Problems with "tall" space maps & spawning [solved]

In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.

Moderator: Moderators

MercuryNoodles
Jedi
Jedi
Posts: 1003
Joined: Sun Mar 12, 2006 7:16 pm
Projects :: Space - Boarding Action
xbox live or psn: No gamertag set

Re: Problems with "tall" space maps & spawning

Post by MercuryNoodles »

... the debug program refuses to make another BFront.log.
Just to cover this, you don't get a brand new log file every time. BFront2.log is simply updated with the most recent playthrough.
stardestroyer001
Sergeant Major
Sergeant Major
Posts: 239
Joined: Fri Apr 16, 2010 7:02 pm
Projects :: Space Coruscant [before it corrupted]
Games I'm Playing :: World of Warships
xbox live or psn: StarDestroyer75
Location: Canada
Contact:

Re: Problems with "tall" space maps & spawning

Post by stardestroyer001 »

Oh. I renamed the file to something else, thinking the debug program's just going to create a new one. It never made a new one again. (Whoops)

EDIT:Never mind, it made a new one somewhere else on my hard drive.
Post Reply