SWBF1 odf's and msh's not working

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epm01
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SWBF1 odf's and msh's not working

Post by epm01 »

Everytime that I try the swbf1 object's in zeroeditor and then munge them, it gives me an error (I can't show you them right now because i'm on. A iPod touch in a. Apple store in London).

Is there a way to get them to work in swbf2?

Thanks,
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SBF_Dann_Boeing
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Re: SWBF1 odf's and msh's not working

Post by SBF_Dann_Boeing »

most of em should work by default
epm01
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Re: SWBF1 odf's and msh's not working

Post by epm01 »

I put all of the SWBF1 folder's in SWBF1 Modtools into my folder and try placing it, I munge my map and then it crashes. I took them all out of my folder them munged again and it was fine. I'll try to only put one of the worlds folders in my folder when I get back from here (I'm in london right now, and I live in Canada).
If anyone else knows if you have to do something to them, please tell me.
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Re: SWBF1 odf's and msh's not working

Post by woner11 »

What ones are you trying to put in, if the sarlac is in this list take it out because there is a seperate way to add that one.
epm01
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Re: SWBF1 odf's and msh's not working

Post by epm01 »

Now I understand why it took so long to copy and paste, I was copying every single world folder when I only wanted Rhen Var. Is there any other ones that don't work?

Thanks Woner11 and SBF_Dann_Boeing,
theultimat
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Re: SWBF1 odf's and msh's not working

Post by theultimat »

How do I get the SWBF1 assets?
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Re: SWBF1 odf's and msh's not working

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