Dark Space: Map Update p 22
Moderator: Moderators
-
Nova Hawk
- Banned
- Posts: 4089
- Joined: Mon Sep 22, 2008 3:17 pm
- Projects :: No Mod project currently.
Re: Dark Space: Map Update p15
Wow, I love the skin on the Siege Trooper. But how come u don't use the underhand chaingun?
- B.I.G_Cookie
- High General

- Posts: 839
- Joined: Sun Feb 22, 2009 4:28 pm
- Location: Frankfurt, Germany
Re: Dark Space: "Update" p14
Looks very cool.Skyhammer_216 wrote:Map Update
Anyway, random glamour shots!Hidden/Spoiler:Hidden/Spoiler:
I like the dark atmosphere.
- Delta-1035
- Sith Master

- Posts: 2651
- Joined: Mon Aug 04, 2008 10:32 am
- Projects :: TOR GCWII GCW1035 BF1035
- xbox live or psn: Johnny_Sciroppo
- Location: Pizza Land
Re: Dark Space: Map Update p15
Sky has never used the underhand chaingun, he doesn't like it.Nova Hawk wrote:Wow, I love the skin on the Siege Trooper. But how come u don't use the underhand chaingun?
- Sky_216
- Droid Pilot Assassin

- Posts: 2086
- Joined: Mon Feb 13, 2006 3:28 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Re: Dark Space: Map Update p15
@Everyone:
Credit for the map should go to YaNkFaN, not me please.
Yes the default Phase I clone skin is rather good isn't it.
Credit for the Siege Trooper's pack goes to:
ANDEWEDGET, DEVISS-REX.
Credit for the map should go to YaNkFaN, not me please.
Actually he just thinks its overrated + couldn't be bothered. It may get used as the Clone Gunner's weapon (currently using standard chaingun).Delta-1035 wrote:Sky has never used the underhand chaingun, he doesn't like it.Nova Hawk wrote:Wow, I love the skin on the Siege Trooper. But how come u don't use the underhand chaingun?
Nova Hawk wrote:Wow, I love the skin on the Siege Trooper.
Yes the default Phase I clone skin is rather good isn't it.
Credit for the Siege Trooper's pack goes to:
ANDEWEDGET, DEVISS-REX.
- Nihillo
- Master Bounty Hunter

- Posts: 1548
- Joined: Sun Jan 04, 2009 9:53 pm
- Location: Brazil
Re: Dark Space: Map Update p15
Not to overhype this, but Myddria is amazing! The complexity of the structures, the incredible ambience and the overall orginality of concept are nothing short of awe inspiring!
After beta-testing Khimera Battlegrounds and seeing those screenshots, I'm starting to think Yankfan may be the best SWBF2 mapper nowadays (and one of the best overall mappers I have ever seen).
Your work with the units is also very good, Skyhammer, I'm intrigued by Dooku's Force Pacify power.
After beta-testing Khimera Battlegrounds and seeing those screenshots, I'm starting to think Yankfan may be the best SWBF2 mapper nowadays (and one of the best overall mappers I have ever seen).
Your work with the units is also very good, Skyhammer, I'm intrigued by Dooku's Force Pacify power.
- Darth Revan
- Field Commander

- Posts: 921
- Joined: Wed Jul 09, 2008 8:43 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: On Your Computer
Re: Dark Space: Map Update p15
Yeh Yank man round of applause great work
- Sky_216
- Droid Pilot Assassin

- Posts: 2086
- Joined: Mon Feb 13, 2006 3:28 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Re: Dark Space: Map Update p15
Seconded.Yeh Yank man round of applause great work
Agreed. Can think of only a few others (definitely not me) in the same league (not counting maps using heaps of custom props). He's also fast (look at how many maps he's made since coming back to Gt...including the BF0/DS one(s))Nihillo wrote: After beta-testing Khimera Battlegrounds and seeing those screenshots, I'm starting to think Yankfan may be the best SWBF2 mapper nowadays (and one of the best overall mappers I have ever seen).
So yeah, hopefully we'll see more great YaNkFaN stuff.
- Eggman
- Master Bounty Hunter

- Posts: 1516
- Joined: Mon Jul 16, 2007 1:30 pm
- Projects :: Battlefront Chronicles
- Location: Las Vegas
Re: Dark Space: Map Update p15
My gosh, I know. He's basically finished a mappack and completed multiple maps for other people in the time it's taken me to properly adjust the terrain on one of mine. And it's all top-notch work.He's also fast (look at how many maps he's made since coming back to Gt...including the BF0/DS one(s))
Anyway, great work all around. All the maps, no matter who made them, are high-quality and I've always loved your sides.
-
YaNkFaN
- Field Commander

- Posts: 943
- Joined: Sat Dec 13, 2008 8:17 am
Re: Dark Space: Map Update p15
i just want to say that this map was made before khimera was started and thanks for all the comments i really appreciate it but I have to say that sky's effects are amazing that force power dooku has is sick if that was only in bf2 that would be amazing. I will be making more maps for DS after Khimera is released towards the end of this month
-
Master_Ben
- Lieutenant General

- Posts: 675
- Joined: Wed Nov 12, 2008 9:50 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Watching your PC over your shoulder. No, the other sholder....
Re: Dark Space: Map Update p15
Now that looks truly astounding. 
-
RogueKnight
- Space Ranger
- Posts: 2512
- Joined: Sat Nov 22, 2008 1:50 pm
- Projects :: Life. Work.
- xbox live or psn: No gamertag set
- Location: Washington, US
Re: Dark Space: Map Update p15
Ok, just to check, do you have everything you need for my sides?
If not, send me a list of what you need.
I know you need the hero still.
If not, send me a list of what you need.
I know you need the hero still.
- Maveritchell
- Jedi Admin

