Help with assembling animations [solved :D]
Moderator: Moderators
-
MileHighGuy
- Jedi

- Posts: 1194
- Joined: Fri Dec 19, 2008 7:58 pm
Help with assembling animations [solved :D]
well i made a new character so i thought hey ill make custom animation for him! so i put a bunch of other characters anims together and munged it,and i got the files, no errors,and my map didnt crash. but when i played as my character he had luke's anims the default ones.(i specified the new animations via odf also)
here's a download link to see what i did> no need fixed
im thinking he needs combo files, is that so?
if its true then i have no idea how to make those.
thanks
Edit: tested anims on the royal guard
here's a download link to see what i did> no need fixed
im thinking he needs combo files, is that so?
if its true then i have no idea how to make those.
thanks
Edit: tested anims on the royal guard
Last edited by MileHighGuy on Sun Feb 01, 2009 12:44 am, edited 3 times in total.
- Fiodis
- Master of the Force

- Posts: 4145
- Joined: Wed Nov 12, 2008 9:27 pm
- Projects :: Rannoch + Tientia + Tools Programming
Re: Help with assembling animations
If he has a saber, he will need a COMBO. Look through them, you might be able to just put bits and pieces together, although I really know nothing about COMBO creation.
-
MileHighGuy
- Jedi

- Posts: 1194
- Joined: Fri Dec 19, 2008 7:58 pm
Re: Help with assembling animations
anbody know where a tutorial on combo creation is? 
- Fiodis
- Master of the Force

- Posts: 4145
- Joined: Wed Nov 12, 2008 9:27 pm
- Projects :: Rannoch + Tientia + Tools Programming
Re: Help with assembling animations
The Jedi Creation doc.
- Frisbeetarian
- Jedi

- Posts: 1233
- Joined: Wed Sep 12, 2007 3:13 pm
Re: Help with assembling animations
BF2 Jedi Creation.doc
- Maveritchell
- Jedi Admin

- Posts: 7366
- Joined: Mon Aug 21, 2006 11:03 pm
Re: Help with assembling animations
You'll find more help and more in-depth information if you look at "combo.txt" in the docs as well. Additionally, I think a tutorial was written up on GT; always be sure to check the "Everything you need" thread before posting a "help" topic.
-
MileHighGuy
- Jedi

- Posts: 1194
- Joined: Fri Dec 19, 2008 7:58 pm
Re: Help with assembling animations
well i read a guide and changed the animations name and combo file but it crashes still and since i have the dvd version and cannot get an error log, so could someone download the source file and see what is wrong? i updated the link in the first post
thanks
ill post my combo file and screenshots if youd like
thanks
ill post my combo file and screenshots if youd like
- Fiodis
- Master of the Force

- Posts: 4145
- Joined: Wed Nov 12, 2008 9:27 pm
- Projects :: Rannoch + Tientia + Tools Programming
-
MileHighGuy
- Jedi

- Posts: 1194
- Joined: Fri Dec 19, 2008 7:58 pm
Re: Help with assembling animations
combo
}
bf2log
i thought you got lukes anims if you didnt have the ones the combo calls for
ill post a screenshot of my nazgul anim folder if anybody wants
Hidden/Spoiler:
bf2log
Hidden/Spoiler:
ill post a screenshot of my nazgul anim folder if anybody wants
- DarthD.U.C.K.
- Master of the Force

- Posts: 6027
- Joined: Wed Sep 27, 2006 11:05 am
- Location: Duckburg, Germany
Re: Help with assembling animations
and you called your anims exactly like in the combo file?
its better if you just rename the part in front of the anim like naz_stand_dashattack
maybe this causes the crash, battlefront can be very nitpicky with names
and you will have to edit the combo, if you want to use anims fro different guys, mace would make his groundcrack in midair as examnple if you gave him mauls combo..
its better if you just rename the part in front of the anim like naz_stand_dashattack
maybe this causes the crash, battlefront can be very nitpicky with names
and you will have to edit the combo, if you want to use anims fro different guys, mace would make his groundcrack in midair as examnple if you gave him mauls combo..
-
MileHighGuy
- Jedi

- Posts: 1194
- Joined: Fri Dec 19, 2008 7:58 pm
Re: Help with assembling animations
yes i have all the files you see that have naz in them an example of one of the renamed anims would be animations are nazgul_sabre_stand_nazattack1a_end but i dond have any files ending with _over do i have to specify the _full at the end of the name?
and when i didnt edit the main name it stayed with lukes animations (i think)
and when i didnt edit the main name it stayed with lukes animations (i think)
Last edited by MileHighGuy on Thu Jan 29, 2009 6:55 pm, edited 1 time in total.
- Fiodis
- Master of the Force

- Posts: 4145
- Joined: Wed Nov 12, 2008 9:27 pm
- Projects :: Rannoch + Tientia + Tools Programming
Re: Help with assembling animations
animation human_sabre_stand_nazattack1c(_upper) could be a problem if you renamed them all.
EDIT - Oh wait...nvm.
EDIT - Oh wait...nvm.
-
MileHighGuy
- Jedi

- Posts: 1194
- Joined: Fri Dec 19, 2008 7:58 pm
Re: Help with assembling animations
i renamed human(or obiwan/vader/dooku) to nazgul in all of m animations as well as putting a naz in front of the attack name.
so.. that wouldnt be a problem?
so.. that wouldnt be a problem?
- DarthD.U.C.K.
- Master of the Force

- Posts: 6027
- Joined: Wed Sep 27, 2006 11:05 am
- Location: Duckburg, Germany
Re: Help with assembling animations
remove the naz in fron of the attack
and keep the appropriated endings of the anims
_emote means that the anim only affect the upper body (not 100% shure)
_full means that it affects the full body
and keep the appropriated endings of the anims
_emote means that the anim only affect the upper body (not 100% shure)
_full means that it affects the full body
- Fiodis
- Master of the Force

- Posts: 4145
- Joined: Wed Nov 12, 2008 9:27 pm
- Projects :: Rannoch + Tientia + Tools Programming
Re: Help with assembling animations
Eh, take the ones that the log is complaining about and put them in your animations folder, then munge those anims in with the rest. See what happens.
But do what DarthD.U.C.K. says first.
But do what DarthD.U.C.K. says first.
-
MileHighGuy
- Jedi

- Posts: 1194
- Joined: Fri Dec 19, 2008 7:58 pm
Re: Help with assembling animations
i did this and it worked!!remove the naz in fron of the attack
thank you!!
