Coruscant: Skyline[Release]

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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yuke5
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Re: Coruscant: Skyline

Post by yuke5 »

Clone Commander


I have done a remix of the Clone Commander.

Loadout:

Primary: DP-23 Fully Automatic Shotgun (Has less range and damage than standard, but a higher rate of fire and slightly larger clip)

Secondary: DC-Sidearm Blaster

Equipment: EMP Mines x 3 (Small radius, does very little damage to organics, high damage to droids.)

Defense Buff


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Jet-Droid


The Droideka was somewhat unwieldy, so I replaced it with a Jet Droid.

Loadout:

Primary: Advanced Blaster Rifle(Single fire, but much, much more accurate)

Secondary: Blaster Pistol

Equipment: Timebombs x 2
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CressAlbane
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Re: Coruscant: Skyline [Mini Update]

Post by CressAlbane »

Good idea on the jet droid. I'm working on some sharper textures for the various color buildings, but my internet connection has been spotty for a while. I might not be able to get them to you for a few days.
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Re: Coruscant: Skyline [Mini Update]

Post by Glitch25 »

Why don't you use Sky_216's Jet Droid? He also includes a nicer jet effect to go with the new jetpack.

http://www.gametoast.com/forums/viewtop ... 64&t=22333
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Do you like this skin at all? I'm not too fond of the orange skin.
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Re: Coruscant: Skyline [Mini Update]

Post by THEWULFMAN »

I agree with using Sky's model, however I like the orange skin.
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Re: Coruscant: Skyline [Mini Update]

Post by RattleandHum1988 »

THEWULFMAN wrote:I agree with using Sky's model, however I like the orange skin.
I concur.
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yuke5
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Re: Coruscant: Skyline [Mini Update]

Post by yuke5 »

Thanks for posting that Jet Droid. I like it better too. I'll get it in-game ASAP.

EDIT: Both links are broken. :|
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Re: Coruscant: Skyline [Mini Update]

Post by Lephenix »

yuke5 wrote:Thanks for posting that Jet Droid. I like it better too. I'll get it in-game ASAP.

EDIT: Both links are broken. :|
http://www.mediafire.com/?ka51bonc9cu898r

It works for me. Good job on your map :thumbs: .
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yuke5
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Re: Coruscant: Skyline [Mini Update]

Post by yuke5 »

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The new model is in-game. :D
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@ Lephenix, the link works now because AQT updated the thread. Thanks anyway though. :P
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Re: Coruscant: Skyline [Mini Update]

Post by RevanSithLord »

If he runs out of fuel, I hope there's a platform under him. :lol: Unless you gave him unlimited jetpack fuel and I missed it on one of the pages. Looks great by the way!
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Re: Coruscant: Skyline [Mini Update]

Post by CressAlbane »

I'm working on an additional area to the map, and all is going well - expect to see some more action from the sniper units after the next update! We'll have 2 new areas for command posts, as well as some alternate routes between buildings. You can expect to get an updated library msh soon, too.
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Re: Coruscant: Skyline [Mini Update]

Post by Lephenix »

yuke5 wrote:
Hidden/Spoiler:
@ Lephenix, the link works now because AQT updated the thread. Thanks anyway though. :P
I noticed that after i posted it :P .
The new skin is better :thumbs: .
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yuke5
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Re: Coruscant: Skyline [New Pictures]

Post by yuke5 »

So I was working on the map, following some of the design suggestions of the beta testers, which requested more buildings, lights and the like, but nothing felt solid. My dad saw me working, and he said, "So you're trying to get a neon city type thing going on?"
I said, "Yeah."
"Well, maybe you might want to look at some pictures of Tokyo, or, oh I know, take a look back at Blade Runner."

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Hidden/Spoiler:
Those of you who aren't familiar with Blade Runner should drop what you are doing and go watch it. Now. I mean, just see it even if you're a Harrison Ford or Ridley Scott fan.
And that is when things started clicking.
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Anyway, I finally realized the level of light density I'm shooting for, and here is what I have so far. I'm not done by any means. I have a lot of omni-directional lights to place and more ads to add, but this is getting closer to the style I want.
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The photo below is my personal favorite.
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Re: Coruscant: Skyline [New Photos]

Post by ARCTroopaNate »

It's great to see that you're gonna go all-out on this! It's looking better already! :D
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Re: Coruscant: Skyline [New Photos]

Post by THEWULFMAN »

You can never go wrong using Blade Runner as a reference. Good work.


Oh and here's a fun fact, my parent's first date was seeing Blade Runner. :)
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Re: Coruscant: Skyline [New Photos]

Post by The Nasal Abyss »

Well, duh. Blade Runner has one of the best and fully realized sci-fi cities ever :wink:

I could have told you that!
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Oh and here's a fun fact, my parent's first date was seeing Blade Runner. :)
Nerdy parents FTW.
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Re: Coruscant: Skyline [New Photos]

Post by Marth8880 »

I suggest increasing the level's WorldContrast from 0.5 to maybe 0.6 at the highest. This is done in the .fx file.

Code: Select all

Effect("ColorControl")
{
	Enable(1);
	WorldBrightness(0.5);
	WorldContrast(0.6);
	WorldSaturation(0.5);
}
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yuke5
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Re: Coruscant: Skyline [New Photos]

Post by yuke5 »

I added an FX file to my map, with just that included and the map crashed. I dunno if it's something different though. The error report gave me nothing useful. I'm cleaning and re-munging now.
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Re: Coruscant: Skyline [New Photos]

Post by AQT »

Looking great as usual, Yuke. Very nice update!

Not sure if this will work out on this particular map, but the SWBF1 Kashyyyk assets also has this other "tech pillar," the shortest one of the three available, that you could probably use to add more glow to the map. I think you could probaly use it as one of these things:
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I think they are used to prevent cars from slamming into people on sidewalks in the real world. Just an idea.
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Re: Coruscant: Skyline [New Photos]

Post by Cleb »

Ok I think this is my favorite map in the wip section, I really like all the lights and the flyers going by and the new units, but one thing I wanted to ask: In the 2nd picture, on the building in the background there is an Imperial symbol on it. Is that intentional? Just asking because it doesn't make much sense for the Imperial symbol to be there in the Old Republic era :?
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Re: Coruscant: Skyline [New Photos]

Post by DarthD.U.C.K. »

the lights are veery nice!
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