crashes.
Could somebody please make a easier to understand tutorial for a numbskull like me?
I would really appreciate it.
This is now being solved in the place it was before.
Last edited by StarkillerMarek on Thu Aug 13, 2009 2:32 pm, edited 1 time in total.
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elitetrooper1999
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Re: All-Purpose Request Thread (Take 3)
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Deviss
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Re: All-Purpose Request Thread (Take 3)
i don't understand you, you speak spanish?elitetrooper1999 wrote:hay everyone nose thise map http://starwarsbattlefront.filefront.co ... ndo;101665 wright ok i i whant somone to make a map just like republi commando for bf 2 not for bf 1 .
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Xavious
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Re: All-Purpose Request Thread (Take 3)
He wants a map based on Republic Commando like the one for the original Battlefront (on Star Wars Battlefront Files).
- Nihillo
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Re: All-Purpose Request Thread (Take 3)
The map/mod idea thread is just below this, why didn't you post there? Anyway, Fierfek plans to do one or more Republic Commando maps in the future.elitetrooper1999 wrote:hay everyone nose thise map http://starwarsbattlefront.filefront.co ... ndo;101665 wright ok i i whant somone to make a map just like republi commando for bf 2 not for bf 1 .
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elitetrooper1999
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Re: All-Purpose Request Thread (Take 3)
no i am not spanish im usa im just bad at tiping and spelling o i wahnt a map like republic commando mision like thiie for example kasshy i whant map to look like kasshy in the kasshy in republic commando and its a mission like for commandos going to finish there mission you ge tit now.
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AQT
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Re: All-Purpose Request Thread (Take 3)
This is a forum, not a chatroom. Please put some effort in your posts next time or face the consequences.Site Rules wrote:
- Don't Use All Caps or Double Post, and Post Meaningful and Clear Topics and Posts
This is just another courteous thing to do. Don't post a message with all caps, nor a topic. It's considered rude, plus it's a bit more difficult to read. Plus type with proper sentences and punctuation. Topics should clearly state what you need help on. When you're posting a message, we expect you to use punctuation so we can read it. We understand if English is not your first language, but don't try to fool us saying it isn't to get out of a warning. Also make use of the edit button in your post. We frown deeply on double posting here and doing so results in a warning.
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elitetrooper1999
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Re: All-Purpose Request Thread (Take 3)
:(next time do i ahve to say off topick:bla bla bla
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Re: All-Purpose Request Thread (Take 3)
Post properly, read what you typed, and for crying out loud, spell check and stop butchering the English language.elitetrooper1999 wrote::(next time do i ahve to say off topick:bla bla bla
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elitetrooper1999
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Re: All-Purpose Request Thread (Take 3)
- StarkillerMarek
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Re: All-Purpose Request Thread (Take 3)
Could someone give me the Starkiller models, textures, animations, odfs from the Dark Times Mod?
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Xavious
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Re: All-Purpose Request Thread (Take 3)
I don't think anyone besides the creator of Dark Times (Maveritchell) has those.
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mswf
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Re: All-Purpose Request Thread (Take 3)
I've got a request for a for a small model:
Could someone model a small model, with the same width as the tatooine stairs, and the same height as the stock tatooine buildings have between the roof and being sloped on three sides? It could use any texture, but preferably the same texture as the tatooine stairs use.
Picture for clarification: (also one of my worst sketches ever)
Very big thanks in advance, I requested this because the AI keeps getting stuck on the roofs, and trying to let them jump over the obstacles results in AI flying around everywhere.
Could someone model a small model, with the same width as the tatooine stairs, and the same height as the stock tatooine buildings have between the roof and being sloped on three sides? It could use any texture, but preferably the same texture as the tatooine stairs use.
Picture for clarification: (also one of my worst sketches ever)
Hidden/Spoiler:
- DarthD.U.C.K.
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Re: All-Purpose Request Thread (Take 3)
so you basically want the basic stairs but higher?
- StarkillerMarek
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Re: All-Purpose Request Thread (Take 3)
Does anyone just have the animations then?Xavious wrote:I don't think anyone besides the creator of Dark Times (Maveritchell) has those.
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mswf
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Re: All-Purpose Request Thread (Take 3)
No, I meant a (searches web) "stool", which would help the AI get over the buildings better, instead of hanging (the object would be placed on the buildings, since the stairs are high enough.)
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Xavious
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Re: All-Purpose Request Thread (Take 3)
Mav made those as well, and as such, he's probably the only one who has them.StarkillerMarek wrote:Does anyone just have the animations then?Xavious wrote:I don't think anyone besides the creator of Dark Times (Maveritchell) has those.
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AQT
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Re: All-Purpose Request Thread (Take 3)
@StarkillerMarek: There is a Starkiller in the BFX Assets if you want to use that version instead.
- DarthD.U.C.K.
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Re: All-Purpose Request Thread (Take 3)
ok, im working on it originally the stairs had such a "stool"mswf wrote:No, I meant a (searches web) "stool", which would help the AI get over the buildings better, instead of hanging (the object would be placed on the buildings, since the stairs are high enough.)
but ill make it a seperate object
