That what addingMaveritchell wrote:FYI, that will have the issue of potentially messing up awards and it'll probably change your orientation when it teleports you back.
(It also potentially might mess up any sort of campaign variables you have defined, if they're tied in to player deaths.)
Ignorethisdeathplayer[a] = 1
is for. Basically, all those problems could be fixed with adding more code to the event. And matrix IS your orientation, AFAIK. You may be thinking of teleporting to paths, but that uses the paths matrix, which has its on rotation. My map teleports multi-offense teamkillers to a jail...on their sides.





