WIP: Clone Wars: Landing at Point Rain
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- wishihadaname
- Captain

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Re: WIP: Clone Wars: Landing at Point Rain
Those models are very nice however I don't know how to convert Empire at war models to Battlefront II models, like I asked before, if someone would be kind enough to convert those two models or make some new ones I would be eternally greatful.
- Battlefiler
- 2nd Warning

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Re: WIP: Clone Wars: Landing at Point Rain
i can try it when everybody tels me how
- Lagomorphia
- Major

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Re: WIP: Clone Wars: Landing at Point Rain
.alo models are exported from 3ds Max I think. Use that to convert the .alo to a common format between 3ds Max and XSI, then export from XSI as a .msh. I have neither program however, so I can't provide any more help.
- wishihadaname
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Re: WIP: Clone Wars: Landing at Point Rain
Friday update:
I've nearly completed hub #3, since all i've got to do is add some little changes to it I believe it is high time to tell you guys about hub #3. In Hub 3 the CIS controls 2/3 command posts, the airfield and the vehicle hanger. Their main objective is to make sure that the republic does not capture the vehicle hanger because if they do they not only get 4 tanks, 5 barcs, and 3 bombers (auto pilot type), they also cut the CIS supply lines, it will be impossible to get infantry from the factory (their heaviest spawn point) to the front lines. Basically if the reps capture the vehicle hanger they start winning. The other two CP's in this region are the airfield, with 3 fighters and 3 bombers avalable for the player, and the republic defensive circle, a very strong defensive position with guns capable of killing most tanks in 3-5 hits. Most of hub 3 is open plain were tanks and speederbikes dominate, infantry must stick to the rocks and the high ground while the tanks duke it out below.
Now without further adue, here is the friday gallery.
Q&A
-I've decided that the beta will be private, I'll post futher information once I get closer to releasing it
-The bombers you guys asked for will be included (as shown in the pictures above), the only question is how meny and weather or not i'll have them to bombing runs
-I heard a few complaints about my original geo reskin so its been redone, I hope it looks better now.
Requests to the community
-OK, seriusly, I really need help with VO, could one of you guys please explain how to add it?
-I've asked alot of times before but once again, can't anyone convert those awsome empire at war models back on page 4 or 5 to BFII models? That would be really awsome!
Note on future updates
School is starting to crunch down on me, if updates are lacking in new content at least you'll know why, I promice I will not dump this project unless my computer explodes but it is taking longer than I thought because lets face it. Grades are more important than star wars, sorry.
I've nearly completed hub #3, since all i've got to do is add some little changes to it I believe it is high time to tell you guys about hub #3. In Hub 3 the CIS controls 2/3 command posts, the airfield and the vehicle hanger. Their main objective is to make sure that the republic does not capture the vehicle hanger because if they do they not only get 4 tanks, 5 barcs, and 3 bombers (auto pilot type), they also cut the CIS supply lines, it will be impossible to get infantry from the factory (their heaviest spawn point) to the front lines. Basically if the reps capture the vehicle hanger they start winning. The other two CP's in this region are the airfield, with 3 fighters and 3 bombers avalable for the player, and the republic defensive circle, a very strong defensive position with guns capable of killing most tanks in 3-5 hits. Most of hub 3 is open plain were tanks and speederbikes dominate, infantry must stick to the rocks and the high ground while the tanks duke it out below.
Now without further adue, here is the friday gallery.
Hidden/Spoiler:
Hidden/Spoiler:
Hidden/Spoiler:
Hidden/Spoiler:
Hidden/Spoiler:
Hidden/Spoiler:
Q&A
-I've decided that the beta will be private, I'll post futher information once I get closer to releasing it
-The bombers you guys asked for will be included (as shown in the pictures above), the only question is how meny and weather or not i'll have them to bombing runs
-I heard a few complaints about my original geo reskin so its been redone, I hope it looks better now.
Requests to the community
-OK, seriusly, I really need help with VO, could one of you guys please explain how to add it?
-I've asked alot of times before but once again, can't anyone convert those awsome empire at war models back on page 4 or 5 to BFII models? That would be really awsome!
Note on future updates
School is starting to crunch down on me, if updates are lacking in new content at least you'll know why, I promice I will not dump this project unless my computer explodes but it is taking longer than I thought because lets face it. Grades are more important than star wars, sorry.
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Blade117
- Command Sergeant Major

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Re: WIP: Clone Wars: Landing at Point Rain
Very nice update, I look forward to the beta (that might have been an offer/request to be a tester.) I like the concept of Hub 3. Vehicular Warfare FTW!
- Lagomorphia
- Major

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Re: WIP: Clone Wars: Landing at Point Rain
Are you going to change the markings on the Y-wings to red? (They were red in the Geonosis episodes and yellow everywhere else)
- ThePRPD
- Private
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Re: WIP: Clone Wars: Landing at Point Rain
This is looking really good so far! Looking forward to the final product!
- wishihadaname
- Captain

