Eddie's Italia, converted by squipple - FINAL

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Penguin
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Post by Penguin »

I don't have SWBF I but I'm a big fan of Eddie![/b]
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Post by Tuskenjedi »

Oh yeah, heh, eddie's were the best! Always! Man, I couldn't stop playing his maps... :mrgreen:

keep up the great work squipple! Eh, I never played tynna valley, or kastel for that matter. :? Were they as good as his others? Better?
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Post by Elmo »

wow, this map is cool. (played it on BF1 :P )
Protector_Pulch

Post by Protector_Pulch »

If only CS 1.6 would look like this. That's simply awesome. I just needed new sides (with recoil and less health and so on, and with more classes that can be unlocked with points [to reflect CS' system of being able to buy better weapons when you're successful]) - but for the Moment, I'll stick to the TEC mod (which is rather realistic, btw).

Keep on working. KEEP ON WORKING !
drummerzoid1

Post by drummerzoid1 »

Whow from a distance it looks likes CS italy, good work, will definately play!
-_-
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Post by -_- »

Caleb1117, lower down your avatar size.
Protector_Pulch

Post by Protector_Pulch »

drummerzoid1 wrote:Whow from a distance it looks likes CS italy, good work, will definately play!
o0. It's meant to look like Italy. If it only looks alike from a distance, you should either get new glasses or a new monitor. It's soooo accurate, it can only be you who has made the mistake^^.
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Post by yankeefan05 »

Wow. I cant wait for this, being part Italian (50%) I really cant wait to c it. Looks to me like a small typical non-medeaval village out in the countryside.

Im so glad I can get a chance to play a mpa made by eddie because I dont have SWBF1 (convertated by squipple).
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plasmoidmonkey
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Post by plasmoidmonkey »

Holy ravioli!!!! This is sweet! Actually, it's garlicy. Italians love garlic. That's why you'll never see an Italian attacked by a vampire.
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squipple
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Post by squipple »

An update,
All modes are in and working, I'm just adding barriers for the *ahem* AI.
Beta should be out just after christmas for you guys to test away.
Here's another teaser screenie.

Image
Looks like a scene from Phenomenon 8)
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Post by Elmo »

woah....
Protector_Pulch

Post by Protector_Pulch »

Oh...my...oh. Squipple, have you yet been confrontated with a planning problem ? Over the course of the work, at least one should arise, for somewhere on the map there's place where the defenders (terror in CS 1.6) can intercept the attackers (CT in CS) by laying suppressing fire from the bridge the CT are supposed to walk under. This is place where you can enter the building (when you're a terror). But everybody knows what happens when to bot paths on different heights cross...
-(DW)-Arc9[E]

Post by -(DW)-Arc9[E] »

this map was worth quite a few plays in my BF1 days.Great job with converting!
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Dohnutt
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Post by Dohnutt »

We need more maps in cities. I love city combat.
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Post by darthgunray »

ooh a map that is converted to look like part of the real world. (installs bf1 again to play this map)
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squipple
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Post by squipple »

Check first post for a Beta! 8)
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Post by Bac-Talan »

Nice, but why doesn't it work with the Conversion pack?
Anyway, good luck with the rest. Jai Nollan was my favorite SWBF1 map ever. Only reason I ever open SWBF1 anymore :D
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squipple
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Post by squipple »

That's a good question. One in which I don't have the answer for. What I do know is that if you have your original common.lvl and ingame.lvl files, it works. If you have the conversion pack's versions of those files, it doesn't.
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Post by Teancum »

Hmm... the pack should work fine with the standard common.lvl, you just won't have the Fake Console or Freecam. Not sure why the ingame.lvl would cause a problem. It's just got one new addition to the HUD.

For those wondering, the pack will work just fine with the original versions of these files. So if you don't want to use them, you don't have to. They just add a few little features here and there.
Food_Eater

Post by Food_Eater »

Wow, it looks like good maps CAN be made with Eddie's legos. But those legos appear to have bigger and more detailed textures unlike the ones Eddie released to the public! :evil:

Squipple, after you release the final version, could you possibly get permission to release an "Eddie's More Detailed Texture Lego Pack?"
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