WIP Clone Commandos

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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fiddler_on_the_roof
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Re: WIP Clone Commandos

Post by fiddler_on_the_roof »

:eek: :eek: holy [diet dr. pepper] nice model!! i can't wait to see this in-game .. amazing job
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RC-1192
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Re: WIP Clone Commandos

Post by RC-1192 »

holy clone-trooper-helmet-in-a-box :bowdown: most impressive :vader2:
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Anakin
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Re: WIP Clone Commandos

Post by Anakin »

DarthD.U.C.K. wrote:
boss
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fixer
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scorch
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with specmap:
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:shock: WOW very realistic

Are you working on Sev,too??
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Will be great to get Delta Squad (all 4) instead of the hero?? maybe a bit more inteligent than the others if you preset F4 for "follow me"

what did specmap means??
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lucasfart
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Re: WIP Clone Commandos

Post by lucasfart »

While I'm not totally sure about the specmap myself, its got something to do with the lighting and reflection off the units surface.

And you can make f4 the follow me command yourself, in the games controls...
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Re: WIP Clone Commandos

Post by Wonderboy »

Yeah, spec maps have to do with the way light shines on them. Adds real-time lighting or something. Its to make something shiny.
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DarthD.U.C.K.
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Re: WIP Clone Commandos

Post by DarthD.U.C.K. »

specmaps control the shinyness of the surface
and no, im not yet working on sev but i will definintelly do him
to be honest i havent really done any modding for a month but i think ill start again soon
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Anakin
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Re: WIP Clone Commandos

Post by Anakin »

would be great :thumbs:
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Re: WIP Clone Commandos

Post by Obi-Wan Kenobi »

Wow D.U.C.K, that is quite a feat.
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