Hex editing UVs??

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Deviss
Master of the Force
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Hex editing UVs??

Post by Deviss »

hello well i have many time without posting help lol, my dude is , i always hex edited MODL chunks in defect MODL complete i know the UV is called UV0L is into MODL section the same MATD is into MATL so my question is... is possible hex edit UVs?? for example i put other UV0L and ovbiously rezise the MODL size, if is possible so i could get remapped clones and get correct UV for clone commando from Neomarz :D

thanks in advance
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YouJediJunkie
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Re: Hex editing UVs??

Post by YouJediJunkie »

I STRONGLY doubt it. If you want to re-UV models, you have to do it in a 3D application.
Deviss
Master of the Force
Master of the Force
Posts: 3772
Joined: Tue Aug 12, 2008 7:59 pm
Projects :: Clone Wars Extended
Games I'm Playing :: BF2

Re: Hex editing UVs??

Post by Deviss »

YouJediJunkie wrote:I STRONGLY doubt it. If you want to re-UV models, you have to do it in a 3D application.
ou, because i can't use XSI software for my hardware , so i try always hex editing way, i hex edit the UV0L i got change the UV but not the exactly UV i see in other model :(
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