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Faceman2000
Master Sergeant
Posts: 173 Joined: Tue Mar 03, 2009 7:55 am
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Post
by Faceman2000 » Tue May 26, 2009 8:20 am
Could someone please convert Durge's msh to XSI please?
DarthD.U.C.K.
Master of the Force
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Location: Duckburg, Germany
Post
by DarthD.U.C.K. » Tue May 26, 2009 9:06 am
you can convert him with any msh to obj-converter (like repsharpshooters nmshtool or 3d object converter and ultimate unwrap 3d) and import the obj in xsi
Faceman2000
Master Sergeant
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Post
by Faceman2000 » Tue May 26, 2009 11:34 am
Thank you!
Deviss
Master of the Force
Posts: 3772 Joined: Tue Aug 12, 2008 7:59 pm
Projects :: Clone Wars Extended
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Post
by Deviss » Tue May 26, 2009 3:52 pm
hello to all
, anyone could hex edit the cody's head prop to other model as kitbashes for example?? or yes or yes is necesary re-export to msh file ??
thanks
Xavious
Sith Master
Posts: 2783 Joined: Mon Jun 12, 2006 3:46 pm
Post
by Xavious » Tue May 26, 2009 8:04 pm
I usually don't make requests (I bet this is my first time asking for something here), but I really need something. Could someone remove Aayla's tentacles? They're part of her model, and I can't remove them through any other means as far as I can tell since they are actually part of her model, and seeing as I have no knowledge of modeling, I would appreciate some help here.
Thanks, if anyone can do this.
DarthD.U.C.K.
Master of the Force
Posts: 6027 Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany
Post
by DarthD.U.C.K. » Wed May 27, 2009 8:50 am
but then she will have a bland head..
@REX: i dont have an exact idea how modlchunks are build, but it looks like you can switch them from one model to another as long as they are only weightened to one bone (they are fully "attached to a bone")
Deviss
Master of the Force
Posts: 3772 Joined: Tue Aug 12, 2008 7:59 pm
Projects :: Clone Wars Extended
Games I'm Playing :: BF2
Post
by Deviss » Wed May 27, 2009 9:28 am
DarthD.U.C.K. wrote: @REX: i dont have an exact idea how modlchunks are build, but it looks like you can switch them from one model to another as long as they are only weightened to one bone (they are fully "attached to a bone")
i added as MODL chunk to other model but this appear more up, and not on correct position i try change the TRAN and asked to repsharpshooter if is possible change it hex editing, but necesarily the unic way is re-export the model with new head
B.I.G_Cookie
High General
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Post
by B.I.G_Cookie » Wed May 27, 2009 10:13 am
Could someone make a new robe model for a phase 1 clone troopers?
It should look like this
Xavious
Sith Master
Posts: 2783 Joined: Mon Jun 12, 2006 3:46 pm
Post
by Xavious » Wed May 27, 2009 3:02 pm
DarthD.U.C.K. wrote: but then she will have a bland head..
Which is exactly what I need.
Super_Clone
High General
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Post
by Super_Clone » Wed May 27, 2009 6:47 pm
B.I.G_Cookie wrote: Could someone make a new robe model for a phase 1 clone troopers?
It should look like this
Yea, i need that too, but for Rep's HD clone too, if possible
RogueKnight
Space Ranger
Posts: 2512 Joined: Sat Nov 22, 2008 1:50 pm
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Post
by RogueKnight » Thu May 28, 2009 10:06 am
Super_Clone wrote: B.I.G_Cookie wrote: Could someone make a new robe model for a phase 1 clone troopers?
It should look like this
Yea, i need that too, but for Rep's HD clone too, if possible
Why not just make an addonmesh so it can be used for both models?
DarthD.U.C.K.
Master of the Force
Posts: 6027 Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany
Post
by DarthD.U.C.K. » Thu May 28, 2009 10:07 am
because it has to be cloth
Fiodis
Master of the Force
Posts: 4145 Joined: Wed Nov 12, 2008 9:27 pm
Projects :: Rannoch + Tientia + Tools Programming
Post
by Fiodis » Thu May 28, 2009 7:52 pm
How 'bout stiff cloth?
EDIT - What this guy's wearing?
RogueKnight
Space Ranger
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Post
by RogueKnight » Thu May 28, 2009 11:42 pm
Fiodis wrote: How 'bout stiff cloth?
EDIT - What this guy's wearing?
0.o
.......
A sombrero and poncho......
Null_1138
Jedi
Posts: 1192 Joined: Thu Oct 16, 2008 4:05 pm
Post
by Null_1138 » Fri May 29, 2009 11:03 pm
OK, I need someone to export my DMI building from Sketchup to msh. I've actually tried on my own, using a method that doesn't require XSI, but failed miserably. The building comes out blank white and the size of the Death Star crate stacks.
Can anybody with the proper tools convert my house from Sketchup to msh, and provide the proper .tga? Credits to you will be placed on a plaque in my lot. PM me for a link, and thanks a million!
RogueCruiser
3rd Warning
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Post
by RogueCruiser » Mon Jun 01, 2009 3:03 pm
Could someone make a crab droid prop.
like this:
I'm sure a lot of people would like one.
Like the one from republic commando
Deviss
Master of the Force
Posts: 3772 Joined: Tue Aug 12, 2008 7:59 pm
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Post
by Deviss » Mon Jun 01, 2009 3:59 pm
RogueCruiser wrote: Could someone make a crab droid prop.
like this:
I'm sure a lot of people would like one.
Like the one from republic commando
i believe there is one on battlefront zero mod
GangsterJawa
Sith
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Post
by GangsterJawa » Mon Jun 01, 2009 4:00 pm
I think they were considering it but scrapped the idea. I could be wrong though.
AQT
Gametoast Staff
Posts: 4910 Joined: Sat Nov 03, 2007 4:55 pm
Location: SoCal, USA
Post
by AQT » Mon Jun 01, 2009 5:10 pm
RogueCruiser wrote: Like the one from republic commando
That was an advanced dwarf spider droid.