Christophsis Battle (Crystal City)

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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Would you like this map is released along with a map of the space of Christophsis?

Of course man!!!
44
35%
It would be nice but I prefer to see the first land map
30
24%
good idea but you can release it separately
45
36%
you take a long time in terms
3
2%
No man is a bad idea
3
2%
 
Total votes: 125
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Re: Christophsis Battle (Crystal City)

Post by Darth_Spiderpig »

wilkos wrote:have you finished the map?
when are you releasing it?

Yes, please don't ask such things, he will release it, when he think it is finished.
AND that only will be, when he fixes those errors he is talking about in his thread in the modding sektion. :cpu:

@ForceMaster: Is R2-D2 only a AI hero or will he be playable?

sampip wrote:This is gonna be great! Crystally Accurate... (geddit?)
:lol: :vader2: YAY, lolz
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Re: Christophsis Battle (Crystal City)

Post by ForceMaster »

sampip wrote:
ForceMaster wrote:A breakthrough, and the dwarf spider walker is in the game.(
A bit off topic (sorry): How did you do that?, I'm having the same problem you just fixed :? (don't want to pressure you, just wondering)
And yes, do take your time, I remember I was eager to release my map before I realised I'd forgotten to do something really important :lol: . This is gonna be great! Crystally Accurate... (geddit?) :funny2:
I solve it by doing this:

Create a new side called "imp"

copy and paste files into the corresponding folders (odf, MSH, req, munged ...)

add this line to your LUA: ReadDataFile ( "dc: SIDE \ \ imp.lvl",
"cis_walk_dwarfspider")

Munge the side "imp"

for some reason it worked for me with the side "imp". :D
@ForceMaster: Is R2-D2 only a AI hero or will he be playable?
Is in the map, but as AI droid.
wilkos wrote:have you finished the map?
when are you releasing it?


ya lo terminaste?
cuando lo publicas?
No man, I have a problem with this, but i hope fix soon.
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Re: Christophsis Battle (Crystal City)

Post by RogueKnight »

What is your problem with the map?
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Re: Christophsis Battle (Crystal City)

Post by ForceMaster »

when the units appears the map crash.... :(

see my topic in the modding forum.
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Re: Christophsis Battle (Crystal City)

Post by Darth_Spiderpig »

ForceMaster wrote:@ForceMaster: Is R2-D2 only a AI hero or will he be playable?



Is in the map, but as AI droid
Ok, thanks :wink:
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Re: Christophsis Battle (Crystal City)

Post by MasterRyan »

WOW! you have my support all the way man! :eek:
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Re: Christophsis Battle (Crystal City)

Post by ForceMaster »

Thanks man! and welcome to GT... :D

I'm working very hard in this..
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Re: Christophsis Battle (Crystal City)

Post by 5T4R »

I can't wait to see the finished version! I saw a video on this battle on Youtube yesterday, and I was thinking... wouldn't it be great if this was a SWBF2 map? xD
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Re: Christophsis Battle (Crystal City)

Post by Devastator77 »

I read in the modding forum that after remaking the map, and after much effort, that you got the map to work!
Good Luck finishing it Force Master :thumbs:
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Re: Christophsis Battle (Crystal City)

Post by DarthSlim »

Anakin: "It's working! IT'S WORKING!!!"

Woohoo, way to go Forcemaster! :thumbs:
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Re: Christophsis Battle (Crystal City)

Post by 5T4R »

Lol.

Can't wait.

:bowdown:
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Re: Christophsis Battle (Crystal City)

Post by ForceMaster »

Yeeeeaaaaaahhhh!!!! :funny2:

is true friends, it is possible that this released next week. I had to redo everything. :D
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Re: Christophsis Battle (Crystal City)

Post by Nova Hawk »

Wow man, that's terrible. But great that it's finally going to be released soon!
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Re: Christophsis Battle (Crystal City)

Post by Darth_Spiderpig »

YAY, great ForceMaster :thumbs:

This is going to be really awesome :clone:

Good luck finishing your map :thumbs:
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Re: Christophsis Battle (Crystal City)

Post by Dom380 »

yay thats cool that it's almost done i know how peeded off i get when my halo CE maps mess up and have to start over it sucks.
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Re: Christophsis Battle (Crystal City)

Post by ForceMaster »

Perhaps not so bad do things again, I was learning a lot of these cases, there is always something to do and then forget we have the opportunity to do so. In my case I modified a bit the scene, the streets narrower, more vehicles, better lighting. soon have pictures available. :D
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Re: Christophsis Battle (Crystal City)

Post by Nova Hawk »

You deserve a big slap on the back for making such an awesome map. Even for a first timer.
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Re: Christophsis Battle (Crystal City)

Post by RevanSithLord »

Nova Hawk wrote:You deserve a big slap on the back for making such an awesome map. Even for a first timer.
Hopefully not with such a force to give ForceMaster a concussion or something. :funny2: But I agree. I will so have to make a small machinima in this map when released! Clone Wars ftw.
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Re: Christophsis Battle (Crystal City)

Post by Ping »

RevanSithLord wrote:
Nova Hawk wrote:You deserve a big slap on the back for making such an awesome map. Even for a first timer.
Hopefully not with such a force to give ForceMaster a concussion or something. :funny2: But I agree. I will so have to make a small machinima in this map when released! Clone Wars ftw.
Been thinking of making a machinimia lately, just don't how to go about doing it. :wink:

Also, this is your first map? Best one I've ever seen.
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Re: Christophsis Battle (Crystal City)

Post by ForceMaster »

Nova Hawk wrote:You deserve a big slap on the back for making such an awesome map. Even for a first timer.
Thanks man! This is the first map that I publish, I have many but no specific theme or scene.

Off-topic:
I tell them that while I was trying to fix this map, I had time to pursue some models and ideas for my next maps. The space of Christophsis is 60% advanced but did not publish in this forum until you have 90%. I do not know if someone is already working on this but I already have almost all models and interiors of the B'omarr Monastery on the planet of Teth. I recreate the battle of the film as I try to do with this map. the only thing is that there will be a vertical battle because the code does not work for "GraplingHook" and the soldiers did not rise so inclined slope so I will just take up to 45 º incline.

Still working on this map will be easier than this with which I have learned many things.

Well, tomorrow publish images of this map and the progress we've had. not much left. :D
Last edited by ForceMaster on Mon May 18, 2009 6:55 pm, edited 1 time in total.
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