Naboo: Theed Hangar
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XxDepredationxX
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Koolaid7g
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Protector_Pulch
Is there any reason not to make it lethal? These shields were designed to keep potential plasma outbursts within the corridor, so they must have had an enormous energy output.
Would it be possible to have one N-1 as a turret? Hovering in the air, shooting everything in the hangar (just like in Ep.1) Or else, would it be possible for you to have an animation of an N-1 launching?
Would it be possible to have one N-1 as a turret? Hovering in the air, shooting everything in the hangar (just like in Ep.1) Or else, would it be possible for you to have an animation of an N-1 launching?
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Koolaid7g
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@ Protector: The only trepedation I have with making the doors lethal is the pathing. If I'm able to make the bots recognize that its not a good idea to walk into them, then most certainly I will. I also was planning to do some scripting with the N1' s for takeoff when the Hangar CP is controlled by the NSF, but that too is also hinging on my scripting abilities. As for turrets... you'll see. =^)
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Koolaid7g
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Koolaid7g
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Syth
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Penguin
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Koolaid7g
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@ Syth: I'm aiming to try and make the deadline. Granted, it won't be my 100% final FINAL version, but it is possible that I might join. We'll see.
@ Penguin: As of now, I don't have any portals and sectors in play. So yeah, My compy is dying of lag in the Hangar area. It runs pretty smooth in the genroom, though.
@ Penguin: As of now, I don't have any portals and sectors in play. So yeah, My compy is dying of lag in the Hangar area. It runs pretty smooth in the genroom, though.
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aYo.4.YaYo
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XxDepredationxX
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Xavious
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XxDepredationxX
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Redline
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Koolaid7g
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CamandoMichael
