SWBF Series Model Showcase Thread v4.0
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- kooster
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Re: SWBF Series Model Showcase Thread v4.0
Nice clone commander and weapons!
They all look really nice!
They all look really nice!
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MandeRek
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Re: SWBF Series Model Showcase Thread v4.0
Commander Jet's Weapon: Heavy Republic Flamethrower

Based on:

I'm thinking about doing those troopers to, too bad I don't have a good Geo map for BF0
Based on:
I'm thinking about doing those troopers to, too bad I don't have a good Geo map for BF0
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genaral_mitch
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Re: SWBF Series Model Showcase Thread v4.0
lol, I loved it when they lit the geos on fire!
- CodaRez
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Re: SWBF Series Model Showcase Thread v4.0
Lol haven't posted here in awhile again.
SWG Power Hammer:

Based off of:
Wireframe of the head (since the bottom cylinders aren't much to talk about)
Yeah so its really high pollied, go on, sue me 
SWG Power Hammer:
Based off of:
Hidden/Spoiler:
Hidden/Spoiler:
- DarthD.U.C.K.
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Re: SWBF Series Model Showcase Thread v4.0
too...... many...unnecassery polys
but beside that it looks good
but beside that it looks good
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The_Emperor
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Re: SWBF Series Model Showcase Thread v4.0
Oh I will. I'd contact a lawyer if I were you, and I'd go looking for a cheap place to live in the future.CodaRez wrote: Yeah so its really high pollied, go on, sue me
Nice hammer, your model looks pretty much 100% accurate to me. Why do they call it powered though? A cheap way to let a war-hammer make sense in a world full of lasers?
- CodaRez
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Re: SWBF Series Model Showcase Thread v4.0
Oh you will find the odds very much in my favor in court, my lawyers got WINGS and a MASK
*looks at title*
Aw ****.
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Why its called powered? Well thats what the game calls it *shrugs*
(ur reasoning is quite realistic though
)
*looks at title*
Aw ****.
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Why its called powered? Well thats what the game calls it *shrugs*
(ur reasoning is quite realistic though
- Fiodis
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Re: SWBF Series Model Showcase Thread v4.0
The BF2 game engine can handle more polies than most people realize. You could easily use that many polies in a hammer model, I think. Sure, you could get away with less. But there's not much reason to deliberatly reduce that model's polies.
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Commander_Fett
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Re: SWBF Series Model Showcase Thread v4.0
You can fit a good 6,000 or more on a model, it's just sometimes if a poly is too small it won't show up right ingame (or not at all)
- Battleffront_Conquer
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Re: SWBF Series Model Showcase Thread v4.0
This is true in that 6000 is a relative max but its wise to keep it under 4-5 thousand... large pollied objects may even crash the game if there are too many... also if they are too small it can cause a game to crash. I have also found that terrain cutters cant exceed (roughly) 40% of the map... this WILL crash your game and these need to be very low poly.Commander_Fett wrote:You can fit a good 6,000 or more on a model, it's just sometimes if a poly is too small it won't show up right ingame (or not at all)
- ANDEWEGET
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Re: SWBF Series Model Showcase Thread v4.0
it can handle many polies, but a hammer model like this doesnt need that much polies. and if you can achieve the same result with less polies there is a reason to reduce it.Fiodis wrote:The BF2 game engine can handle more polies than most people realize. You could easily use that many polies in a hammer model, I think. Sure, you could get away with less. But there's not much reason to deliberatly reduce that model's polies.
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FragMe!
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Re: SWBF Series Model Showcase Thread v4.0
Just the end of the big cylinder and the small spheres are about all he can reduce (would just use a cylinder for the small objects and just pull the ends out to a roundinsh shape)
