Screwed up textures in ZeroEditor

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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ps2owner
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Screwed up textures in ZeroEditor

Post by ps2owner »

Can someone tell me why THIS
Image
is happening i exported a model through Crosswalk and convert it to msh with MshEx beta 3.
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The Nasal Abyss
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Re: Screwed up textures in ZeroEditor

Post by The Nasal Abyss »

Two questions:

1. Are you modeling in another program and then transferring it over to XSI to export with MeshEx?

2. Are you freezing in the texture editor/freezing all transforms before export?

EDIT: Also, does it look like that ingame?
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ps2owner
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Re: Screwed up textures in ZeroEditor

Post by ps2owner »

#1 yea I used sketchup and exported it to obj the imported in xsi mod tool and textured it.
#2 That may be it. I'll try that.
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Re: Screwed up textures in ZeroEditor

Post by The Nasal Abyss »

When you go to import the OBJ into XSI, be sure to import without the UV's. As in un-check "Import UV's" in the dialog box (Assuming you ARE texturing exclusively in XSI) since you could possibly be having two sets of UV's overlapping. Then do your texturing and freeze/freeze all transforms then export.
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