All-Purpose Request Thread (Take 3)

Talk and share anything related to Star Wars Battlefront 2. No maps or mod announcements here. Use Work in Progress forum.

Moderator: Moderators

Locked
Deviss
Master of the Force
Master of the Force
Posts: 3772
Joined: Tue Aug 12, 2008 7:59 pm
Projects :: Clone Wars Extended
Games I'm Playing :: BF2

Re: All-Purpose Request Thread (Take 3)

Post by Deviss »

lucasfart wrote:My request still stands. Without these files i can't get visual munge to work, so please give me a hand with this.
ops so sorry i didnt read it :S, the folders you need ;) ?
User avatar
DarthD.U.C.K.
Master of the Force
Master of the Force
Posts: 6027
Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany

Re: All-Purpose Request Thread (Take 3)

Post by DarthD.U.C.K. »

all those who aren missing in the screenshot
Deviss
Master of the Force
Master of the Force
Posts: 3772
Joined: Tue Aug 12, 2008 7:59 pm
Projects :: Clone Wars Extended
Games I'm Playing :: BF2

Re: All-Purpose Request Thread (Take 3)

Post by Deviss »

DarthD.U.C.K. wrote:all those who aren missing in the screenshot
oh thanks again sir, i must look better the posts xD
MOD TOOLS MISSING FILES :D
User avatar
General_Nate
Lieutenant General
Lieutenant General
Posts: 689
Joined: Sun Jun 28, 2009 4:01 pm
Projects :: None because BFII is not working
Games I'm Playing :: Minecraft
xbox live or psn: No gamertag set
Location: 127.0.0.1

Re: All-Purpose Request Thread (Take 3)

Post by General_Nate »

Hello there! I would appreciate it if some kind person would add a few Hard Points, and collision if you know how, to my model. Thanks so much in advance! :thumbs: :thumbs: :thumbs:
User avatar
StarkillerMarek
Rebel Colonel
Rebel Colonel
Posts: 611
Joined: Wed Aug 12, 2009 4:42 pm
Location: I may be back.

Re: All-Purpose Request Thread (Take 3)

Post by StarkillerMarek »

General_Nate wrote:Hello there! I would appreciate it if some kind person would add a few Hard Points, and collision if you know how, to my model. Thanks so much in advance! :thumbs: :thumbs: :thumbs:
You mean like, damagae hardpoints, and weapon fire points?
User avatar
General_Nate
Lieutenant General
Lieutenant General
Posts: 689
Joined: Sun Jun 28, 2009 4:01 pm
Projects :: None because BFII is not working
Games I'm Playing :: Minecraft
xbox live or psn: No gamertag set
Location: 127.0.0.1

Re: All-Purpose Request Thread (Take 3)

Post by General_Nate »

StarkillerMarek wrote:
General_Nate wrote:Hello there! I would appreciate it if some kind person would add a few Hard Points, and collision if you know how, to my model. Thanks so much in advance! :thumbs: :thumbs: :thumbs:
You mean like, damagae hardpoints, and weapon fire points?
Yes. :)
User avatar
lucasfart
Sith
Sith
Posts: 1440
Joined: Tue Feb 24, 2009 5:32 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Australia

Re: All-Purpose Request Thread (Take 3)

Post by lucasfart »

Deviss wrote:
DarthD.U.C.K. wrote:all those who aren missing in the screenshot
oh thanks again sir, i must look better the posts xD
MOD TOOLS MISSING FILES :D
Thanks heaps for that Dev! I'll try it as soon as possible. I'm just happy thats its not over 50 mb :)
User avatar
redgroupclan
High General
High General
Posts: 867
Joined: Thu Jan 24, 2008 11:47 pm
Location: For less cheap gameplay - BF2 v1.1 server "NoEngineersAntiGlitch"

Re: All-Purpose Request Thread (Take 3)

Post by redgroupclan »

Would anyone take it upon themselves to model people into my vehicles?
http://www.gametoast.com/forums/viewtop ... &start=920
(Pages 47 & 48)
The MTV-7 Multi Terrain Vehicle (Stormtrooper), the Sniper Airspeeder (Stormtrooper), and the WW-676 Repulsorlift Sled (Scout trooper).

I'll provide download links if anyone will model troopers into the vehicles.
User avatar
DarthD.U.C.K.
Master of the Force
Master of the Force
Posts: 6027
Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany

Re: All-Purpose Request Thread (Take 3)

Post by DarthD.U.C.K. »

why do you want to MODEL them into vehicles? setting a normal pilotharpoint with pilotexposed is much better?!
or did i miss something here?
User avatar
StarkillerMarek
Rebel Colonel
Rebel Colonel
Posts: 611
Joined: Wed Aug 12, 2009 4:42 pm
Location: I may be back.

