I've encountered an odd thing. Actually, it's probably been there all along, but I'm not sure whether or not there is anything that can be done about it.
You see, the blaster bolts and other projectiles seem to travel in a more jerky, low-framerate manner in multiplayer, yet exceptionally smoothly in singleplayer. To illustrate, imagine the "XX" is the position of a blaster bolt.
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SP= XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX
MP= XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX
T=00-----01-----02-----03-----04-----05-----06-----07-----08-----09-----10-----11-----12-----13-----14-----15-----16-----17-----18-----19-----20...
_____________________________________________________________________________________________________________________________As you can see, while the bolt travels the same velocity and reaches its destination at the same time, it appears it is rendered a significantly smaller portion of the time in multiplayer. This is extremely frustrating visually, as blaster bolts look bizarre and un-Star Wars in multiplayer and appear to suggest either low performance or lag or both. It looks rather odd, appearing to jump from position to position. But in singleplayer, this has the effect of making blaster bolts and other projectiles move very smoothly, even at low velocities.
Is this just my problem or is it like this across systems? Also, can anything be done about this?


