Veriss: Mining Colony *Teaser Trailer Inside*
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Tuskenjedi
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Sniper_eye
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Yea, but it would take too long to model and get the weapons working. Besides, Era's map already pwns with the things already in his map!Protector_Pulch wrote:Do you know what would be great ? Some hazard troopers,because JA depicts them as being able to walk through lava...
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Protector_Pulch
- Teancum
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- EraOfDesann
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- [SBF]ATATFIGHTR
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- Teancum
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Protector_Pulch
But it's definately funnier than creating new ones from Scratch. And did you forget the Rule # 1 : [GT]EraOfDesann never wears a watch - he decides how late it is^^Teancum wrote:Converting models is no fun. It takes about 4-5hours of work.
But the Hazard Troopers are in no way essential for this project.
We can easily live without them.
Just a question, Desann:
How vehicle-orientated is this map ? Are there enough tanks and speeder for everyone (as it appears to me on the screens), or is this an accident ?
- Epena
- Old School Staff
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EraOfDesann doesn't convert models. He just stares at them and dares them to fail.
Anyways..
I remember this map from way back when! Glad to see that it's still in production. Good that you got that lava working, I remember I tried fixing something on this map for you..haha. If only I remember what it was.
Must say, I"m looking forward to the release! (or beta, hint hint
)
Anyways..
I remember this map from way back when! Glad to see that it's still in production. Good that you got that lava working, I remember I tried fixing something on this map for you..haha. If only I remember what it was.
Must say, I"m looking forward to the release! (or beta, hint hint
- EraOfDesann
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Pulch is right about my number one rule.
There's never a clear release date whenever I'm behind a project. Not something I'm proud of...
It'd be awesome to put in a hazard trooper but there's the hastle of converting and a skin probably wouldn't be that convincing. What I had in mind for the Empire's special unit were IG assassin droids. Is that a good idea or not? If anyone else has ideas please share them.
As for vehicles, each faction starts with 3 combat vehicles and 3 speeders. Both sides can get two more combat vehicles by capturing one of two command posts. The 5th one can spawn 2 speeders. It doesn't take that long to get from one place to another on foot but I'm really considering upping the number of units on the field so that the action is balanced throughout the map.
Tean- Lookin' forward to the models! I'll be able to fill in some empty areas with'm and they'll be very useful for my upcoming maps.
Epena- I think you tried to help me get Plo Koon in-game. Never did get him in.
But I'm satisfied with Mace.
I've decided to have both Chewie and Han in the map. One will show up as a locked class until you get a lot of points, and the other will be playable the traditional way. I plan on giving Chewie the DLT-19 and his crossbow. As for secondary weapons...I dunno.
It'd be awesome to put in a hazard trooper but there's the hastle of converting and a skin probably wouldn't be that convincing. What I had in mind for the Empire's special unit were IG assassin droids. Is that a good idea or not? If anyone else has ideas please share them.
As for vehicles, each faction starts with 3 combat vehicles and 3 speeders. Both sides can get two more combat vehicles by capturing one of two command posts. The 5th one can spawn 2 speeders. It doesn't take that long to get from one place to another on foot but I'm really considering upping the number of units on the field so that the action is balanced throughout the map.
Tean- Lookin' forward to the models! I'll be able to fill in some empty areas with'm and they'll be very useful for my upcoming maps.
Epena- I think you tried to help me get Plo Koon in-game. Never did get him in.
I've decided to have both Chewie and Han in the map. One will show up as a locked class until you get a lot of points, and the other will be playable the traditional way. I plan on giving Chewie the DLT-19 and his crossbow. As for secondary weapons...I dunno.
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Protector_Pulch
Lots of speeders and vehicles ? Superb !
A secondary weapon for Chewie ? A fusion cutter, because he "sliced" an AT-TE in RoTJ.
Or a bowcaster firing different projectiles...wait... somethere the sources state that a bowcaster can also be used as a crossbow - so what about a bowcaster firing beefed-up ewok spears ?
Or a wampa close combat animation, called "wookie-fists" or something like this.
A secondary weapon for Chewie ? A fusion cutter, because he "sliced" an AT-TE in RoTJ.
Or a bowcaster firing different projectiles...wait... somethere the sources state that a bowcaster can also be used as a crossbow - so what about a bowcaster firing beefed-up ewok spears ?
Or a wampa close combat animation, called "wookie-fists" or something like this.
- EraOfDesann
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EsKiMo
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Tuskenjedi
Well, IG assassin droids would be nice. Oh, maybe you could give one a pulse cannon, like the one IG-88 used. Fun, fun, fun!It'd be awesome to put in a hazard trooper but there's the hastle of converting and a skin probably wouldn't be that convincing. What I had in mind for the Empire's special unit were IG assassin droids. Is that a good idea or not? If anyone else has ideas please share them.
- EraOfDesann
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- jangoisbaddest
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From what I remember of Shadows of the Empire, the Pulse Cannon is a little inacturate and weak, but has a really fast rate of fire. The ordinance is purple, in the shape of a sphere. As for the gun itself, I can't really say - the game is so old that I think they just used the same model for all the weapons. Somebody correct me if I'm wrong, cause it's been a while. Oh my, I'm suddenly motivated to make the disruptor from that game :twisted:
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Protector_Pulch
- EraOfDesann
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Well, I might not use the pulse cannon: http://starwars.wikia.com/wiki/Pulse_cannon
However the radiation launcher was something I was considering but I still need ideas for secondary weapons.
However the radiation launcher was something I was considering but I still need ideas for secondary weapons.
- Teancum
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I have the Imperial Rad Trooper (for raditation) and a custom Alliance Rad Trooper, both made by Schizo, both awesome skins. If you want them, just let me know.[GT]EraOfDesann wrote:It'd be awesome to put in a hazard trooper but there's the hastle of converting and a skin probably wouldn't be that convincing. What I had in mind for the Empire's special unit were IG assassin droids. Is that a good idea or not? If anyone else has ideas please share them.
Nearly done.[GT]EraOfDesann wrote:Tean- Lookin' forward to the models! I'll be able to fill in some empty areas with'm and they'll be very useful for my upcoming maps.
Version 1.7.5 of the BF1 pack will be out in very soon, at which point, all you'll have to do is put the following in your lua, and mention 1.7.5 or higher of the BF1 pack is required to play.[GT]EraOfDesann wrote:Epena- I think you tried to help me get Plo Koon in-game. Never did get him in.But I'm satisfied with Mace.
ReadDataFile("SIDE\\heroes.lvl,"
"rep_hero_plokoon")