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Re: WIP: Clone Wars: Landing at Point Rain
Please read what I post before asking questions... didn't I say I was going to reskin them?Lagomorphia wrote:Are you going to change the markings on the Y-wings to red? (They were red in the Geonosis episodes and yellow everywhere else)
- Lagomorphia
- Major

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Re: WIP: Clone Wars: Landing at Point Rain
I do read it, I just always seem to miss things like that.Please read what I post before asking questions... didn't I say I was going to reskin them?
- sampip
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Re: WIP: Clone Wars: Landing at Point Rain
I would suggest re-adjusting the hue of the hangar because at the minute it looks slightly... pink. Other than that, looks nice!
- wishihadaname
- Captain

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Re: WIP: Clone Wars: Landing at Point Rain
Monday update:
As I said earlier, school has been pushing down hard on me. I spent most of the weekend writting essays but did manage to get a bit done in the two or so free hours I had on sunday. Todays update is rather scrawny and I appologise but here is the loading screen and radar map for Landing at Point Rain, what do you guys think?
Oddly there were no questions to be adressed so no Q&A section today.
As I said earlier, school has been pushing down hard on me. I spent most of the weekend writting essays but did manage to get a bit done in the two or so free hours I had on sunday. Todays update is rather scrawny and I appologise but here is the loading screen and radar map for Landing at Point Rain, what do you guys think?
Hidden/Spoiler:
Hidden/Spoiler:
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Blade117
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Re: WIP: Clone Wars: Landing at Point Rain
Impressive radar map, and the loadscreen, even though squished atm, will look great as a loadscreen, which you stated was unsquished when it needed to be. For 2 hours in a packed weekend, you accomplished quite a lot. Nice work.
- acryptozoo
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Re: WIP: Clone Wars: Landing at Point Rain
it is looking really great
hope it comes out soon
hope it comes out soon
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Blade117
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Re: WIP: Clone Wars: Landing at Point Rain
Same here. I pray for a beta soon as well.
- lucasfart
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Re: WIP: Clone Wars: Landing at Point Rain
Looks good but with the loadscreen, won't the text cover the loading bar?
also, i would recommend spreading the text out and making it slightly smaller, unless you want it superbig....
also, i would recommend spreading the text out and making it slightly smaller, unless you want it superbig....
- Lagomorphia
- Major

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Re: WIP: Clone Wars: Landing at Point Rain
I finally found another use of the 'Bayonet' frigate. It's in Mavertichell's Abraxas Platform and is called the Indomitable-class.
- wishihadaname
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Re: WIP: Clone Wars: Landing at Point Rain
Friday update!
This week i've mostly been troubleshooting and doing minute changes, however the map looks much better now that i've done my first round of QA. After a friend of mine went through and played the map I had about 3.5 pages of neusances and annoyances to fix, nothing gamebreaking but things like levetating rocks, invisible effect, kamikazi pilots, frigate clippage, and hovering SBD's. As far as actual progress is concerned I gave the republic a slightly reskinned heavy trooper to help deal with the tanks the CIS has. I've also decided that since the Geonsian Engineer is built as a light harrasment class, it shouldn't be huge and wear the armour that the melle oriented warrior does. So I went through and switched the engineer back to shipped Geo skin and descaled him. However i've run out of ideas for a fresh skin so I would appreciate it if you guys would give me some input. What do YOU want to see the geonosian engineer look like?
Here is the image gallery for today
This week i've mostly been troubleshooting and doing minute changes, however the map looks much better now that i've done my first round of QA. After a friend of mine went through and played the map I had about 3.5 pages of neusances and annoyances to fix, nothing gamebreaking but things like levetating rocks, invisible effect, kamikazi pilots, frigate clippage, and hovering SBD's. As far as actual progress is concerned I gave the republic a slightly reskinned heavy trooper to help deal with the tanks the CIS has. I've also decided that since the Geonsian Engineer is built as a light harrasment class, it shouldn't be huge and wear the armour that the melle oriented warrior does. So I went through and switched the engineer back to shipped Geo skin and descaled him. However i've run out of ideas for a fresh skin so I would appreciate it if you guys would give me some input. What do YOU want to see the geonosian engineer look like?
Here is the image gallery for today
Hidden/Spoiler:
Hidden/Spoiler:
Hidden/Spoiler:
Hidden/Spoiler:
Hidden/Spoiler:
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genaral_mitch
- Jedi

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Re: WIP: Clone Wars: Landing at Point Rain
That looks really cool. Are the ariel bombardments by animated turrets or good AI planning?
EDIT: The little armor on the engineer should be gold.
EDIT: The little armor on the engineer should be gold.
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Captain Fordo
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Re: WIP: Clone Wars: Landing at Point Rain
I'm sorry if I didn't know but where are the ARF troopers? 
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genaral_mitch
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Re: WIP: Clone Wars: Landing at Point Rain
They're the guys that look simalair to BARC troopers. 
