{WIP} KotOR: Dantooine - [GT]Caleb1117
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Xavious
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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117
Your Duros guy needs some better texturing on his neck.
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Caleb1117
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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117
I changed the jettpack effect, cause instead of it, the darktrooper units, dubbed "exo troopers" will use a anti-gravity pack instead. I just need to get a back pack Geometry addon.

It'll work the same as a dark trooper pack though.
Random glamor, of my improvments to the Matale estate area.

And now, Thanks to Trainmaster611, New laser textures!







It'll work the same as a dark trooper pack though.
Random glamor, of my improvments to the Matale estate area.

And now, Thanks to Trainmaster611, New laser textures!






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Achronos-117
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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117
Oooooh shiny lasers! Good Job Caleb and Trainmaster!
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Caleb1117
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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117
Found some wicked awesome mortar trails in the assets.




Juhanni and the enclave.

Trust me, thats alot better then what I used to have....
It used to be:

See?




Juhanni and the enclave.

Trust me, thats alot better then what I used to have....
It used to be:
See?
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DarkLuke14
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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117
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The_Emperor
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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117
Awesomeness
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DarkLuke14
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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117
hey, you know in KOTOR when you go into another section by going to another place and the screen turns black, what if you did some thing ilke a teleporter so you can escape enemies?
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Caleb1117
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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117
I'm trying to do that, but my teleporters aren't working very well, if I get it to work, you will be able to go to the Krinrath cave, and the Starmap ruins.DarkLuke14 wrote:hey, you know in KOTOR when you go into another section by going to another place and the screen turns black, what if you did some thing ilke a teleporter so you can escape enemies?
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Achronos-117
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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117
Teleporters 0_o?Caleb1117 wrote:I'm trying to do that, but my teleporters aren't working very well, if I get it to work, you will be able to go to the Krinrath cave, and the Starmap ruins.DarkLuke14 wrote:hey, you know in KOTOR when you go into another section by going to another place and the screen turns black, what if you did some thing ilke a teleporter so you can escape enemies?
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Caleb1117
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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117
Yep, its possable.
But not for me it seems.
I'm sure I have penguin's code right, it just won't work.
For this map I wanted a more KotOR-ish way to heal, and get ammo, so My first thought was Mav's kolto tanks.
After much thought, I figured they wouldn't be suited to a outdoor infantry based scenario, an indoor sith base map, maybe, but not an outdoor one with no major structures.
So I just made a barrel that "has medical suplies in it".
You'll heal if your next to it.

Translate it if you want.
For ammo, I just modified the Hexigonal Container.
But not for me it seems.
I'm sure I have penguin's code right, it just won't work.
For this map I wanted a more KotOR-ish way to heal, and get ammo, so My first thought was Mav's kolto tanks.
After much thought, I figured they wouldn't be suited to a outdoor infantry based scenario, an indoor sith base map, maybe, but not an outdoor one with no major structures.
So I just made a barrel that "has medical suplies in it".
You'll heal if your next to it.

Translate it if you want.
For ammo, I just modified the Hexigonal Container.
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Syth
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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117
Give the female sniper the female sniper skeleton (make sure you have female sniper MSH in the side), then she wont look so buff.
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Caleb1117
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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117
So by changing the skeleton, I can give the sniper... "mounds"?Syth wrote:Give the female sniper the female sniper skeleton (make sure you have female sniper MSH in the side), then she wont look so buff.
I had that before, but it messed up the face, and still (AFAIK) no... "mounds".
Hidden/Spoiler:
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Syth
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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117
her mounds??
say her chest. Forgot about that. Maybe if some body made some chest addons... nah... maybe to weird.
say her chest. Forgot about that. Maybe if some body made some chest addons... nah... maybe to weird.
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Achronos-117
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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117
Lol, yeah just say chest, nothing rong about it 
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MegaChalupa
Re: {WIP} KotOR: Dantooine - [GT]Caleb1117
Caleb your probably one of the best mod/model/mapper in the history of swbf!

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Achronos-117
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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117
Come on, give the other GTer's some credit!MegaChalupa wrote:Caleb your probably one of the best mod/model/mapper in the history of swbf!![]()
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MegaChalupa
Re: {WIP} KotOR: Dantooine - [GT]Caleb1117
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fine... THE PPL AT GT ARE THE BEST SWBF 2 MODDERS EVER!!!
cept me
Happy now?
cept me
Happy now?
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Achronos-117
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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117
Dude, take it easy, I wasnt trying to offend you in anyway
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Caleb1117
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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117
Chest eh? it has a ring to it. 
Yes, I get it, you like the mod, and I'm glad you do, Back ontopic now, Kthxbai.

Yes, I get it, you like the mod, and I'm glad you do, Back ontopic now, Kthxbai.
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RevanSithLord
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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117
PERVERT!Syth wrote:Maybe if some body made some chest addons...
Lol! Just kidding. That sounded awkward though.
But I agree... she needs to look like she wasn't stuffed with marshmellows.