I will say that before you export it you should triangulate it (Model/Modify Polgons/triangulate)
I will say that before you export it you should triangulate it (Model/Modify Polgons/triangulate)
- CodaRez
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Re: SWBF Series Model Showcase Thread v4.0
Umm, what does it do?FragMe! wrote:Just the end of the big cylinder and the small spheres are about all he can reduce (would just use a cylinder for the small objects and just pull the ends out to a roundinsh shape)
I will say that before you export it you should triangulate it (Model/Modify Polgons/triangulate)
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MandeRek
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Re: SWBF Series Model Showcase Thread v4.0
To keep this on topic:
No idea where wazzie got this model from, but the head model was in his BF0 assets, I'm sure he got permission. If you know who made it please let me know. Anyhow, it was WAAAAY beter than my old Kenobi model (head), but it was a mess. I had to make a new texture, with uvs as reference, and I moddeled the body, but that was not harsh. The end: mission accomplished? The latest, and will be used a lot;
Obi-Wan Kenobi (TCW/Ep3/BF0 mix)
Much better as the hippie from the Heroes topic huh? 
Edit: Ingame will have skirt ofcourse
No idea where wazzie got this model from, but the head model was in his BF0 assets, I'm sure he got permission. If you know who made it please let me know. Anyhow, it was WAAAAY beter than my old Kenobi model (head), but it was a mess. I had to make a new texture, with uvs as reference, and I moddeled the body, but that was not harsh. The end: mission accomplished? The latest, and will be used a lot;
Obi-Wan Kenobi (TCW/Ep3/BF0 mix)
Hidden/Spoiler:
Edit: Ingame will have skirt ofcourse
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FragMe!
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Re: SWBF Series Model Showcase Thread v4.0
I like the head, the body with the cloth part look a little wierd to me, sort of like taking a midget and stuffing him into a set of artifical legs. Don't mean to sound harsh that is just the way it looks to me, but then I have a distorted view of the world anyway
Edit: ah looking two posts down it does look differnt with the skirt, kam whatever you want to call it.
MandeRek, you never come on xfire anymore, miss you buddy.
@CodaRez Sharply rising sides on things tend to disappear in game triangualting before export helps to prevent this.
Edit: ah looking two posts down it does look differnt with the skirt, kam whatever you want to call it.
MandeRek, you never come on xfire anymore, miss you buddy.
@CodaRez Sharply rising sides on things tend to disappear in game triangualting before export helps to prevent this.
- DarthD.U.C.K.
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Re: SWBF Series Model Showcase Thread v4.0
im 90% shure its HapSlash's
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- CodaRez
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Re: SWBF Series Model Showcase Thread v4.0
Well judging from pics I saw, the pelvis and thighs can easily be replaced with the stock obi-wan model part
The *pauldron* should be shortened a bit
And I hope u added the jedi order insignia on his left shoulder plate.
Other than that, lookin good!
(though IMO the head looks a bit too cute
)
And maybe this is a more realistic rendition of how he would be like in BF2, but ur free to refer, doesnt he look menacing :maulsaber:
The *pauldron* should be shortened a bit
And I hope u added the jedi order insignia on his left shoulder plate.
Other than that, lookin good!
(though IMO the head looks a bit too cute
And maybe this is a more realistic rendition of how he would be like in BF2, but ur free to refer, doesnt he look menacing :maulsaber:
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MandeRek
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Re: SWBF Series Model Showcase Thread v4.0
Okay fixed the model in some sort of way, will have ingame pic for next post.
@Frag - I know man, busy school! I promise I'll be on coming 2 weeks!
EDIT
Sorry for double post!!
Here;s the fixed Kenobi model ingame:

@Frag - I know man, busy school! I promise I'll be on coming 2 weeks!
EDIT
Sorry for double post!!
Here;s the fixed Kenobi model ingame:
- Delta-1035
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Re: SWBF Series Model Showcase Thread v4.0
I love it. 
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Darth_Spiderpig
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Re: SWBF Series Model Showcase Thread v4.0
I do not. But I like him. GJ, Mande.
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