Re: All-Purpose Request Thread (Take 3)

Post by StarkillerMarek »

General_Nate wrote:
StarkillerMarek wrote:
General_Nate wrote:Hello there! I would appreciate it if some kind person would add a few Hard Points, and collision if you know how, to my model. Thanks so much in advance! :thumbs: :thumbs: :thumbs:
You mean like, damagae hardpoints, and weapon fire points?
Yes. :)
Well, collision I can't do. I may be able to put the other harpoints on to your model, if I have time.
User avatar
General_Nate
Lieutenant General
Lieutenant General
Posts: 689
Joined: Sun Jun 28, 2009 4:01 pm
Projects :: None because BFII is not working
Games I'm Playing :: Minecraft
xbox live or psn: No gamertag set
Location: 127.0.0.1

Re: All-Purpose Request Thread (Take 3)

Post by General_Nate »

StarkillerMarek wrote:
General_Nate wrote:
StarkillerMarek wrote:
General_Nate wrote:Hello there! I would appreciate it if some kind person would add a few Hard Points, and collision if you know how, to my model. Thanks so much in advance! :thumbs: :thumbs: :thumbs:
You mean like, damagae hardpoints, and weapon fire points?
Yes. :)
Well, collision I can't do. I may be able to put the other harpoints on to your model, if I have time.
Oh dude! If you could, I would love it! So, just let me know by PM when is a good time, and I'll send it to you. :)
User avatar
skelltor
Sith
Sith
Posts: 1431
Joined: Fri Dec 11, 2009 6:24 pm
Projects :: BFSM
Games I'm Playing :: SWBFII
xbox live or psn: skelltor95
Location: minisnowta
Contact:

Re: All-Purpose Request Thread (Take 3)

Post by skelltor »

can someone please make a remapped darktrooper model?
User avatar
redgroupclan
High General
High General
Posts: 867
Joined: Thu Jan 24, 2008 11:47 pm
Location: For less cheap gameplay - BF2 v1.1 server "NoEngineersAntiGlitch"

Re: All-Purpose Request Thread (Take 3)

Post by redgroupclan »

DarthD.U.C.K. wrote:why do you want to MODEL them into vehicles? setting a normal pilotharpoint with pilotexposed is much better?!
or did i miss something here?
I'm making props of the vehicles.
User avatar
lucasfart
Sith
Sith
Posts: 1440
Joined: Tue Feb 24, 2009 5:32 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Australia

Re: All-Purpose Request Thread (Take 3)

Post by lucasfart »

Did anyone ever release the assets for endar spire, in specific the textures? If not could someone tell me who made them??
User avatar
DarthD.U.C.K.
Master of the Force
Master of the Force
Posts: 6027
Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany

Re: All-Purpose Request Thread (Take 3)

Post by DarthD.U.C.K. »

RepSharpshooter made all the assets and the map, he didnt release nything though
User avatar
lucasfart
Sith
Sith
Posts: 1440
Joined: Tue Feb 24, 2009 5:32 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Australia

Re: All-Purpose Request Thread (Take 3)

Post by lucasfart »

oh. ok. Thanks Darth. Do you think he would be willing to give me some of the textures if i asked?
Xavious
Sith Master
Sith Master
Posts: 2783
Joined: Mon Jun 12, 2006 3:46 pm

Re: All-Purpose Request Thread (Take 3)

Post by Xavious »

Actually, Caleb1117 made a couple of props from the Endar Spire map, which you can find here: http://www.gametoast.com/index.php?opti ... &Itemid=73
User avatar
lucasfart
Sith
Sith
Posts: 1440
Joined: Tue Feb 24, 2009 5:32 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Australia

Re: All-Purpose Request Thread (Take 3)

Post by lucasfart »

awesome! Thanks for that Xavious.
User avatar
StarkillerMarek
Rebel Colonel
Rebel Colonel
Posts: 611
Joined: Wed Aug 12, 2009 4:42 pm
Location: I may be back.

Re: All-Purpose Request Thread (Take 3)

Post by StarkillerMarek »

General_Nate wrote:
StarkillerMarek wrote:
General_Nate wrote:
StarkillerMarek wrote:
General_Nate wrote:Hello there! I would appreciate it if some kind person would add a few Hard Points, and collision if you know how, to my model. Thanks so much in advance! :thumbs: :thumbs: :thumbs:
You mean like, damagae hardpoints, and weapon fire points?
Yes. :)
Well, collision I can't do. I may be able to put the other harpoints on to your model, if I have time.
Oh dude! If you could, I would love it! So, just let me know by PM when is a good time, and I'll send it to you. :)
Ok, I'll let you know.
User avatar
Anakin
Master of the Force
Master of the Force
Posts: 4817
Joined: Sat Sep 19, 2009 11:37 am
Projects :: RC Side Mod - Remastered - SWBF3 Legacy
Location: Mos Espa (germany)

Re: Dark Times: The Rising Son (campaign)

Post by Anakin »

it would be great if there is a campaign where you can fight first in space and after this you musst flight to the planed with a gunnship and fight there. Or a campaign where you destroy the Death Star, where you can get instead of the Star Destroyer a Deathstar, what is slower than the Star Destroyer and cost much, but than you can destroy planneds instead of fighting there.
A new animation when the Fleat flights from planed to planed would be great, too. E.G. a sequence from the film
Locked