.skp to XSI [Solved]

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Fluffy_the_ic
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.skp to XSI [Solved]

Post by Fluffy_the_ic »

I recently downloaded a model of master chief's helmet. It's relatively low-poly by the looks of it, and I found it was in .skp format. I changed its extension to .zip and it won't open. Why is this so?
NOTE: There was no .dae option when I downloaded it.
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AceMastermind
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Re: .skp to XSI

Post by AceMastermind »

Fluffy_the_ic wrote:I recently downloaded a model.......and I found it was in .skp format. I changed its extension to .zip and it won't open. Why is this so?
Because you can't just go around changing file extensions.
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Fluffy_the_ic
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Re: .skp to XSI

Post by Fluffy_the_ic »

Well, I knew that, but I had figured that the tutorial was gonna be the same as it is for .kmz, and I thought you had to change the extension for that.
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Re: .skp to XSI

Post by AceMastermind »

If you were able to use that same method for skp files then it would've been mentioned somewhere in the tutorial.

Open the skp file with SketchUp then export it as Google Earth 4 model *kmz then change the extension to zip and extract the contents.
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Fluffy_the_ic
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Re: .skp to XSI

Post by Fluffy_the_ic »

ok
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