- Posts: 7366
- Joined: Mon Aug 21, 2006 11:03 pm
Re: Dark Space: Map Update p15
Those maps are actually harder, you know that?Skyhammer_216 wrote:(not counting maps using heaps of custom props).
They are some nice screenshots, though, that one looks fun (although it's tough to tell from glamour shots what it really looks like). Reminds me a bit of Del's Raxus Prime (aided I am sure by Pandemic's Raxus assets).
-
501st_commander
- Master Bounty Hunter

- Posts: 1570
- Joined: Wed Dec 10, 2008 7:48 pm
Re: Dark Space: Map Update p15
nice updates Sky! 
- Sky_216
- Droid Pilot Assassin

- Posts: 2086
- Joined: Mon Feb 13, 2006 3:28 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Re: Dark Space: Map Update p15
Oh c'mon...you deserve most of the credit here, Like I said before, any prop/building/turret edits/new props/buildings/turrets you want/need just PM me.YaNkFaN wrote:i just want to say that this map was made before khimera was started and thanks for all the comments i really appreciate it but I have to say that sky's effects are amazing that force power dooku has is sick if that was only in bf2 that would be amazing. I will be making more maps for DS after Khimera is released towards the end of this month
@Mav:
Of course they are - but you can't really judge them in the same way since in one situation your seeing/judging someone's ability to make a fresh + coherant environment from pre-existing material (possibly with reskins), while in the other your'e seeing/judging mainly someone's modelling + texturing ability and their mapping skill.Maveritchell wrote:Those maps are actually harder, you know that?Skyhammer_216 wrote:(not counting maps using heaps of custom props).![]()
They are some nice screenshots, though, that one looks fun (although it's tough to tell from glamour shots what it really looks like). Reminds me a bit of Del's Raxus Prime (aided I am sure by Pandemic's Raxus assets).
Hope that made sense.
@DRK: Think so. Haven't got hero. Your legion will be in bu't don't expect to see pics for a while because the last two (probably) legons are getting implemented after I've finished all the republic heroes + HS units.
- Maveritchell
- Jedi Admin

- Posts: 7366
- Joined: Mon Aug 21, 2006 11:03 pm
Re: Dark Space: Map Update p15
I regularly judge them the same way as part of my volunteer job at SWBFFiles, so I would disagree. Having played and done both ways, I feel pretty confident in saying "mapping is mapping is mapping." I don't adjust my scales for either kind and don't have any problems comparing Rome apples to Gala apples.Skyhammer_216 wrote:Of course they are - but you can't really judge them in the same way since in one situation your seeing/judging someone's ability to make a fresh + coherant environment from pre-existing material (possibly with reskins), while in the other your'e seeing/judging mainly someone's modelling + texturing ability and their mapping skill.
That is neither here nor there, though - it looks nice and I'll look forward to trying it (and others) out.
- Sky_216
- Droid Pilot Assassin

- Posts: 2086
- Joined: Mon Feb 13, 2006 3:28 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Re: Dark Space: Map Update p15
I meant judging the mappers skill/how hard the map was to make against that of other mappers...not how good the map is.Maveritchell wrote:I regularly judge them the same way as part of my volunteer job at SWBFFiles, so I would disagree. Having played and done both ways, I feel pretty confident in saying "mapping is mapping is mapping." I don't adjust my scales for either kind and don't have any problems comparing Rome apples to Gala apples.Skyhammer_216 wrote:Of course they are - but you can't really judge them in the same way since in one situation your seeing/judging someone's ability to make a fresh + coherant environment from pre-existing material (possibly with reskins), while in the other your'e seeing/judging mainly someone's modelling + texturing ability and their mapping skill.
That is neither here nor there, though - it looks nice and I'll look forward to trying it (and others) out.
Now, random questions various people may be able to answer parts of:
1) What is the limit of addon maps (maps not missions).
2) How many missions do the following use?
-ConvoPack 2.2
-BFX Final
-Dark Times
- DarthD.U.C.K.
- Master of the Force

- Posts: 6027
- Joined: Wed Sep 27, 2006 11:05 am
- Location: Duckburg, Germany
Re: Dark Space: Map Update p15
1) that depends how many missions the maps have i think the average is 3-5 missions, i dont think theres a limit for "maps" you could reach because of the missionlimit, i hope i undestood your question correctly
- Ping
- Sith

- Posts: 1398
- Joined: Thu Sep 18, 2008 4:19 pm
- Location: College
Re: Dark Space: Map Update p15
2) I don't really know how many missions all three of those take up, but I have been able to put in about a dozen maps with all three of those mods installed.
- Eggman
- Master Bounty Hunter

- Posts: 1516
- Joined: Mon Jul 16, 2007 1:30 pm
- Projects :: Battlefront Chronicles
- Location: Las Vegas
Re: Dark Space: Map Update p15
I'm at about the same place as Ping. I have all seven maps from my Aldura series (each with CW conquest and eventually CW campaign), one or two other maps of mine (each with CW and GCW conquest, I think), and at least three other maps, each with a decent number of missions.Ping wrote:2) I don't really know how many missions all three of those take up, but I have been able to put in about a dozen maps with all three of those mods installed.
-
Lord Bardar
- Under watchful eyes.
- Posts: 566
- Joined: Sat Dec 08, 2007 2:32 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Zoo York
Re: Dark Space: Map Update p15
Is this some sort of model bug? Because Grievous' cape should be the opposite way. Or is it just like twisted around from running and stuff?
Hidden/Spoiler:
