Rhen Var: Temple Released!
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Koolaid7g
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RE: Re: RE: Rhen Var: Temple *WIP*
Wow, not too shabby! I especially like the indoor areas. It looks like you also have a good blend of indoor/outdoor fighting, which is always a plus. I look forwards to more!
- SBF_Dann_Boeing
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Re: RE: Re: RE: Rhen Var: Temple *WIP*
the grey plain u see is actually a small hilly area next to a giant cliffside. tho its hard to see in the overhead. Also hard to see in the overhead is a flyer take off point on the mountain which is sort of on the right in the first picture. You also can't see the 2 tunnel systems. and there isnt a dungeon but there is a giant pit u can slide down into that leads to a secret tomb (the pit/slide is pictured in my last in-game screen)Protector_Pulch wrote:Oh, very oh. Anyway, there's a great grey plain you can see in the second picture - I hope it will be filled with buildings of all kinds.
PS:
I guess the location of the Temple is just perfect for a dungeon acessible from both ground level and city - what do you think ?
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Elmo
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Xavious
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Protector_Pulch
@Boeing: I was refering to an empty plain in the city itself, to the right of the big round central building.
@ Topic: I don't see this altar really out of place. The only thing I mislike is how it blends with the ground...could you please submerge the baseplate. Apart from this, the altar is a relic, something worth fighting for, and thus, a CP.
@ Topic: I don't see this altar really out of place. The only thing I mislike is how it blends with the ground...could you please submerge the baseplate. Apart from this, the altar is a relic, something worth fighting for, and thus, a CP.
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I may do something with that altar it doesn't really fit with the hoth pieces around it.
that's actually a roof to the temple, if you remember the layout of rhen var citadel, u know that inside is the small tomb behind the central cp.Protector_Pulch wrote:@Boeing: I was refering to an empty plain in the city itself, to the right of the big round central building.
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timusafa
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Protector_Pulch
Sorry, I don't own BF I, and having the excellent Conv-pack, I see no reason to buy it.SBF_Dann_Boeing wrote:I may do something with that altar it doesn't really fit with the hoth pieces around it.
that's actually a roof to the temple, if you remember the layout of rhen var citadel, u know that inside is the small tomb behind the central cp.Protector_Pulch wrote:@Boeing: I was refering to an empty plain in the city itself, to the right of the big round central building.
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ok i added shadow regions to the map so the lighting is fixed as well as improved the tunnel cp, and I'm nearly finished with zeroedit work. The next stuff that i have to do in it is try and fix the planning a little since i am still over the limit as well as make a layer for my bonus mode. Then all i have to do is design the sides. Also, I'm fixing the camera position for the millenium falcon.
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Elmo
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Food_Eater
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Protector_Pulch
Oh. Attention: When SBF_Dann_Boeing is working on sides, stranges things happen...unforseen crashes, inexplainable impossibilities when it comes to the sides. So please promise to us and speak after me: When I can't help to do some really weird side editing, I'll spare the Conquest modes and concentrate my full power on the small modes (like Hunt).SBF_Dann_Boeing wrote: Then all i have to do is design the sides.






