Hey!!! Where'd my objects go!!! *SOLVED*

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Hebes24
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Hey!!! Where'd my objects go!!! *SOLVED*

Post by Hebes24 »

I made a new layer in ZE for a bunch of objects that I put in my map (purely buildings and turrets), I called my new layer "objects" I save, munge, but none of the objects appear in my map! I open up ZE, the objects are still there, I save munge, still not there! so I tried to call up my layer in the LUA, still doesn't show up, but I get these errors:
Message Severity: 2
.\Source\GameModel.cpp(221)
Model "myg1_sky_dome" already loaded in ather level file

Message Severity: 2
.\Source\GameModel.cpp(221)
Model "myg1_sky_mountains_01" already loaded in ather level file

Message Severity: 2
.\Source\SkyManager.cpp(108)
Skyfile NearSceneRange is in old format

Message Severity: 2
.\Source\SkyManager.cpp(122)
Skyfile FarSceneRange is in old format

Message Severity: 2
.\Source\GameModel.cpp(221)
Model "myg1_sky_mist_11" already loaded in ather level file

Message Severity: 2
.\Source\GameModel.cpp(221)
Model "myg1_bldg_large_platform_b" already loaded in ather level file

Message Severity: 2
.\Source\CollisionMesh.cpp(550)
Duplicate collision mesh name exists in another level file: c23be98e

Message Severity: 2
.\Source\CollisionBody.cpp(250)
Duplicate collisionbodyprimitive exists in another level file: 8250f61a

Message Severity: 2
.\Source\CollisionBody.cpp(250)
Duplicate collisionbodyprimitive exists in another level file: 8350f7ad

Message Severity: 2
.\Source\CollisionBody.cpp(250)
Duplicate collisionbodyprimitive exists in another level file: 8050f2f4

Message Severity: 2
.\Source\CollisionBody.cpp(250)
Duplicate collisionbodyprimitive exists in another level file: 8150f487

Message Severity: 2
.\Source\CollisionBody.cpp(250)
Duplicate collisionbodyprimitive exists in another level file: 7e50efce

Message Severity: 2
.\Source\CollisionBody.cpp(250)
Duplicate collisionbodyprimitive exists in another level file: 7f50f161

Message Severity: 2
.\Source\CollisionBody.cpp(250)
Duplicate collisionbodyprimitive exists in another level file: 7c50eca8

Message Severity: 2
.\Source\CollisionBody.cpp(250)
Duplicate collisionbodyprimitive exists in another level file: 7d50ee3b

Message Severity: 2
.\Source\CollisionBody.cpp(250)
Duplicate collisionbodyprimitive exists in another level file: 7a50e982

Message Severity: 2
.\Source\CollisionBody.cpp(250)
Duplicate collisionbodyprimitive exists in another level file: 7b50eb15

Message Severity: 2
.\Source\CollisionBody.cpp(250)
Duplicate collisionbodyprimitive exists in another level file: 5575cc27

Message Severity: 2
.\Source\CollisionBody.cpp(250)
Duplicate collisionbodyprimitive exists in another level file: 5475ca94

Message Severity: 2
.\Source\GameModel.cpp(221)
Model "myg1_sky_mist_4" already loaded in ather level file

Message Severity: 2
.\Source\GameModel.cpp(221)
Model "myg1_bldg_main_bridge" already loaded in ather level file

Message Severity: 2
.\Source\CollisionMesh.cpp(550)
Duplicate collision mesh name exists in another level file: ae02fabb

Message Severity: 2
.\Source\CollisionBody.cpp(250)
Duplicate collisionbodyprimitive exists in another level file: 79b068d1
and many others like the last one
I also got these
Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk MY2_objects in C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\AddOn\MY2\Data\_lvl_pc\MY2\MY2.lvl


Message Severity: 3
.\Source\LoadUtil.cpp(1019)
Unable to find level chunk in dc:MY2\MY2.lvl
My question is: how do you get other layers loaded in the game aside from "[base]" and the game mode layer? I obviously did it wrong. :?
Last edited by Hebes24 on Sat Sep 02, 2006 5:37 pm, edited 1 time in total.
archer01

RE: Hey!!! Where

Post by archer01 »

Under the Configure Gamemodes window in ZE, did you click the "Update world req and mode mrq" button before saving?
RC-1290

Post by RC-1290 »

I might be wrong but isn't there a topic about layers in the documentation? will probably be very usefull.
Hebes24
Sith Master
Sith Master
Posts: 2594
Joined: Sat Jun 03, 2006 5:15 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: In An Epic Space Battle!
Contact:

Post by Hebes24 »

archer01 wrote: Under the Configure Gamemodes window in ZE, did you click the "Update world req and mode mrq" button before saving?
No I didn't. :? I'll try that....

Yup! that was it! I didn't think to press that button because it wasn't really associated with a game mode.

*SOLVED*
archer01

Post by archer01 »

Makes sense. Layers are "requisitioned" (ie .req) for load just like everthing else in this game.

I don't know about everyone else, but even though I understand their purpose, I still hate having to keep track of all the req files...
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