Hidden/Spoiler:
Hidden/Spoiler:
I'm guessing it has something to do with the blue edges, anyone know how to fix that?
Moderator: Moderators


your totally right. the blue edges means that they are disconet and the polygon´s are pointing inwards(black polygons); therefore wouldn't be seen in game. if you press u (polygon raycast select) and want to selet these black polygons you select a polygon behind, right?Darth-Derkie wrote:I'm guessing it has something to do with the blue edges, anyone know how to fix that?
hope this helpsLittle trick, if there are 1 or 2 polygons you can't get to select all the polygons of the mesh, invert them all that should put the bad ones pointing in such a way you can now select them, invert those, then select all the polygons and invert them once more now they should all be correct.

Hm, that didn't really work for me, but I'm going to start over (again :p), I started each time with a rectangle with blue edges, now I managed to get normal ones. I hope I don't end up with blue edges this time, been trying to make this thing for a day nownaru1305 wrote:your totally right. the blue edges means that they are disconet and the polygon´s are pointing inwards(black polygons); therefore wouldn't be seen in game. if you press u (polygon raycast select) and want to selet these black polygons you select a polygon behind, right?Darth-Derkie wrote:I'm guessing it has something to do with the blue edges, anyone know how to fix that?
to solve you must invert these polygons. to invert a polygon, select the offending polygon, use raycast select, then choose modify->poly meshes->invert polygon.
a little trick by FragMe, he told me if you can´t selet these polygons:hope this helpsLittle trick, if there are 1 or 2 polygons you can't get to select all the polygons of the mesh, invert them all that should put the bad ones pointing in such a way you can now select them, invert those, then select all the polygons and invert them once more now they should all be correct.


