Mirroring a texture? *Solved!*

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Rekubot
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Mirroring a texture? *Solved!*

Post by Rekubot »

I've noticed that some of Pandemic's models (a lot of them, in fact) use a texture that is mirrored onto another part of the texture. I can't describe it too well, but basically a texture has only half of what it should be, so the polygon's texture needs to be 'mirrored' onto the other side. I'm still not sure whether I'm making any sense or not, but I'm sure you know what I mean :P.

So the question is, how do I mirror the texture from the left side of a polygon to the right side of the polygon? This has probably been asked before, but I can't find it anywhere.

Thanks!
Last edited by Rekubot on Fri Jun 22, 2007 4:29 am, edited 1 time in total.
JabbaLovesLava
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Post by JabbaLovesLava »

If you post a picture of the texture editor I'll tell you how (I forgot the location)
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Post by Rekubot »

I found this image on a tutorial site, but I can't get a proper pic until I go on my main PC.
JabbaLovesLava
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Post by JabbaLovesLava »

That'll do, I guess. I'm not 100% sure, just 99% :P (however, that 1% has screwed me over many times in the past -___-) Anyways, I think you go to tools, and in that drop-down menu, towards the bottom there are 2 options that're something along the lines of "Reflect over [X/Y] Axis", might be worded very differently, but that's the basic meaning. If you gimme a pic of the Tools' drop-down menu I'll tell you which on it is.

Anyways, while I was writting the post I came upon this tut, which might also fit your needs, tho I havent tried it and won't, I'll stick to my method :P
http://www.finalgathering.com/tut/texture/te.html
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AceMastermind
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mirroring a texture

Post by AceMastermind »

Image
JabbaLovesLava
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Post by JabbaLovesLava »

Mirror Horizontal / Mirror Vertical :P
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Post by Rekubot »

Yeah, I've got the same options as Ace. I'll read through that tutorial and see if I can find anything. Thanks.

And... Jabba just posted :P. All mirror does is reverse the entire texture, whereas I only want half of it reversed. Would it be easier for me to just post the pic of what I need to do?

Edit: Well, here's a pic anyway:

Image

So what I want to do is flip it so that the left side of the polygon has what you can see now, but the right side of the polygon has the same image, except reversed. Having looked at the editorial you posted, it's useless for that particular polygon because, being a square with only four vertices, it cannot be split in half. So the only way I can think of now (and which would work with your method, Jabba) is to split the polygon in two (using the Add Edge Tool), and then UV map them separately. The only problem I can see with that is that it will be difficult to get them to line up properly, but I'm sure I can do it :P. Thanks guys!

Edit2: LoL, it worked! Problem solved, and thanks for all your help ;).
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