*Rhen Var Battle*

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Karnage
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*Rhen Var Battle*

Post by Karnage »

Hi all, this is my first map (it is not finished). Its called Rhen Var Battle if you didn't read the subject. I wanted to make a somewhat Helms Deep map but i decided to start out with this. Rebels/Clones spawn in a fortress area with turrets, sniping places, etc. (more on the way). The Imperials/CIS start in the battlefield with tons of units and some large vehicles.

Image
More pics on the way!!!
Last edited by Karnage on Sun Oct 23, 2005 9:58 pm, edited 4 times in total.
Alpha

RE: *Rhen Var Battle*

Post by Alpha »

I always wanted to see one of these, but never got around to attempting it. :P Best of luck!
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RE: *Rhen Var Battle*

Post by Delta_57_Dash »

helms deep? SWEEEETTTT!!!!
NegativeSmiley

RE: *Rhen Var Battle*

Post by NegativeSmiley »

That Will be Fun. I'd make a few walls or something destructable to add a more "Seige" kinda feel to it. Also a bunch of Sniper Hint nodes along the walls. Anywho.. sounds good. Best of luck.
Slayer_Hunter_J

RE: *Rhen Var Battle*

Post by Slayer_Hunter_J »

If the wall were destructable that would be wicked awsome. Just imagine, sniping some enemies then BAM! your body is in a pile of rubble and your dead.
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Karnage
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Post by Karnage »

I'll have to figure out how to make destructable walls. This is my first map remember.
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Post by JabbaLovesLava »

maybe someone could model a wall in XSI that is a desructable objcet :D kinda lika saturn's barrel, but much larger :)
Alpha

Post by Alpha »

Can you not put the properties of Saturns barrel in the ODF of the wall but change the explosion to the Techno Union explosion?
Talibanman

Post by Talibanman »

make it so that the enemy cant go around the fort. so that only way in is by breachin the wall/gate
oh and forts lookin great :)
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Karnage
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Post by Karnage »

Ya im gonna make mountains all around the back and sides of the fort, kinda like Helms Deep. Im may also going make as many spawning nodes as there are units spawning, in army fashion (that might take awhile). There will be about 200 units (more or less) spawning for the Imperials/CIS, and about 100 units for the Rebels/Clones.
Last edited by Karnage on Mon Oct 24, 2005 11:52 am, edited 1 time in total.
Guest

Post by Guest »

It`s Bespin sky (on screenshot)?
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Karnage
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Post by Karnage »

Actually its Geonosis, but im going to change it to Rhen Var later.
Guest

Post by Guest »

Helms Deep? On rotk2?!!
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Karnage
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Post by Karnage »

Ok as i said on my first post, i was going to do a Helms Deep map from LOTR TTT, but i decided to start with this map which will be a little easier.
Guest

Post by Guest »

Strange

But in SW Theme there are many ideas for maps.
Talibanman

Post by Talibanman »

actually a helms deep map is a map i've always wanted to play in swbf :)
pYRo

Post by pYRo »

ya me too. that would be awesome to charge into this huge castle
geoman777

Post by geoman777 »

awesome, sonds like a great idea, but if you want it like the movie, have the castle against a mountain
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Karnage
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Post by Karnage »

Hey everyone here are some recent pics...
Image
Image
Image
Image
Image
More updates coming soon
motorxmania

Post by motorxmania »

sweet that looks pretty cool.
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