This is where it gets freaky.
I edited the ODF to reference a different, working model, saved, launched Zero Editor and placed the object which all worked out fine. Then, I closed Zero Editor after saving, opened up the ODF again and changed it to reference the model that was crashing Zero Editor. I munged the map, launched Battlefront, loaded the map, and BAM!, there the model was, perfectly fine, no crashes. Confused, I launched Zero Editor, loaded up my map, but it crashed.
Does anybody know what could possibly be causing this odd Zero Editor crash? The model is only at 908 tris right now, so there's no way that could be the issue. Exporting the model using MshEx3 didn't fix or alter the problem, nor did changing the ClassLabel to "prop".





